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Auntie's Snitch
Auntie's Snitch 2Black (3)
Creature — Goblin Rogue (3/1)

Auntie's Snitch can't block.

Prowl 1Black (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)

Whenever a Goblin or Rogue you control deals combat damage to a player, if Auntie's Snitch is in your graveyard, you may return Auntie's Snitch to your hand.

Modern Masters (Uncommon)
Other Versions
Morningtide (Rare)
Blanchwood Prowler
Blanchwood Prowler 1Green (2)
Creature — Elemental (1/1)

When Blanchwood Prowler enters the battlefield, mill three cards. You may put a land card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Blanchwood Prowler. (To mill a card, put the top card of your library into your graveyard.)

The Brothers' War (Common)
Cemetery Prowler
Cemetery Prowler 1GreenGreen (3)
Creature — Wolf (3/4)

Vigilance

Whenever Cemetery Prowler enters the battlefield or attacks, exile a card from a graveyard.

Spells you cast cost 1 less to cast for each card type they share with cards exiled with Cemetery Prowler.

Innistrad: Crimson Vow (Mythic Rare)
Chrome Prowler
Chrome Prowler 2Blue (3)
Artifact Creature — Phyrexian Cat (3/2)

Flash

When Chrome Prowler enters the battlefield, tap target creature an opponent controls.

Phyrexia: All Will Be One (Common)
Core Prowler
Core Prowler 4 (4)
Artifact Creature — Phyrexian Horror (2/2)

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

When Core Prowler dies, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Mirrodin Besieged (Uncommon)
Dire Wolf Prowler
Dire Wolf Prowler 2Green (3)
Creature — Wolf (2/2)

1Green: Dire Wolf Prowler gets +2/+2 and gains haste until end of turn. Activate only once each turn.

Adventures in the Forgotten Realms (Common)
Dream Prowler
Dream Prowler 2BlueBlue (4)
Creature — Illusion (1/5)

Dream Prowler can't be blocked as long as it's attacking alone.

Tempest Remastered (Uncommon)
Other Versions
Ninth Edition (Uncommon)
Stronghold (Common)
Earwig Squad
Earwig Squad 3BlackBlack (5)
Creature — Goblin Rogue (5/3)

Prowl 2Black (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)

When Earwig Squad enters the battlefield, if its prowl cost was paid, search target opponent's library for three cards and exile them. Then that player shuffles.

Modern Masters (Rare)
Other Versions
Morningtide (Rare)
Enigma Thief
Enigma Thief 5BlueBlue (7)
Creature — Sphinx Rogue (5/5)

Prowl 3Blue (You may cast this spell for its prowl cost if you dealt combat damage to a player this turn with a Sphinx or Rogue.)

Flying

When Enigma Thief enters the battlefield, for each opponent, return up to one target nonland permanent that player controls to its owner's hand.

Zendikar Rising Commander (Rare)
Feral Prowler
Feral Prowler 1Green (2)
Creature — Cat (1/3)

When Feral Prowler dies, draw a card.

Amonkhet Remastered (Common)
Other Versions
Hour of Devastation (Common)
Jumpstart (Common)
Fourth Bridge Prowler
Fourth Bridge Prowler Black (1)
Creature — Human Rogue (1/1)

When Fourth Bridge Prowler enters the battlefield, you may have target creature get -1/-1 until end of turn.

Kaladesh Remastered (Common)
Other Versions
Aether Revolt (Common)
Guildsworn Prowler
Guildsworn Prowler 1Black (2)
Creature — Tiefling Rogue Assassin (2/1)

Deathtouch

When Guildsworn Prowler dies, if it wasn't blocking, draw a card.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Commander Legends: Battle for Baldur's Gate (Common)
Hunting Velociraptor
Hunting Velociraptor 2Red (3)
Creature — Dinosaur (3/2)

First strike

Dinosaur spells you cast have prowl 2Red. (You may cast a spell for its prowl cost if you dealt combat damage to a player this turn with a creature with any of its creature types.)

Jurassic World Collection Cards (Rare)
Kessig Prowler
Kessig Prowler Green (1)
Creature — Werewolf Horror (2/1)

4Green: Transform Kessig Prowler.

Eldritch Moon (Uncommon)
Knowledge Exploitation
Knowledge Exploitation 5BlueBlue (7)
Tribal Sorcery — Rogue

Prowl 3Blue (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)

Search target opponent's library for an instant or sorcery card. You may cast that card without paying its mana cost. Then that player shuffles.

Morningtide (Rare)
Latchkey Faerie
Latchkey Faerie 3Blue (4)
Creature — Faerie Rogue (3/1)

Flying

Prowl 2Blue (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Faerie or Rogue.)

When Latchkey Faerie enters the battlefield, if its prowl cost was paid, draw a card.

Zendikar Rising Commander (Common)
Other Versions
Morningtide (Common)
Modern Masters (Common)
Marang River Prowler
Marang River Prowler 2Blue (3)
Creature — Human Rogue (2/1)

Marang River Prowler can't block and can't be blocked.

You may cast Marang River Prowler from your graveyard as long as you control a black or green permanent.

Zendikar Rising Commander (Uncommon)
Other Versions
Fate Reforged (Uncommon)
Ultimate Masters (Uncommon)
Morsel Theft
Morsel Theft 2BlackBlack (4)
Tribal Sorcery — Rogue

Prowl 1Black (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)

Target player loses 3 life and you gain 3 life. If this spell's prowl cost was paid, draw a card.

Morningtide (Common)
Nezumi Prowler
Nezumi Prowler 1Black (2)
Artifact Creature — Rat Ninja (3/1)

Ninjutsu 1Black (1Black, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

When Nezumi Prowler enters the battlefield, target creature you control gains deathtouch and lifelink until end of turn.

Kamigawa: Neon Dynasty (Uncommon)
Noggin Whack
Noggin Whack 2BlackBlack (4)
Tribal Sorcery — Rogue

Prowl 1Black (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)

Target player reveals three cards from their hand. You choose two of them. That player discards those cards.

Morningtide (Uncommon)
Notorious Throng
Notorious Throng 3Blue (4)
Tribal Sorcery — Rogue

Prowl 5Blue (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)

Create X 1/1 black Faerie Rogue creature tokens with flying, where X is the damage dealt to your opponents this turn. If this spell's prowl cost was paid, take an extra turn after this one.

Zendikar Rising Commander (Rare)
Other Versions
Morningtide (Rare)
Oona's Prowler
Oona's Prowler 1Black (2)
Creature — Faerie Rogue (3/1)

Flying

Discard a card: Oona's Prowler gets -2/-0 until end of turn. Any player may activate this ability.

Double Masters 2022 (Rare)
Other Versions
Lorwyn (Rare)
Phyrexian Prowler
Phyrexian Prowler 3Black (4)
Creature — Phyrexian Zombie Mercenary (3/3)

Fading 3 <I>(This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)</I>

Remove a fade counter from Phyrexian Prowler: Phyrexian Prowler gets +1/+1 until end of turn.

Nemesis (Uncommon)
Prowl, Pursuit Vehicle
Prowl, Pursuit Vehicle (0)
Legendary Artifact — Vehicle (2/3)

Living metal (As long as it's your turn, this Vehicle is also a creature.)

Whenever another creature or Vehicle enters the battlefield under your control, put a +1/+1 counter on Prowl. If this is the second time this ability has resolved this turn, convert Prowl.

The Brothers' War Transformers Cards (Mythic Rare)
Prowl, Stoic Strategist
Prowl, Stoic Strategist 3White (4)
Legendary Artifact Creature — Robot (3/3)

More Than Meets the Eye 2White (You may cast this card converted for 2White.)

Whenever Prowl attacks, exile up to one other target tapped creature or Vehicle. For as long as that card remains exiled, its owner may play it.

Whenever a player plays a card exiled with Prowl, you draw a card and convert Prowl.

The Brothers' War Transformers Cards (Mythic Rare)
Prowling Felidar
Prowling Felidar 3White (4)
Creature — Cat Beast (2/3)

Vigilance

Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Prowling Felidar.

Jumpstart 2022 (Common)
Other Versions
Zendikar Rising (Common)
Prowling Geistcatcher
Prowling Geistcatcher 3Black (4)
Creature — Human Rogue (2/4)

Whenever you sacrifice another creature, exile it. If that creature was a token, put a +1/+1 counter on Prowling Geistcatcher.

When Prowling Geistcatcher leaves the battlefield, return each card exiled with it to the battlefield under your control.

Innistrad: Midnight Hunt Commander (Rare)
Prowling Nightstalker
Prowling Nightstalker 3Black (4)
Creature — Nightstalker (2/2)

Prowling Nightstalker can't be blocked except by black creatures.

Masters Edition IV (Common)
Other Versions
Portal Second Age (Common)
Prowling Pangolin
Prowling Pangolin 3BlackBlack (5)
Creature — Pangolin Beast (6/5)

When Prowling Pangolin enters the battlefield, any player may sacrifice two creatures. If a player does, sacrifice Prowling Pangolin.

Eternal Masters (Common)
Other Versions
Onslaught (Uncommon)
Stinkdrinker Bandit
Stinkdrinker Bandit 3Black (4)
Creature — Goblin Rogue (2/1)

Prowl 1Black (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)

Whenever a Rogue you control attacks and isn't blocked, it gets +2/+1 until end of turn.

Zendikar Rising Commander (Uncommon)
Other Versions
Morningtide (Uncommon)
Stormkeld Prowler
Stormkeld Prowler 1Blue (2)
Creature — Human Rogue (2/1)

Whenever you cast a spell with mana value 5 or greater, put two +1/+1 counters on Stormkeld Prowler.

Wilds of Eldraine (Common)
Thieves' Fortune
Thieves' Fortune 2Blue (3)
Tribal Instant — Rogue

Prowl Blue (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)

Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

Morningtide (Uncommon)
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