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Abyssal Persecutor
Abyssal Persecutor 2BlackBlack (4)
Creature — Demon (6/6)

Flying, trample

You can't win the game and your opponents can't lose the game.

The Lord of the Rings: Tales of Middle Earth Commander (Mythic Rare)
Other Versions
Worldwake (Mythic Rare)
Commander 2014 (Mythic Rare)
Iconic Masters (Rare)
Amulet of Quoz
Amulet of Quoz 6 (6)
Artifact

Remove Amulet of Quoz from your deck before playing if you're not playing for ante.

Tap, Sacrifice Amulet of Quoz: Target opponent may ante the top card of their library. If they don't, you flip a coin. If you win the flip, that player loses the game. If you lose the flip, you lose the game. Activate only during your upkeep.

Ice Age (Rare)
Angel's Grace
Angel's Grace White (1)
Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.

Time Spiral Remastered (Rare)
Other Versions
Time Spiral (Rare)
Modern Masters (Rare)
Approach of the Second Sun
Approach of the Second Sun 6White (7)
Sorcery

If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.

Amonkhet Remastered (Rare)
Other Versions
Amonkhet (Rare)
Strixhaven Mystical Archive (Mythic Rare)
As Luck Would Have It
As Luck Would Have It Green (1)
Enchantment

Hexproof

Whenever you roll a die, put a number of luck counters on As Luck Would Have It equal to the result. Then if there are 100 or more luck counters on As Luck Would Have It, you win the game. (Count both rolls if you reroll a die.)

Unstable (Rare)
Azor's Elocutors
Azor's Elocutors 3White or BlueWhite or Blue (5)
Creature — Human Advisor (3/5)

At the beginning of your upkeep, put a filibuster counter on Azor's Elocutors. Then if Azor's Elocutors has five or more filibuster counters on it, you win the game.

Whenever a source deals damage to you, remove a filibuster counter from Azor's Elocutors.

Return to Ravnica (Rare)
Barren Glory
Barren Glory 4WhiteWhite (6)
Enchantment

At the beginning of your upkeep, if you control no permanents other than Barren Glory and have no cards in hand, you win the game.

Future Sight (Rare)
Battle of Wits
Battle of Wits 3BlueBlue (5)
Enchantment

At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.

Magic 2013 (Rare)
Other Versions
Ninth Edition (Rare)
Odyssey (Rare)
Biovisionary
Biovisionary 1GreenBlue (3)
Creature — Human Wizard (2/3)

At the beginning of the end step, if you control four or more creatures named Biovisionary, you win the game.

Gatecrash (Rare)
Celestial Convergence
Celestial Convergence 2WhiteWhite (4)
Enchantment

Celestial Convergence enters the battlefield with seven omen counters on it.

At the beginning of your upkeep, remove an omen counter from Celestial Convergence. If there are no omen counters on Celestial Convergence, the player with the highest life total wins the game. If two or more players are tied for highest life total, the game is a draw.

Prophecy (Rare)
Chance Encounter
Chance Encounter 2RedRed (4)
Enchantment

Whenever you win a coin flip, put a luck counter on Chance Encounter.

At the beginning of your upkeep, if Chance Encounter has ten or more luck counters on it, you win the game.

Modern Horizons 2 (Rare)
Other Versions
Odyssey (Rare)
Cloudsteel Kirin
Cloudsteel Kirin 2White (3)
Artifact Creature — Equipment Kirin (3/2)

Flying

Equipped creature has flying and "You can't lose the game and your opponents can't win the game."

Reconfigure 5 (5: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

Kamigawa: Neon Dynasty (Rare)
Coalition Victory
Coalition Victory 3WhiteBlueBlackRedGreen (8)
Sorcery

You win the game if you control a land of each basic land type and a creature of each color.

Time Spiral "Timeshifted" (Special)
Other Versions
Invasion (Rare)
Courageous Resolve
Courageous Resolve 2White (3)
Instant

Up to one target creature you control gains protection from each of your opponents until end of turn. Draw a card. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.)

Fateful hour — If you have 5 or less life, you can't lose life this turn, you can't lose the game this turn, and your opponents can't win the game this turn.

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Darksteel Reactor
Darksteel Reactor 4 (4)
Artifact

Indestructible (Effects that say "destroy" don't destroy this artifact.)

At the beginning of your upkeep, you may put a charge counter on Darksteel Reactor.

When Darksteel Reactor has twenty or more charge counters on it, you win the game.

Historic Anthology 1 (Rare)
Other Versions
Darksteel (Rare)
Enter the Dungeon
Enter the Dungeon BlackBlack (2)
Sorcery

Players play a Magic subgame under the table, starting at 5 life and using their libraries as their decks. The winner searches their library for two cards, puts those cards into their hand, then shuffles.

Unsanctioned (Rare)
Other Versions
Unhinged (Rare)
Epic Struggle
Epic Struggle 2GreenGreen (4)
Enchantment

At the beginning of your upkeep, if you control twenty or more creatures, you win the game.

Judgment (Rare)
Everybody Lives!
Everybody Lives! 1White (2)
Instant

All creatures gain hexproof and indestructible until end of turn. Players gain hexproof until end of turn. Players can't lose life this turn and players can't lose the game or win the game this turn.

Doctor Who Commander (Rare)
Exit Through the Grift Shop
Exit Through the Grift Shop 2Black (3)
Sorcery

Yell "Who wants a souvenir?" and announce the name of a nonland card in your graveyard. Each player in an Un-game who can hear you may bid life. You start the bidding at 0. The high bidder loses life equal to the high bid. They copy the card and may cast the copy without paying its mana cost. If you didn't win the bid, you gain life equal to the high bid and create that many Treasure tokens.

Unfinity (Acorn) (Mythic Rare)
Felidar Sovereign
Felidar Sovereign 4WhiteWhite (6)
Creature — Cat Beast (4/6)

Vigilance, lifelink

At the beginning of your upkeep, if you have 40 or more life, you win the game.

Battle for Zendikar (Rare)
Other Versions
Zendikar (Mythic Rare)
Form of the Approach of the Second Sun
Form of the Approach of the Second Sun 4White (5)
Enchantment

When this enchantment enters the battlefield, you gain 7 life. You become a card until you leave your library or that library is shuffled. Put yourself seventh from the top, balancing the cards on top of you on your head.

When you draw yourself, you win the game.

When one or more cards fall off your head, exile them and all cards on your head, then sacrifice this enchantment.

Unfinity (Acorn) (Rare)
Gallifrey Stands
Gallifrey Stands 4WhiteBlue (6)
Legendary Enchantment

When Gallifrey Stands enters the battlefield, return all Doctor cards from your graveyard to your hand.

At the beginning of your upkeep, you may put a Doctor creature card from your hand onto the battlefield. Then if you control thirteen or more Doctors, you win the game.

Doctor Who Commander (Rare)
Gideon of the Trials
Gideon of the Trials 1WhiteWhite (3)
Legendary Planeswalker — Gideon (3)

+1: Until your next turn, prevent all damage target permanent would deal.

0: Until end of turn, Gideon of the Trials becomes a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.

0: You get an emblem with "As long as you control a Gideon planeswalker, you can't lose the game and your opponents can't win the game."

Amonkhet Remastered (Mythic Rare)
Other Versions
Amonkhet (Mythic Rare)
Halo Fountain
Halo Fountain 2White (3)
Artifact

White, Tap, Untap a tapped creature you control: Create a 1/1 green and white Citizen creature token.

WhiteWhite, Tap, Untap two tapped creatures you control: Draw a card.

WhiteWhiteWhiteWhiteWhite, Tap, Untap fifteen tapped creatures you control: You win the game.

Streets of New Capenna (Mythic Rare)
Happily Ever After
Happily Ever After 2White (3)
Enchantment

When Happily Ever After enters the battlefield, each player gains 5 life and draws a card.

At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game.

Throne of Eldraine (Rare)
Hedron Alignment
Hedron Alignment 2Blue (3)
Enchantment

Hexproof

At the beginning of your upkeep, you may reveal your hand. If you do, you win the game if you own a card named Hedron Alignment in exile, in your hand, in your graveyard, and on the battlefield.

1Blue: Scry 1.

Oath of the Gatewatch (Rare)
Helix Pinnacle
Helix Pinnacle Green (1)
Enchantment

Shroud (This enchantment can't be the target of spells or abilities.)

Variable Colorless: Put X tower counters on Helix Pinnacle.

At the beginning of your upkeep, if there are 100 or more tower counters on Helix Pinnacle, you win the game.

Eventide (Rare)
Hellkite Tyrant
Hellkite Tyrant 4RedRed (6)
Creature — Dragon (6/5)

Flying, trample

Whenever Hellkite Tyrant deals combat damage to a player, gain control of all artifacts that player controls.

At the beginning of your upkeep, if you control twenty or more artifacts, you win the game.

Ravnica Remastered (Rare)
Other Versions
Gatecrash (Mythic Rare)
Commander 2016 (Mythic Rare)
Commander 2021 (Mythic Rare)
Jace, Wielder of Mysteries
Jace, Wielder of Mysteries 1BlueBlueBlue (4)
Legendary Planeswalker — Jace (4)

If you would draw a card while your library has no cards in it, you win the game instead.

+1: Target player mills two cards. Draw a card.

−8: Draw seven cards. Then if your library has no cards in it, you win the game.

War of the Spark (Rare)
Laboratory Maniac
Laboratory Maniac 2Blue (3)
Creature — Human Wizard (2/2)

If you would draw a card while your library has no cards in it, you win the game instead.

Time Spiral Remastered (Bonus)
Other Versions
Innistrad (Rare)
Ultimate Masters (Uncommon)
Liliana's Contract
Liliana's Contract 3BlackBlack (5)
Enchantment

When Liliana's Contract enters the battlefield, you draw four cards and you lose 4 life.

At the beginning of your upkeep, if you control four or more Demons with different names, you win the game.

Core Set 2019 (Rare)
Luck Bobblehead
Luck Bobblehead 3 (3)
Artifact — Bobblehead

Tap: Add one mana of any color.

1, Tap: Roll X six-sided dice, where X is the number of Bobbleheads you control. Create a tapped Treasure token for each even result. If you rolled 6 exactly seven times, you win the game.

Magic The Gathering—Fallout (Uncommon)
Mayael's Aria
Mayael's Aria RedGreenWhite (3)
Enchantment

At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater.

Double Masters 2022 (Rare)
Other Versions
Alara Reborn (Rare)
Maze's End
Maze's End (0)
Land

Maze's End enters the battlefield tapped.

Tap: Add Colorless.

3, Tap, Return Maze's End to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.

Ravnica Remastered (Mythic Rare)
Other Versions
Dragon's Maze (Mythic Rare)
Historic Anthology 3 (Mythic Rare)
Mechanized Production
Mechanized Production 2BlueBlue (4)
Enchantment — Aura

Enchant artifact you control

At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game.

Magic The Gathering—Fallout (Mythic Rare)
Other Versions
Aether Revolt (Mythic Rare)
Jumpstart 2022 (Mythic Rare)
Murders at Karlov Manor Commander (Mythic Rare)
Mine, Mine, Mine!
Mine, Mine, Mine! 4GreenGreen (6)
Enchantment

When Mine, Mine, Mine enters the battlefield, each player puts their library into their hand.

Players have no maximum hand size and don't lose the game for drawing from an empty library.

Each player can't cast more than one spell each turn.

When Mine, Mine, Mine leaves the battlefield, each player shuffles their hand and graveyard into their library.

Unglued (Rare)
Mortal Combat
Mortal Combat 2BlackBlack (4)
Enchantment

At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game.

Tenth Edition (Rare)
Other Versions
Torment (Rare)
Near-Death Experience
Near-Death Experience 2WhiteWhiteWhite (5)
Enchantment

At the beginning of your upkeep, if you have exactly 1 life, you win the game.

From the Vault: Lore (Mythic Rare)
Other Versions
Rise of the Eldrazi (Rare)
Now I Know My ABC's
Now I Know My ABC's 1BlueBlue (3)
Enchantment

At the beginning of your upkeep, if you control permanents with names that include all twenty-six letters of the English alphabet, you win the game.

Unhinged (Rare)
Platinum Angel
Platinum Angel 7 (7)
Artifact Creature — Angel (4/4)

Flying

You can't lose the game and your opponents can't win the game.

The Brothers' War Retro Artifacts (Mythic Rare)
Other Versions
Mirrodin (Rare)
Tenth Edition (Rare)
Magic 2010 (Mythic Rare)
Magic 2011 (Mythic Rare)
From the Vault: Angels (Mythic Rare)
Conspiracy: Take the Crown (Mythic Rare)
Masterpiece Series: Kaladesh Inventions (Special)
Historic Anthology 2 (Rare)
Ramses, Assassin Lord
Ramses, Assassin Lord 2BlueBlack (4)
Legendary Creature — Human Assassin (4/4)

Deathtouch

Other Assassins you control get +1/+1.

Whenever a player loses the game, if they were attacked this turn by an Assassin you controlled, you win the game.

Dominaria United Commander (Rare)
Revel in Riches
Revel in Riches 4Black (5)
Enchantment

Whenever a creature an opponent controls dies, create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

At the beginning of your upkeep, if you control ten or more Treasures, you win the game.

Ixalan (Rare)
Rift (playtest)
Rift (playtest) (0)
Legendary Land

Before drawing your hand, you may start the game with CARDNAME in your opening hand. If you do, draw one fewer card. (Mulligans continue as normal.)

CARDNAME enters the battlefield tapped.

Tap: Add Colorless.

Mystery Booster (Common)
Rules Lawyer
Rules Lawyer 3WhiteWhite (5)
Artifact Creature — Cyborg Advisor (1/1)

State-based actions don't apply to you or other permanents you control. (You don't lose the game due to having 0 or less life or drawing from an empty library. Your creatures aren't destroyed due to damage or deathtouch and aren't put into a graveyard due to having 0 or less toughness. Your planeswalkers aren't put into a graveyard if they have 0 loyalty. You don't put a legendary permanent into a graveyard if you control two with the same name. Counters aren't removed from your permanents due to game rules. Permanents you control attached or combined illegally remain on the battlefield. For complete rules and regulations, see rule 704.)

Unstable (Rare)
Shahrazad
Shahrazad WhiteWhite (2)
Sorcery

Players play a Magic subgame, using their libraries as their decks. Each player who doesn't win the subgame loses half their life, rounded up.

Arabian Nights (Rare)
Simic Ascendancy
Simic Ascendancy GreenBlue (2)
Enchantment

1GreenBlue: Put a +1/+1 counter on target creature you control.

Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on Simic Ascendancy.

At the beginning of your upkeep, if Simic Ascendancy has twenty or more growth counters on it, you win the game.

The Lost Caverns of Ixalan Commander (Rare)
Other Versions
Ravnica Allegiance (Rare)
Spire Winder
Spire Winder 3Blue (4)
Creature — Snake (2/3)

Flying

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Spire Winder gets +1/+1 as long as you have the city's blessing.

Rivals of Ixalan (Common)
Test of Endurance
Test of Endurance 2WhiteWhite (4)
Enchantment

At the beginning of your upkeep, if you have 50 or more life, you win the game.

Dominaria Remastered (Mythic Rare)
Other Versions
Judgment (Rare)
Thassa's Oracle
Thassa's Oracle BlueBlue (2)
Creature — Merfolk Wizard (1/3)

When Thassa's Oracle enters the battlefield, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each Blue in the mana costs of permanents you control counts toward your devotion to blue.)

Theros Beyond Death (Rare)
The Book of Exalted Deeds
The Book of Exalted Deeds WhiteWhiteWhite (3)
Legendary Artifact

At the beginning of your end step, if you gained 3 or more life this turn, create a 3/3 white Angel creature token with flying.

WhiteWhiteWhite, Tap, Exile The Book of Exalted Deeds: Put an enlightened counter on target Angel. It gains "You can't lose the game and your opponents can't win the game." Activate only as a sorcery.

Adventures in the Forgotten Realms (Mythic Rare)
The Cheese Stands Alone
The Cheese Stands Alone 4WhiteWhite (6)
Enchantment

When you control no permanents other than The Cheese Stands Alone and have no cards in hand, you win the game.

Unglued (Rare)
The Countdown Is at One
The Countdown Is at One 3RedRed (5)
Sorcery

Players play a Magic subgame, starting at 1 life and using their libraries as their decks. For the rest of the main game, if a source would deal damage to a player who didn't win the subgame, it deals double that damage to that player instead.

Unstable (Rare)
Triskaidekaphile
Triskaidekaphile 1Blue (2)
Creature — Human Wizard (1/3)

You have no maximum hand size.

At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game.

3Blue: Draw a card.

Innistrad: Midnight Hunt (Rare)
Tug of War
Tug of War 4Green (5)
Sorcery

Players play a subgame starting at 5 life and with up to three permanent cards with different names from their main-game library on the battlefield. As the subgame ends, the winner chooses one of the cards they put onto the battlefield as the subgame began and puts it onto the battlefield rather than shuffling it into their library.

Unfinity (Acorn) (Mythic Rare)
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