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Almighty Brushwagg
Almighty Brushwagg Green (1)
Creature — Brushwagg (1/1)

Trample

3Green: Almighty Brushwagg gets +3/+3 until end of turn.

Ikoria: Lair of Behemoths (Common)
Ancestral Anger
Ancestral Anger Red (1)
Sorcery

Target creature gains trample and gets +X/+0 until end of turn, where X is 1 plus the number of cards named Ancestral Anger in your graveyard.

Draw a card.

Innistrad: Crimson Vow (Common)
Appeal // Authority (Appeal)
Appeal // Authority (Appeal) Green (1)
Sorcery

Until end of turn, target creature gains trample and gets +X/+X, where X is the number of creatures you control.

Amonkhet Remastered (Uncommon)
Other Versions
Hour of Devastation (Uncommon)
Audacity
Audacity Green (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+0 and has trample.

When Audacity is put into a graveyard from the battlefield, draw a card.

The Brothers' War (Uncommon)
Appeal // Authority (Authority)
Appeal // Authority (Authority) 1White (2)
Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Tap up to two target creatures your opponents control. Creatures you control gain vigilance until end of turn.

Amonkhet Remastered (Uncommon)
Other Versions
Hour of Devastation (Uncommon)
Barge In
Barge In Red (1)
Instant

Target attacking creature gets +2/+2 until end of turn. Each attacking non-Human creature gains trample until end of turn.

Throne of Eldraine (Common)
Berserk
Berserk Green (1)
Instant

Cast this spell only before the combat damage step.

Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.

Conspiracy: Take the Crown (Mythic Rare)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Masters Edition (Rare)
From the Vault: Exiled (Mythic Rare)
Vintage Masters (Rare)
Blorbian Buddy
Blorbian Buddy Green (1)
Creature — Alien Guest (1/1)

Trample

Green, Tap: You get Ticket (a ticket counter).

Unfinity (Common)
Built to Smash
Built to Smash Red (1)
Instant

Target attacking creature gets +3/+3 until end of turn. If it's an artifact creature, it gains trample until end of turn.

Kaladesh Remastered (Common)
Other Versions
Kaladesh (Common)
Hustle // Bustle (Bustle)
Hustle // Bustle (Bustle) 4Red or GreenRed or Green (6)
Sorcery

Creatures you control get +2/+2 and gain trample until end of turn. You may turn a creature you control face up.

Murders at Karlov Manor (Uncommon)
Charge Through
Charge Through Green (1)
Instant

Target creature gains trample until end of turn.

Draw a card.

Strixhaven: School of Mages (Common)
Charging Badger
Charging Badger Green (1)
Creature — Badger (1/1)

Trample

Arena Base Set (Common)
Other Versions
Born of the Gods (Common)
Crash Through
Crash Through Red (1)
Sorcery

Creatures you control gain trample until end of turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)

Draw a card.

Amonkhet Remastered (Common)
Other Versions
Hour of Devastation (Common)
Core Set 2019 (Common)
Core Set 2021 (Common)
Defiant Elf
Defiant Elf Green (1)
Creature — Elf (1/1)

Trample

Legions (Common)
Deviant Glee
Deviant Glee Black (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+1 and has "Red: This creature gains trample until end of turn."

Return to Ravnica (Common)
Dino DNA
Dino DNA 1 (1)
Artifact

Imprint — 1, Tap: Exile target creature card from a graveyard. Activate only as a sorcery.

6: Create a token that's a copy of target creature card exiled with Dino DNA, except it's a 6/6 green Dinosaur creature with trample. Activate only as a sorcery.

Jurassic World Collection Cards (Rare)
Dreadmaw's Ire
Dreadmaw's Ire Red (1)
Instant

Until end of turn, target attacking creature gets +2/+2 and gains trample and "Whenever this creature deals combat damage to a player, destroy target artifact that player controls."

The Lost Caverns of Ixalan (Uncommon)
Eater of Virtue
Eater of Virtue 1 (1)
Legendary Artifact — Equipment

Whenever equipped creature dies, exile it.

Equipped creature gets +2/+0.

As long as a card exiled with Eater of Virtue has flying, equipped creature has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.

Equip 1

Kamigawa: Neon Dynasty (Rare)
Elvish Herder
Elvish Herder Green (1)
Creature — Elf (1/1)

Green: Target creature gains trample until end of turn.

Urza's Saga (Common)
Exuberant Fuseling
Exuberant Fuseling Red (1)
Creature — Phyrexian Goblin Warrior (0/1)

Trample

Exuberant Fuseling gets +1/+0 for each oil counter on it.

When Exuberant Fuseling enters the battlefield and whenever another creature or artifact you control is put into a graveyard from the battlefield, put an oil counter on Exuberant Fuseling.

Phyrexia: All Will Be One (Uncommon)
Firehoof Cavalry
Firehoof Cavalry White (1)
Creature — Human Berserker (1/1)

3Red: Firehoof Cavalry gets +2/+0 and gains trample until end of turn.

Khans of Tarkir (Common)
Footfall Crater
Footfall Crater Red (1)
Enchantment — Aura

Enchant land

Enchanted land has "Tap: Target creature gains trample and haste until end of turn."

Cycling 1 (1, Discard this card: Draw a card.)

Ikoria: Lair of Behemoths (Uncommon)
Goblin Gaveleer
Goblin Gaveleer Red (1)
Creature — Goblin Warrior (1/1)

Trample

Goblin Gaveleer gets +2/+0 for each Equipment attached to it.

Historic Anthology 4 (Common)
Other Versions
Scars of Mirrodin (Common)
Double Masters (Common)
Goldvein Hydra
Goldvein Hydra Variable ColorlessGreen (1)
Creature — Hydra (0/0)

Vigilance, trample, haste

Goldvein Hydra enters the battlefield with X +1/+1 counters on it.

When Goldvein Hydra dies, create a number of tapped Treasure tokens equal to its power.

Outlaws of Thunder Junction (Mythic Rare)
Hidden Guerrillas
Hidden Guerrillas Green (1)
Enchantment

When an opponent casts an artifact spell, if Hidden Guerrillas is an enchantment, Hidden Guerrillas becomes a 5/3 Soldier creature with trample.

Urza's Saga (Uncommon)
Hustle // Bustle (Hustle)
Hustle // Bustle (Hustle) Blue or Red (1)
Instant

Target creature attacks or blocks this turn if able.

Murders at Karlov Manor (Uncommon)
Legion Loyalist
Legion Loyalist Red (1)
Creature — Goblin Soldier (1/1)

Haste

Battalion — Whenever Legion Loyalist and at least two other creatures attack, creatures you control gain first strike and trample until end of turn and can't be blocked by creature tokens this turn.

Guild Kit: Boros (Rare)
Other Versions
Gatecrash (Rare)
Lightning Serpent
Lightning Serpent Variable ColorlessRed (1)
Creature — Elemental Serpent (2/1)

Trample, haste

Lightning Serpent enters the battlefield with X +1/+0 counters on it.

At the beginning of the end step, sacrifice Lightning Serpent.

Coldsnap (Rare)
Llanowar Augur
Llanowar Augur Green (1)
Creature — Elf Shaman (0/3)

Sacrifice Llanowar Augur: Target creature gets +3/+3 and gains trample until end of turn. Activate only during your upkeep.

Future Sight (Common)
Llanowar Elite
Llanowar Elite Green (1)
Creature — Elf (1/1)

Kicker 8 <I>(You may pay an additional </I>8<I> as you cast this spell.)</I>

Trample

If Llanowar Elite was kicked, it enters the battlefield with five +1/+1 counters on it.

Invasion (Common)
Lunar Frenzy
Lunar Frenzy Variable ColorlessRed (1)
Instant

Target creature you control gets +X/+0 and gains first strike and trample until end of turn.

Innistrad: Midnight Hunt (Uncommon)
Massive Might
Massive Might Green (1)
Instant

Target creature gets +2/+2 and gains trample until end of turn.

Innistrad: Crimson Vow (Common)
Maze Skullbomb
Maze Skullbomb 1 (1)
Artifact

1, Sacrifice Maze Skullbomb: Draw a card.

2Green, Sacrifice Maze Skullbomb: Target creature you control gets +3/+3 and gains trample until end of turn. Draw a card. Activate only as a sorcery.

Phyrexia: All Will Be One (Common)
Messenger's Speed
Messenger's Speed Red (1)
Enchantment — Aura

Enchant creature

Enchanted creature has trample and haste.

Theros (Common)
Mob Mentality
Mob Mentality Red (1)
Enchantment — Aura

Enchant creature

Enchanted creature has trample.

Whenever all non-Wall creatures you control attack, enchanted creature gets +X/+0 until end of turn, where X is the number of attacking creatures.

Visions (Uncommon)
Monstrous Rage
Monstrous Rage Red (1)
Instant

Target creature gets +2/+0 until end of turn. Create a Monster Role token attached to it. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.)

Wilds of Eldraine (Uncommon)
Ochre Jelly
Ochre Jelly Variable ColorlessGreen (1)
Creature — Ooze (0/0)

Trample

Ochre Jelly enters the battlefield with X +1/+1 counters on it.

Split — When Ochre Jelly dies, if it had two or more +1/+1 counters on it, create a token that's a copy of it at the beginning of the next end step. The token enters the battlefield with half that many +1/+1 counters on it, rounded down.

Adventures in the Forgotten Realms (Rare)
O-Naginata
O-Naginata 1 (1)
Artifact — Equipment

O-Naginata can be attached only to a creature with power 3 or greater.

Equipped creature gets +3/+0 and has trample.

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Double Masters (Uncommon)
Other Versions
Saviors of Kamigawa (Uncommon)
Pelt Collector
Pelt Collector Green (1)
Creature — Elf Warrior (1/1)

Whenever another creature you control enters the battlefield or dies, if that creature's power is greater than Pelt Collector's, put a +1/+1 counter on Pelt Collector.

As long as Pelt Collector has three or more +1/+1 counters on it, it has trample.

Guilds of Ravnica (Rare)
Phyrexian Dreadnought
Phyrexian Dreadnought 1 (1)
Artifact Creature — Phyrexian Dreadnought (12/12)

Trample

When Phyrexian Dreadnought enters the battlefield, sacrifice it unless you sacrifice any number of creatures with total power 12 or greater.

Mirage (Rare)
Primal Frenzy
Primal Frenzy Green (1)
Enchantment — Aura

Enchant creature

Enchanted creature has trample.

Odyssey (Common)
Purphoros's Intervention
Purphoros's Intervention Variable ColorlessRed (1)
Sorcery

Choose one —

• Create an X/1 red Elemental creature token with trample and haste. Sacrifice it at the beginning of the next end step.

• Purphoros's Intervention deals twice X damage to target creature or planeswalker.

Theros Beyond Death (Rare)
Rancor
Rancor Green (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+0 and has trample.

When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.

Magic The Gathering—Fallout (Uncommon)
Other Versions
Urza's Legacy (Common)
Duel Decks: Garruk vs. Liliana (Common)
Archenemy (Common)
Planechase 2012 Edition (Common)
Magic 2013 (Uncommon)
Duel Decks Anthology, Garruk vs. Liliana (Common)
Eternal Masters (Uncommon)
Planechase Anthology (Common)
Explorers of Ixalan (Uncommon)
Masters 25 (Uncommon)
Adventures in the Forgotten Realms Commander (Uncommon)
Double Masters 2022 (Uncommon)
Rile
Rile Red (1)
Sorcery

Rile deals 1 damage to target creature you control. That creature gains trample until end of turn.

Draw a card.

Adventures in the Forgotten Realms Commander (Common)
Other Versions
Ixalan (Common)
Rouse the Mob
Rouse the Mob Red (1)
Instant

Strive — This spell costs 2Red more to cast for each target beyond the first.

Any number of target creatures each get +2/+0 and gain trample until end of turn.

Journey into Nyx (Common)
Run Wild
Run Wild Green (1)
Instant

Until end of turn, target creature gains trample and "Green: Regenerate this creature."

Onslaught (Uncommon)
Rush of Adrenaline
Rush of Adrenaline Red (1)
Instant

Target creature gets +2/+1 and gains trample until end of turn.

Shadows Over Innistrad Remastered (Common)
Other Versions
Shadows over Innistrad (Common)
Explorers of Ixalan (Common)
Jumpstart 2022 (Common)
Seedling Charm
Seedling Charm Green (1)
Instant

Choose one —

• Return target Aura attached to a creature to its owner's hand.

• Regenerate target green creature.

• Target creature gains trample until end of turn.

Mirage (Common)
Shadowspear
Shadowspear 1 (1)
Legendary Artifact — Equipment

Equipped creature gets +1/+1 and has trample and lifelink.

1: Permanents your opponents control lose hexproof and indestructible until end of turn.

Equip 2

The Lord of the Rings: Tales of Middle Earth Commander (Mythic Rare)
Other Versions
Theros Beyond Death (Rare)
Soulstealer Axe
Soulstealer Axe 1 (1)
Artifact — — Equipment

Equipped creature has trample.

Whenever equipped creature deals combat damage to a player, seek a card with mana value equal to that damage.

Equip 2

Innistrad: Midnight Hunt Alchemy (Uncommon)
Spark Elemental
Spark Elemental Red (1)
Creature — Elemental (3/1)

Trample, haste (This creature can deal excess combat damage to the player or planeswalker it's attacking. This creature can attack and Tap as soon as it comes under your control.)

At the beginning of the end step, sacrifice Spark Elemental.

Premium Deck Series: Fire and Lightning (Uncommon)
Other Versions
Fifth Dawn (Common)
Tenth Edition (Uncommon)
Stampede Driver
Stampede Driver Green (1)
Creature — Human Spellshaper (1/1)

1Green, Tap, Discard a card: Creatures you control get +1/+1 and gain trample until end of turn.

Masters 25 (Uncommon)
Other Versions
Nemesis (Uncommon)
Team Pennant
Team Pennant 1 (1)
Artifact — Equipment

Equipped creature gets +1/+1 and has vigilance and trample.

Equip creature token 1

Equip 3

Strixhaven: School of Mages (Uncommon)
Tenacious Pup
Tenacious Pup Green (1)
Creature — — Wolf (1/2)

When Tenacious Pup enters the battlefield, you gain 1 life. When you cast your next creature spell, that creature enters the battlefield with an additional +1/+1 counter, trample counter, and vigilance counter on it.

Innistrad: Midnight Hunt Alchemy (Uncommon)
The Crowd Goes Wild
The Crowd Goes Wild Variable ColorlessGreen (1)
Sorcery

Assist (Another player can pay up to Variable Colorless of this spell's cost. You choose the value of X.)

Support X. (Put a +1/+1 counter on each of up to X target creatures.)

Each creature with a +1/+1 counter on it gains trample until end of turn.

Battlebond (Uncommon)
Trash the Town
Trash the Town Green (1)
Instant

Spree (Choose one or more additional costs.)

+ 2 — Put two +1/+1 counters on target creature.

+ 1 — Target creature gains trample until end of turn.

+ 1 — Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, draw two cards."

Outlaws of Thunder Junction (Uncommon)
Unnatural Predation
Unnatural Predation Green (1)
Instant

Target creature gets +1/+1 and gains trample until end of turn.

Mirrodin Besieged (Common)
Vigorous Charge
Vigorous Charge Green (1)
Instant

Kicker White (You may pay an additional White as you cast this spell.)

Target creature gains trample until end of turn. Whenever that creature deals combat damage this turn, if this spell was kicked, you gain life equal to that damage.

Invasion (Common)
Vitality Charm
Vitality Charm Green (1)
Instant

Choose one —

• Create a 1/1 green Insect creature token.

• Target creature gets +1/+1 and gains trample until end of turn.

• Regenerate target Beast.

Onslaught (Common)
Warden of the First Tree
Warden of the First Tree Green (1)
Creature — Human (1/1)

1White or Black: Warden of the First Tree becomes a Human Warrior with base power and toughness 3/3.

2White or BlackWhite or Black: If Warden of the First Tree is a Warrior, it becomes a Human Spirit Warrior with trample and lifelink.

3White or BlackWhite or BlackWhite or Black: If Warden of the First Tree is a Spirit, put five +1/+1 counters on it.

Fate Reforged (Mythic Rare)
Wayward Guide-Beast
Wayward Guide-Beast Red (1)
Creature — Beast (2/2)

Trample, haste

Whenever Wayward Guide-Beast deals combat damage to a player, return a land you control to its owner's hand.

Zendikar Rising (Rare)
Wild Shape
Wild Shape Green (1)
Instant

Choose one. Until end of turn, target creature you control has that base power and toughness, becomes that creature type, and gains that ability.

• 1/3 Turtle with hexproof.

• 1/5 Spider with reach.

• 3/3 Elephant with trample.

Alchemy Horizons: Baldur's Gate (Uncommon)
Other Versions
Adventures in the Forgotten Realms (Uncommon)
Willow Geist
Willow Geist Green (1)
Creature — Treefolk Spirit (1/1)

Trample

Whenever one or more cards leave your graveyard, put a +1/+1 counter on Willow Geist.

When Willow Geist dies, you gain life equal to its power.

Innistrad: Midnight Hunt (Rare)
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