|
Alexander Clamilton
( 3)
Legendary Creature — Clamfolk Advisor Rebel
(0/4)
Whenever you cast a wordy spell, scry 2. (A spell is wordy if it has four or more lines of rules text.) , : Choose target creature you don't control. Reveal the top card of your library. Alexander Clamilton gets +X/+0 until end of turn, where X is the number of lines of rules text of the revealed card. Alexander Clamilton fights that creature.
|
|
|
Arcbond
( 3)
Instant
Choose target creature. Whenever that creature is dealt damage this turn, it deals that much damage to each other creature and each player.
|
|
|
Ashling, the Extinguisher
( 4)
Legendary Creature — Elemental Shaman
(4/4)
Whenever Ashling, the Extinguisher deals combat damage to a player, choose target creature that player controls. The player sacrifices that creature.
|
|
|
Attempted Murder
( 2)
Sorcery
Choose target creature. Roll X six-sided dice. For each even result, put two -1/-1 counters on that creature. For each odd result, create a 1/2 blue Bird creature token with flying named Storm Crow.
|
|
|
Blink
( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, III — Choose target creature. Its owner shuffles it into their library, then investigates. (They create a Clue token.) II, IV — Create a 2/2 black Alien Angel artifact creature token with first strike, vigilance, and "Whenever an opponent casts a creature spell, this permanent isn't a creature until end of turn."
|
|
|
Blizzard Brawl
( 1)
Snow Sorcery
Choose target creature you control and target creature you don't control. If you control three or more snow permanents, the creature you control gets +1/+0 and gains indestructible until end of turn. Then those creatures fight each other. (Each deals damage equal to its power to the other.)
|
|
|
Bortuk Bonerattle
( 6)
Legendary Creature — Troll Shaman
(4/4)
Domain — When Bortuk Bonerattle enters the battlefield, if you cast it, choose target creature card in your graveyard. Return that card to the battlefield if its mana value is less than or equal to the number of basic land types among lands you control. Otherwise, put it into your hand.
|
|
|
Case of the Gateway Express
( 2)
Enchantment — Case
When this Case enters the battlefield, choose target creature you don't control. Each creature you control deals 1 damage to that creature. To solve — Three or more creatures attacked this turn. (If unsolved, solve at the beginning of your end step.) Solved — Creatures you control get +1/+0.
|
|
|
Celestial Regulator
( 3)
Creature — Angel Advisor
(2/3)
Flying When Celestial Regulator enters the battlefield, choose target creature you don't control and tap it. If you control a creature with a counter on it, the chosen creature doesn't untap during its controller's next untap step.
|
|
|
Colossal Badger
( 6)
Creature — Badger
(6/5)
When Colossal Badger enters the battlefield, you gain 3 life.
|
|
|
Delina, Wild Mage
( 4)
Legendary Creature — Elf Shaman
(3/2)
Whenever Delina, Wild Mage attacks, choose target creature you control, then roll a d20. 1–14 | Create a tapped and attacking token that's a copy of that creature, except it's not legendary and it has "At end of combat, exile this creature." 15–20 | Create one of those tokens. You may roll again.
|
|
|
Colossal Badger (Dig Deep)
( 2)
Sorcery — Adventure
Choose target creature. Mill four cards, then put a +1/+1 counter on that creature for each creature card milled this way.
|
|
|
Drown in Filth
( 2)
Sorcery
Choose target creature. Mill four cards, then that creature gets -1/-1 until end of turn for each land card in your graveyard.
|
|
|
Duel for Dominance
( 2)
Instant
Coven — Choose target creature you control and target creature you don't control. If you control three or more creatures with different powers, put a +1/+1 counter on the chosen creature you control. Then the chosen creatures fight each other. (They each deal damage equal to their power to the other.)
|
|
|
Echoing Equation
( 5)
Sorcery
Choose target creature you control. Each other creature you control becomes a copy of it until end of turn, except those creatures aren't legendary.
|
|
|
Elemental Expressionist
( 4)
Creature — Orc Wizard
(4/4)
Magecraft — Whenever you cast or copy an instant or sorcery spell, choose target creature you control. Until end of turn, it gains "If this creature would leave the battlefield, exile it instead of putting it anywhere else" and "When this creature is put into exile, create a 4/4 blue and red Elemental creature token." (Each instance of that ability triggers separately.)
|
|
|
Erratic Mutation
( 3)
Instant
Choose target creature. Reveal cards from the top of your library until you reveal a nonland card. That creature gets +X/-X until end of turn, where X is that card's mana value. Put all cards revealed this way on the bottom of your library in any order.
|
|
|
Ferris Wheel (Ferris Wheel (a))
( 0)
Artifact — Attraction
Visit — Choose target creature that hasn't been phased out with Ferris Wheel. That creature phases out until you roll a 3 or less while rolling to visit your Attractions. Lights — 4, 5, 6
|
|
|
Grave Strength
( 2)
Sorcery
Choose target creature. Mill three cards, then put a +1/+1 counter on that creature for each creature card in your graveyard.
|
|
|
Grim Contest
( 3)
Instant
Choose target creature you control and target creature an opponent controls. Each of those creatures deals damage equal to its toughness to the other.
|
|
|
Grim Return
( 3)
Instant
Choose target creature card in a graveyard that was put there from the battlefield this turn. Put that card onto the battlefield under your control.
|
|
|
Grisly Sigil
( 1)
Sorcery
Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell and you may choose a new target for the copy.) Choose target creature or planeswalker. If it was dealt noncombat damage this turn, Grisly Sigil deals 3 damage to it and you gain 3 life. Otherwise, Grisly Sigil deals 1 damage to it and you gain 1 life.
|
|
|
Hall of Mirrors (Hall of Mirrors (a))
( 0)
Artifact — Attraction
Visit — Choose target creature you control. Each other creature you control becomes a copy of that creature until end of turn, except it isn't legendary. Lights — 2, 6
|
|
|
Hunter's Insight
( 3)
Instant
Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
|
|
|
Jaya, Fiery Negotiator
( 4)
Legendary Planeswalker — Jaya
(4)
+1: Create a 1/1 red Monk creature token with prowess. −1: Exile the top two cards of your library. Choose one of them. You may play that card this turn. −2: Choose target creature an opponent controls. Whenever you attack this turn, Jaya, Fiery Negotiator deals damage equal to the number of attacking creatures to that creature. −8: You get an emblem with "Whenever you cast a red instant or sorcery spell, copy it twice. You may choose new targets for the copies."
|
|
|
Jeska, Thrice Reborn
( 3)
Legendary Planeswalker — Jeska
(0)
Jeska, Thrice Reborn enters the battlefield with a loyalty counter on her for each time you've cast a commander from the command zone this game. 0: Choose target creature. Until your next turn, if that creature would deal combat damage to one of your opponents, it deals triple that damage to that player instead. −X: Jeska, Thrice Reborn deals X damage to each of up to three targets. Jeska, Thrice Reborn can be your commander. Partner
|
|
|
Joust
( 2)
Sorcery
Choose target creature you control and target creature you don't control. The creature you control gets +2/+1 until end of turn if it's a Knight. Then those creatures fight each other. (Each deals damage equal to its power to the other.)
|
|
|
Kamahl's Will
( 4)
Instant
Choose one. If you control a commander as you cast this spell, you may choose both instead. • Until end of turn, any number of target lands you control become 1/1 Elemental creatures with vigilance, indestructible, and haste. They're still lands. • Choose target creature you don't control. Each creature you control deals damage equal to its power to that creature.
|
|
|
Lucius the Eternal
( 5)
Legendary Creature — Astartes Warrior
(5/3)
Haste Armour of Shrieking Souls — When Lucius the Eternal dies, exile it and choose target creature an opponent controls. When that creature leaves the battlefield, return Lucius the Eternal from exile to the battlefield under its owner's control.
|
|
|
Malakir Rebirth
( 1)
Instant
Choose target creature. You lose 2 life. Until end of turn, that creature gains "When this creature dies, return it to the battlefield tapped under its owner's control."
|
|
|
Malamet Battle Glyph
( 1)
Sorcery
Choose target creature you control and target creature you don't control. If the creature you control entered the battlefield this turn, put a +1/+1 counter on it. Then those creatures fight each other.
|
|
|
Mandate of Abaddon
( 4)
Sorcery
Choose target creature you control. Destroy all creatures with power less than that creature's power.
|
|
|
March of Burgeoning Life
( 1)
Instant
As an additional cost to cast this spell, you may exile any number of green cards from your hand. This spell costs less to cast for each card exiled this way. Choose target creature with mana value less than X. Search your library for a creature card with the same name as that creature, put it onto the battlefield tapped, then shuffle.
|
|
|
Meren of Clan Nel Toth
( 4)
Legendary Creature — Human Shaman
(3/4)
Whenever another creature you control dies, you get an experience counter. At the beginning of your end step, choose target creature card in your graveyard. If that card's mana value is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand.
|
|
|
Mogg Assassin
( 3)
Creature — Goblin Assassin
(2/1)
: You choose target creature an opponent controls, and that opponent chooses target creature. Flip a coin. If you win the flip, destroy the creature you chose. If you lose the flip, destroy the creature your opponent chose.
|
|
|
Moonlight Hunt
( 2)
Instant
Choose target creature you don't control. Each creature you control that's a Wolf or a Werewolf deals damage equal to its power to that creature.
|
|
|
Nanogene Conversion
( 4)
Sorcery
Choose target creature you control. Each other creature becomes a copy of that creature until end of turn, except it isn't legendary.
|
|
|
Phone a Friend
( 5)
Sorcery
Call someone and ask them to choose one. If they don't answer, an opponent chooses one. (Don't explain anything else. You choose targets.) • A — Gain control of target creature you don't control. • B — Choose target creature you control. Create two tokens that are each copies of it. • C — Take an extra turn after this one. • D — Draw seven cards.
|
|
|
Plasma Caster
( 2)
Artifact — Equipment
Equipped creature gets +1/+1. Whenever equipped creature attacks, you get (two energy counters). Pay : Choose target creature that's blocking equipped creature. Flip a coin. If you win the flip, exile the chosen creature. Otherwise, Plasma Caster deals 1 damage to it. Equip
|
|
|
Power of Persuasion
( 3)
Sorcery
Choose target creature an opponent controls, then roll a d20. 1–9 | Return it to its owner's hand. 10–19 | Its owner puts it on the top or bottom of their library. 20 | Gain control of it until the end of your next turn.
|
|
|
Predator's Rapport
( 3)
Instant
Choose target creature you control. You gain life equal to that creature's power plus its toughness.
|
|
|
Reincarnation
( 3)
Instant
Choose target creature. When that creature dies this turn, return a creature card from its owner's graveyard to the battlefield under the control of that creature's owner.
|
|
|
Rescue from the Underworld
( 5)
Instant
As an additional cost to cast this spell, sacrifice a creature. Choose target creature card in your graveyard. Return that card and the sacrificed card to the battlefield under your control at the beginning of your next upkeep. Exile Rescue from the Underworld.
|
|
|
Rex, Cyber-Hound
( 3)
Legendary Artifact Creature — Robot Dog
(2/2)
Whenever Rex, Cyber-Hound deals combat damage to a player, they mill two cards and you get (two energy counters). Pay : Choose target creature card in a graveyard. Exile it with a brain counter on it. Activate only as a sorcery. Rex has all activated abilities of all cards in exile with brain counters on them.
|
|
|
Rushed Rebirth
( 2)
Instant
Choose target creature. When that creature dies this turn, search your library for a creature card with lesser mana value, put it onto the battlefield tapped, then shuffle.
|
|
|
Scavenged Brawler
( 6)
Artifact Creature — Construct
(4/4)
Flying, vigilance, trample, lifelink , Exile Scavenged Brawler from your graveyard: Choose target creature. Put four +1/+1 counters, a flying counter, a vigilance counter, a trample counter, and a lifelink counter on that creature. Activate only as a sorcery.
|
|
|
Scion of Stygia
( 3)
Creature — Tiefling Shaman
(2/1)
Flash Cone of Cold — When Scion of Stygia enters the battlefield, choose target creature an opponent controls, then roll a d20. 1–9 | Tap that creature. 10–20 | Tap that creature. It doesn't untap during its controller's next untap step.
|
|
|
Sewers of Estark
( 4)
Instant
Choose target creature. If it's attacking, it can't be blocked this turn. If it's blocking, prevent all combat damage that would be dealt this combat by it and each creature it's blocking.
|
|
|
Shackle Slinger
( 3)
Creature — Human Soldier
(3/2)
Whenever you cast your second spell each turn, choose target creature an opponent controls. If it's tapped, put a stun counter on it. Otherwise, tap it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
|
|
|
Showstopping Surprise
( 5)
Instant
Choose target creature you control. Turn it face up if it's face down. Then it deals damage equal to its power to each other creature.
|
|
|
Silhouette
( 2)
Instant
Choose target creature. If a spell or ability that targets that creature would cause a source to deal damage to that creature this turn, prevent that damage.
|
|
|
Six-Sided Die
( 3)
Instant
Choose target creature. Roll a six-sided die. 1 — It has base toughness 1 until end of turn. 2 — Put two -1/-1 counters on it. 3 — Six-Sided Die deals 3 damage to it and you gain 3 life. 4 — It gets -4/-4 until end of turn. 5 — Destroy it. 6 — Exile it.
|
|
|
Spark of Creativity
( 1)
Sorcery
Choose target creature. Exile the top card of your library. You may have Spark of Creativity deal damage to that creature equal to the exiled card's mana value. If you don't, you may play that card until end of turn.
|
|
|
Spiked Pit Trap
( 1)
Artifact
Flash , , Sacrifice Spiked Pit Trap: Choose target creature, then roll a d20. 1–9 | Spiked Pit Trap deals 5 damage to that creature. 10–20 | Spiked Pit Trap deals 5 damage to that creature. Create a Treasure token.
|
|
|
Strength of Solidarity
( 1)
Sorcery
Choose target creature you control. Put a +1/+1 counter on it for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
|
|
|
Strength of the Tajuru
( 2)
Instant
Multikicker (You may pay an additional any number of times as you cast this spell.) Choose target creature, then choose another target creature for each time this spell was kicked. Put X +1/+1 counters on each of them.
|
|
|
Tail Swipe
( 1)
Instant
Choose target creature you control and target creature you don't control. If you cast this spell during your main phase, the creature you control gets +1/+1 until end of turn. Then those creatures fight each other. (Each deals damage equal to its power to the other.)
|
|
|
Tempt with Reflections
( 4)
Sorcery
Tempting offer — Choose target creature you control. Create a token that's a copy of that creature. Each opponent may create a token that's a copy of that creature. For each opponent who does, create a token that's a copy of that creature.
|
|
|
Time to Feed
( 3)
Sorcery
Choose target creature an opponent controls. When that creature dies this turn, you gain 3 life. Target creature you control fights that creature. (Each deals damage equal to its power to the other.)
|
|
|
Together Forever
( 2)
Enchantment
When Together Forever enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two target creatures.) : Choose target creature with a counter on it. When that creature dies this turn, return that card to its owner's hand.
|
|
|
Venomous Breath
( 4)
Instant
Choose target creature. At this turn's next end of combat, destroy all creatures that blocked or were blocked by it this turn.
|
|
|
You're in Command (playtest)
( 2)
Sorcery
Choose target creature you own and control. That creature becomes your Commander. Any other Commanders you have are no longer your Commander. (That creature starts with a commander tax of .)
|
|
|