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Ghor-Clan Rampager
Ghor-Clan Rampager 2RedGreen (4)
Creature — Beast (4/4)

Trample

Bloodrush — RedGreen, Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn.

Double Masters (Uncommon)
Other Versions
Gatecrash (Uncommon)
Modern Masters 2017 Edition (Uncommon)
Guild Kit: Gruul (Uncommon)
Pyrewild Shaman
Pyrewild Shaman 2Red (3)
Creature — Goblin Shaman (3/1)

Bloodrush — 1Red, Discard Pyrewild Shaman: Target attacking creature gets +3/+1 until end of turn.

Whenever one or more creatures you control deal combat damage to a player, if Pyrewild Shaman is in your graveyard, you may pay 3. If you do, return Pyrewild Shaman to your hand.

Ravnica Clue Edition (Uncommon)
Other Versions
Dragon's Maze (Rare)
Modern Masters 2017 Edition (Uncommon)
Double Masters (Uncommon)
Rubblebelt Maaka
Rubblebelt Maaka 3Red (4)
Creature — Cat (3/3)

Bloodrush — Red, Discard Rubblebelt Maaka: Target attacking creature gets +3/+3 until end of turn.

Ravnica Remastered (Common)
Other Versions
Dragon's Maze (Common)
Modern Masters 2017 Edition (Common)
Rubblehulk
Rubblehulk 4RedGreen (6)
Creature — Elemental (*/*)

Rubblehulk's power and toughness are each equal to the number of lands you control.

Bloodrush — 1RedGreen, Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.

Guild Kit: Gruul (Rare)
Other Versions
Gatecrash (Rare)
Commander 2016 (Rare)
Commander 2018 (Rare)
Scab-Clan Charger
Scab-Clan Charger 3Green (4)
Creature — Centaur Warrior (2/4)

Bloodrush — 1Green, Discard Scab-Clan Charger: Target attacking creature gets +2/+4 until end of turn.

Gatecrash (Common)
Scorchwalker
Scorchwalker 3Red (4)
Creature — Elemental (5/1)

Bloodrush — 1RedRed, Discard Scorchwalker: Target attacking creature gets +5/+1 until end of turn.

Gatecrash (Common)
Skarrg Goliath
Skarrg Goliath 6GreenGreen (8)
Creature — Beast (9/9)

Trample

Bloodrush — 5GreenGreen, Discard Skarrg Goliath: Target attacking creature gets +9/+9 and gains trample until end of turn.

Gatecrash (Rare)
Skinbrand Goblin
Skinbrand Goblin 1Red (2)
Creature — Goblin Warrior (2/1)

Bloodrush — Red, Discard Skinbrand Goblin: Target attacking creature gets +2/+1 until end of turn.

Double Masters (Common)
Other Versions
Gatecrash (Common)
Slaughterhorn
Slaughterhorn 2Green (3)
Creature — Beast (3/2)

Bloodrush — Green, Discard Slaughterhorn: Target attacking creature gets +3/+2 until end of turn.

Modern Masters 2017 Edition (Common)
Other Versions
Gatecrash (Common)
Viashino Shanktail
Viashino Shanktail 3Red (4)
Creature — Viashino Warrior (3/1)

First strike

Bloodrush — 2Red, Discard Viashino Shanktail: Target attacking creature gets +3/+1 and gains first strike until end of turn.

Gatecrash (Uncommon)
Wasteland Viper
Wasteland Viper Green (1)
Creature — Snake (1/2)

Deathtouch

Bloodrush — Green, Discard Wasteland Viper: Target attacking creature gets +1/+2 and gains deathtouch until end of turn.

Ravnica Remastered (Uncommon)
Other Versions
Gatecrash (Uncommon)
Guild Kit: Gruul (Uncommon)
Wrecking Ogre
Wrecking Ogre 4Red (5)
Creature — Ogre Warrior (3/3)

Double strike

Bloodrush — 3RedRed, Discard Wrecking Ogre: Target attacking creature gets +3/+3 and gains double strike until end of turn.

Gatecrash (Rare)
Zhur-Taa Swine
Zhur-Taa Swine 3RedGreen (5)
Creature — Boar (5/4)

Bloodrush — 1RedGreen, Discard Zhur-Taa Swine: Target attacking creature gets +5/+4 until end of turn.

Guild Kit: Gruul (Common)
Other Versions
Gatecrash (Common)
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