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Acceptable Losses
Acceptable Losses 3Red (4)
Sorcery

As an additional cost to cast Acceptable Losses, discard a card at random.

Acceptable Losses deals 5 damage to target creature.

Odyssey (Common)
Amugaba
Amugaba 5BlueBlue (7)
Creature — Illusion (6/6)

Flying

2Blue, Discard a card: Return Amugaba to its owner's hand.

Odyssey (Rare)
Aquamoeba
Aquamoeba 1Blue (2)
Creature — Elemental Beast (1/3)

Discard a card: Switch Aquamoeba's power and toughness until end of turn.

Torment (Common)
Other Versions
Vintage Masters (Common)
Aven Trooper
Aven Trooper 3White (4)
Creature — Bird Soldier (1/1)

Flying

2White, Discard a card: Aven Trooper gets +1/+2 until end of turn.

Torment (Common)
Balshan Griffin
Balshan Griffin 3BlueBlue (5)
Creature — Griffin (3/2)

Flying

1Blue, Discard a card: Return Balshan Griffin to its owner's hand.

Odyssey (Uncommon)
Barbarian Bully
Barbarian Bully 2Red (3)
Creature — Human Barbarian (2/2)

Discard a card at random: Barbarian Bully gets +2/+2 until end of turn unless a player has Barbarian Bully deal 4 damage to him or her. Activate this ability only once each turn.

Judgment (Common)
Centaur Veteran
Centaur Veteran 5Green (6)
Creature — Centaur (3/3)

Trample

Green, Discard a card: Regenerate Centaur Veteran.

Torment (Common)
Cephalid Inkshrouder
Cephalid Inkshrouder 2Blue (3)
Creature — Cephalid (2/1)

Discard a card: Cephalid Inkshrouder gains shroud until end of turn and can't be blocked this turn. (A creature with shroud can't be the target of spells or abilities.)

Judgment (Uncommon)
Chamber of Manipulation
Chamber of Manipulation 2BlueBlue (4)
Enchantment — Aura

Enchant land

Enchanted land has "Tap, Discard a card: Gain control of target creature until end of turn."

Odyssey (Uncommon)
Compulsion
Compulsion 1Blue (2)
Enchantment

1Blue, Discard a card: Draw a card.

1Blue, Sacrifice Compulsion: Draw a card.

Torment (Uncommon)
Coral Net
Coral Net Blue (1)
Enchantment — Aura

Enchant green or white creature

Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you discard a card."

Torment (Common)
Crashing Centaur
Crashing Centaur 4GreenGreen (6)
Creature — Centaur (3/4)

Green, Discard a card: Crashing Centaur gains trample until end of turn.

Threshold — As long as seven or more cards are in your graveyard, Crashing Centaur gets +2/+2 and has shroud. (It can't be the target of spells or abilities.)

Odyssey (Uncommon)
Dirty Wererat
Dirty Wererat 3Black (4)
Creature — Human Rat Minion (2/3)

Black, Discard a card: Regenerate Dirty Wererat.

Threshold — As long as seven or more cards are in your graveyard, Dirty Wererat gets +2/+2 and can't block.

Odyssey (Common)
Dwarven Strike Force
Dwarven Strike Force 4Red (5)
Creature — Dwarf Berserker (4/3)

Discard a card at random: Dwarven Strike Force gains first strike and haste until end of turn.

Odyssey (Uncommon)
Earsplitting Rats
Earsplitting Rats 3Black (4)
Creature — Rat (2/1)

When Earsplitting Rats enters the battlefield, each player discards a card.

Discard a card: Regenerate Earsplitting Rats.

Judgment (Common)
Escape Artist
Escape Artist 1Blue (2)
Creature — Human Wizard (1/1)

Escape Artist can't be blocked.

Blue, Discard a card: Return Escape Artist to its owner's hand.

Odyssey (Common)
Face of Fear
Face of Fear 5Black (6)
Creature — Horror (3/4)

2Black, Discard a card: Face of Fear gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)

Odyssey (Uncommon)
Fledgling Imp
Fledgling Imp 2Black (3)
Creature — Imp (2/2)

Black, Discard a card: Fledgling Imp gains flying until end of turn.

Odyssey (Common)
Frenetic Ogre
Frenetic Ogre 4Red (5)
Creature — Ogre (2/3)

Red, Discard a card at random: Frenetic Ogre gets +3/+0 until end of turn.

Odyssey (Uncommon)
Ghostly Wings
Ghostly Wings 1Blue (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has flying.

Discard a card: Return enchanted creature to its owner's hand.

Torment (Common)
Grotesque Hybrid
Grotesque Hybrid 4Black (5)
Creature — Zombie (3/3)

Whenever Grotesque Hybrid deals combat damage to a creature, destroy that creature. It can't be regenerated.

Discard a card: Grotesque Hybrid gains flying and protection from green and from white until end of turn.

Torment (Uncommon)
Gurzigost
Gurzigost 3GreenGreen (5)
Creature — Beast (6/8)

At the beginning of your upkeep, sacrifice Gurzigost unless you put two cards from your graveyard on the bottom of your library.

GreenGreen, Discard a card: You may have Gurzigost assign its combat damage this turn as though it weren't blocked.

Torment (Rare)
Hapless Researcher
Hapless Researcher Blue (1)
Creature — Human Wizard (1/1)

Sacrifice Hapless Researcher: Draw a card, then discard a card.

Judgment (Common)
Hell-Bent Raider
Hell-Bent Raider 1RedRed (3)
Creature — Human Barbarian (2/2)

First strike, haste

Discard a card at random: Hell-Bent Raider gains protection from white until end of turn.

Torment (Rare)
Hypochondria
Hypochondria 1White (2)
Enchantment

White, Discard a card: Prevent the next 3 damage that would be dealt to target creature or player this turn.

White, Sacrifice Hypochondria: Prevent the next 3 damage that would be dealt to target creature or player this turn.

Torment (Uncommon)
Immobilizing Ink
Immobilizing Ink 1Blue (2)
Enchantment — Aura

Enchant creature

Enchanted creature doesn't untap during its controller's untap step.

Enchanted creature has "1, Discard a card: Untap this creature."

Odyssey (Common)
Junk Golem
Junk Golem 4 (4)
Artifact Creature — Golem (0/0)

Junk Golem enters the battlefield with three +1/+1 counters on it.

At the beginning of your upkeep, sacrifice Junk Golem unless you remove a +1/+1 counter from it.

1, Discard a card: Put a +1/+1 counter on Junk Golem.

Odyssey (Rare)
Krosan Archer
Krosan Archer 3Green (4)
Creature — Centaur Archer (2/3)

Reach (This creature can block creatures with flying.)

Green, Discard a card: Krosan Archer gets +0/+2 until end of turn.

Odyssey (Common)
Minotaur Explorer
Minotaur Explorer 1Red (2)
Creature — Minotaur Scout (3/3)

When Minotaur Explorer enters the battlefield, sacrifice it unless you discard a card at random.

Odyssey (Uncommon)
Mortiphobia
Mortiphobia 1BlackBlack (3)
Enchantment

1Black, Discard a card: Exile target card from a graveyard.

1Black, Sacrifice Mortiphobia: Exile target card from a graveyard.

Torment (Uncommon)
Narcissism
Narcissism 2Green (3)
Enchantment

Green, Discard a card: Target creature gets +2/+2 until end of turn.

Green, Sacrifice Narcissism: Target creature gets +2/+2 until end of turn.

Torment (Uncommon)
Overeager Apprentice
Overeager Apprentice 2Black (3)
Creature — Human Minion (1/2)

Discard a card, Sacrifice Overeager Apprentice: Add BlackBlackBlack to your mana pool.

Odyssey (Common)
Other Versions
Duel Decks Anthology, Divine vs. Demonic (Common)Duel Decks: Divine vs. Demonic (Common)
Pardic Lancer
Pardic Lancer 4Red (5)
Creature — Human Barbarian (3/2)

Discard a card at random: Pardic Lancer gets +1/+0 and gains first strike until end of turn.

Torment (Common)
Pardic Swordsmith
Pardic Swordsmith 2Red (3)
Creature — Dwarf (1/1)

Red, Discard a card at random: Pardic Swordsmith gets +2/+0 until end of turn.

Odyssey (Common)
Patchwork Gnomes
Patchwork Gnomes 3 (3)
Artifact Creature — Gnome (2/1)

Discard a card: Regenerate Patchwork Gnomes.

Odyssey (Uncommon)
Other Versions
Tempest Remastered (Common)Tempest (Uncommon)
Patrol Hound
Patrol Hound 1White (2)
Creature — Hound (2/2)

Discard a card: Patrol Hound gains first strike until end of turn.

Odyssey (Common)
Phantatog
Phantatog 1WhiteBlue (3)
Creature — Atog (1/2)

Sacrifice an enchantment: Phantatog gets +1/+1 until end of turn.

Discard a card: Phantatog gets +1/+1 until end of turn.

Odyssey (Uncommon)
Pitchstone Wall
Pitchstone Wall 2Red (3)
Creature — Wall (2/5)

Defender (This creature can't attack.)

Whenever you discard a card, you may sacrifice Pitchstone Wall. If you do, return the discarded card from your graveyard to your hand.

Torment (Uncommon)
Psychatog
Psychatog 1BlueBlack (3)
Creature — Atog (1/2)

Discard a card: Psychatog gets +1/+1 until end of turn.

Exile two cards from your graveyard: Psychatog gets +1/+1 until end of turn.

Odyssey (Uncommon)
Other Versions
Vintage Masters (Uncommon)
Pulsating Illusion
Pulsating Illusion 4Blue (5)
Creature — Illusion (0/1)

Flying

Discard a card: Pulsating Illusion gets +4/+4 until end of turn. Activate this ability only once each turn.

Odyssey (Uncommon)
Putrid Imp
Putrid Imp Black (1)
Creature — Zombie Imp (1/1)

Discard a card: Putrid Imp gains flying until end of turn.

Threshold — As long as seven or more cards are in your graveyard, Putrid Imp gets +1/+1 and can't block.

Torment (Common)
Other Versions
Vintage Masters (Common)Premium Deck Series: Graveborn (Common)
Pyromania
Pyromania 2Red (3)
Enchantment

1Red, Discard a card at random: Pyromania deals 1 damage to target creature or player.

1Red, Sacrifice Pyromania: Pyromania deals 1 damage to target creature or player.

Torment (Uncommon)
Resilient Wanderer
Resilient Wanderer 2WhiteWhite (4)
Creature — Human Nomad (2/3)

First strike

Discard a card: Resilient Wanderer gains protection from the color of your choice until end of turn.

Odyssey (Uncommon)
Skywing Aven
Skywing Aven 2Blue (3)
Creature — Bird Soldier (2/1)

Flying

Discard a card: Return Skywing Aven to its owner's hand.

Torment (Common)
Other Versions
Vintage Masters (Common)
Solitary Confinement
Solitary Confinement 2White (3)
Enchantment

At the beginning of your upkeep, sacrifice Solitary Confinement unless you discard a card.

Skip your draw step.

You have shroud. (You can't be the target of spells or abilities.)

Prevent all damage that would be dealt to you.

Judgment (Rare)
Sonic Seizure
Sonic Seizure Red (1)
Instant

As an additional cost to cast Sonic Seizure, discard a card at random.

Sonic Seizure deals 3 damage to target creature or player.

Torment (Common)
Spellgorger Barbarian
Spellgorger Barbarian 3Red (4)
Creature — Human Nightmare Barbarian (3/1)

When Spellgorger Barbarian enters the battlefield, discard a card at random.

When Spellgorger Barbarian leaves the battlefield, draw a card.

Judgment (Common)
Stalking Bloodsucker
Stalking Bloodsucker 4BlackBlack (6)
Creature — Vampire (4/4)

Flying

1Black, Discard a card: Stalking Bloodsucker gets +2/+2 until end of turn.

Odyssey (Rare)
Tireless Tribe
Tireless Tribe White (1)
Creature — Human Nomad (1/1)

Discard a card: Tireless Tribe gets +0/+4 until end of turn.

Odyssey (Common)
Trained Pronghorn
Trained Pronghorn 1White (2)
Creature — Antelope (1/1)

Discard a card: Prevent all damage that would be dealt to Trained Pronghorn this turn.

Judgment (Common)
Tunneler Wurm
Tunneler Wurm 6GreenGreen (8)
Creature — Wurm (6/6)

Discard a card: Regenerate Tunneler Wurm.

Judgment (Uncommon)
Waste Away
Waste Away 4Black (5)
Instant

As an additional cost to cast Waste Away, discard a card.

Target creature gets -5/-5 until end of turn.

Torment (Common)
Wild Mongrel
Wild Mongrel 1Green (2)
Creature — Hound (2/2)

Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.

Odyssey (Common)
Other Versions
Duel Decks Anthology, Garruk vs. Liliana (Common)Vintage Masters (Common)Duel Decks: Garruk vs. Liliana (Common)