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Arcane Denial
Arcane Denial 1Blue (2)
Instant

Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.

You draw a card at the beginning of the next turn's upkeep.

Alliances (Common)
Other Versions
Commander 2013 Edition (Common)Masters Edition (Common)Alliances (Common)
Astrolabe
Astrolabe 3 (3)
Artifact

1, Tap, Sacrifice Astrolabe: Add two mana of any one color to your mana pool. Draw a card at the beginning of the next turn's upkeep.

Alliances (Common)
Other Versions
Masters Edition III (Common)Alliances (Common)
Balduvian Rage
Balduvian Rage Variable ColorlessRed (1)
Instant

Target attacking creature gets +X/+0 until end of turn.

Draw a card at the beginning of the next turn's upkeep.

Coldsnap (Uncommon)
Barbed Sextant
Barbed Sextant 1 (1)
Artifact

1, Tap, Sacrifice Barbed Sextant: Add one mana of any color to your mana pool. Draw a card at the beginning of the next turn's upkeep.

Ice Age (Common)
Other Versions
Masters Edition II (Common)Fifth Edition (Common)
Bestial Fury
Bestial Fury 2Red (3)
Enchantment — Aura

Enchant creature

When Bestial Fury enters the battlefield, draw a card at the beginning of the next turn's upkeep.

Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn.

Alliances (Common)
Other Versions
Masters Edition (Common)Alliances (Common)
Blessed Wine
Blessed Wine 1White (2)
Instant

You gain 1 life.

Draw a card at the beginning of the next turn's upkeep.

Ice Age (Common)
Other Versions
Fifth Edition (Common)
Brainstorm
Brainstorm Blue (1)
Instant

Draw three cards, then put two cards from your hand on top of your library in any order.

Ice Age (Common)
Other Versions
Vintage Masters (Common)Magic: The Gathering—Conspiracy (Common)Duel Decks: Izzet vs. Golgari (Common)Magic: The Gathering-Commander (Common)Masters Edition II (Common)Beatdown Box Set (Common)Mercadian Masques (Common)Fifth Edition (Common)
Burnout
Burnout 1Red (2)
Instant

Counter target instant spell if it's blue.

Draw a card at the beginning of the next turn's upkeep.

Alliances (Uncommon)
Other Versions
Masters Edition II (Uncommon)
Carrier Pigeons
Carrier Pigeons 3White (4)
Creature — Bird (1/1)

Flying

When Carrier Pigeons enters the battlefield, draw a card at the beginning of the next turn's upkeep.

Alliances (Common)
Other Versions
Alliances (Common)
Casting of Bones
Casting of Bones 2Black (3)
Enchantment — Aura

Enchant creature

When enchanted creature dies, draw three cards, then discard one of them.

Alliances (Common)
Other Versions
Alliances (Common)
Clairvoyance
Clairvoyance Blue (1)
Instant

Look at target player's hand.

Draw a card at the beginning of the next turn's upkeep.

Ice Age (Common)
Diminishing Returns
Diminishing Returns 2BlueBlue (4)
Sorcery

Each player shuffles his or her hand and graveyard into his or her library. You exile the top ten cards of your library. Then each player draws up to seven cards.

Alliances (Rare)
Other Versions
Masters Edition (Rare)Classic Sixth Edition (Rare)
Drelnoch
Drelnoch 4Blue (5)
Creature — Yeti Mutant (3/3)

Whenever Drelnoch becomes blocked, you may draw two cards.

Coldsnap (Common)
Enduring Renewal
Enduring Renewal 2WhiteWhite (4)
Enchantment

Play with your hand revealed.

If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card.

Whenever a creature is put into your graveyard from the battlefield, return it to your hand.

Ice Age (Rare)
Other Versions
Time Spiral "Timeshifted" (Special)
Enervate
Enervate 1Blue (2)
Instant

Tap target artifact, creature, or land.

Draw a card at the beginning of the next turn's upkeep.

Ice Age (Common)
Other Versions
Masters Edition II (Common)Fifth Edition (Common)
Fatal Lore
Fatal Lore 2BlackBlack (4)
Sorcery

An opponent chooses one —

• You draw three cards.

• You destroy up to two target creatures that player controls. They can't be regenerated. That player draws up to three cards.

Alliances (Rare)
Fevered Strength
Fevered Strength 2Black (3)
Instant

Target creature gets +2/+0 until end of turn.

Draw a card at the beginning of the next turn's upkeep.

Alliances (Common)
Other Versions
Masters Edition III (Common)Alliances (Common)
Flare
Flare 2Red (3)
Instant

Flare deals 1 damage to target creature or player.

Draw a card at the beginning of the next turn's upkeep.

Ice Age (Common)
Other Versions
Fifth Edition (Common)Mirage (Common)
Force Void
Force Void 2Blue (3)
Instant

Counter target spell unless its controller pays 1.

Draw a card at the beginning of the next turn's upkeep.

Ice Age (Uncommon)
Foresight
Foresight 1Blue (2)
Sorcery

Search your library for three cards, exile them, then shuffle your library.

Draw a card at the beginning of the next turn's upkeep.

Alliances (Common)
Other Versions
Alliances (Common)
Formation
Formation 1White (2)
Instant

Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Draw a card at the beginning of the next turn's upkeep.

Ice Age (Rare)
Foxfire
Foxfire 2Green (3)
Instant

Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

Draw a card at the beginning of the next turn's upkeep.

Ice Age (Common)
Other Versions
Fifth Edition (Common)
Freyalise's Charm
Freyalise's Charm GreenGreen (2)
Enchantment

Whenever an opponent casts a black spell, you may pay GreenGreen. If you do, you draw a card.

GreenGreen: Return Freyalise's Charm to its owner's hand.

Ice Age (Uncommon)
Garza Zol, Plague Queen
Garza Zol, Plague Queen 4BlueBlackRed (7)
Legendary Creature — Vampire (5/5)

Flying, haste

Whenever a creature dealt damage by Garza Zol, Plague Queen this turn dies, put a +1/+1 counter on Garza Zol.

Whenever Garza Zol deals combat damage to a player, you may draw a card.

Coldsnap (Rare)
Gorilla War Cry
Gorilla War Cry 1Red (2)
Instant

Cast Gorilla War Cry only during combat before blockers are declared.

Creatures can't be blocked this turn except by two or more creatures.

Draw a card at the beginning of the next turn's upkeep.

Alliances (Common)
Other Versions
Masters Edition IV (Common)Alliances (Common)
Gravebind
Gravebind Black (1)
Instant

Target creature can't be regenerated this turn.

Draw a card at the beginning of the next turn's upkeep.

Ice Age (Rare)
Other Versions
Masters Edition IV (Common)
Heal
Heal White (1)
Instant

Prevent the next 1 damage that would be dealt to target creature or player this turn.

Draw a card at the beginning of the next turn's upkeep.

Ice Age (Common)
Other Versions
Masters Edition III (Common)Fifth Edition (Common)
Infuse
Infuse 2Blue (3)
Instant

Untap target artifact, creature, or land.

Draw a card at the beginning of the next turn's upkeep.

Ice Age (Common)
Other Versions
Masters Edition III (Common)
Inheritance
Inheritance White (1)
Enchantment

Whenever a creature dies, you may pay 3. If you do, draw a card.

Alliances (Uncommon)
Other Versions
Masters Edition II (Uncommon)
Krovikan Fetish
Krovikan Fetish 2Black (3)
Enchantment — Aura

Enchant creature

When Krovikan Fetish enters the battlefield, draw a card at the beginning of the next turn's upkeep.

Enchanted creature gets +1/+1.

Ice Age (Common)
Other Versions
Masters Edition II (Common)Fifth Edition (Common)
Krovikan Plague
Krovikan Plague 2Black (3)
Enchantment — Aura

Enchant non-Wall creature you control

When Krovikan Plague enters the battlefield, draw a card at the beginning of the next turn's upkeep.

Tap enchanted creature: Krovikan Plague deals 1 damage to target creature or player. Put a -0/-1 counter on enchanted creature. Activate this ability only if enchanted creature is untapped.

Alliances (Uncommon)
Krovikan Sorcerer
Krovikan Sorcerer 2Blue (3)
Creature — Human Wizard (1/1)

Tap, Discard a nonblack card: Draw a card.

Tap, Discard a black card: Draw two cards, then discard one of them.

Ice Age (Common)
Other Versions
Vintage Masters (Common)Masters Edition II (Common)Fifth Edition (Common)
Lat-Nam's Legacy
Lat-Nam's Legacy 1Blue (2)
Instant

Shuffle a card from your hand into your library. If you do, draw two cards at the beginning of the next turn's upkeep.

Alliances (Common)
Other Versions
Masters Edition II (Common)Alliances (Common)
Library of Lat-Nam
Library of Lat-Nam 4Blue (5)
Sorcery

An opponent chooses one —

• You draw three cards at the beginning of the next turn's upkeep.

• You search your library for a card, put that card into your hand, then shuffle your library.

Alliances (Rare)
Other Versions
Classic Sixth Edition (Rare)
Lightning Blow
Lightning Blow 1White (2)
Instant

Target creature gains first strike until end of turn.

Draw a card at the beginning of the next turn's upkeep.

Ice Age (Rare)
Other Versions
Masters Edition III (Common)
Lim-Dûl's Paladin
Lim-Dûl's Paladin 2BlackRed (4)
Creature — Human Knight (0/3)

Trample

At the beginning of your upkeep, you may discard a card. If you don't, sacrifice Lim-Dûl's Paladin and draw a card.

Whenever Lim-Dûl's Paladin becomes blocked, it gets +6/+3 until end of turn.

Whenever Lim-Dûl's Paladin attacks and isn't blocked, it assigns no combat damage to defending player this turn and that player loses 4 life.

Alliances (Uncommon)
Lodestone Bauble
Lodestone Bauble 0 (0)
Artifact

1, Tap, Sacrifice Lodestone Bauble: Put up to four target basic land cards from a player's graveyard on top of his or her library in any order. That player draws a card at the beginning of the next turn's upkeep.

Alliances (Rare)
Other Versions
Masters Edition II (Rare)
Lord of Tresserhorn
Lord of Tresserhorn 1BlueBlackRed (4)
Legendary Creature — Zombie (10/4)

When Lord of Tresserhorn enters the battlefield, you lose 2 life, you sacrifice two creatures, and target opponent draws two cards.

Black: Regenerate Lord of Tresserhorn.

Alliances (Rare)
Other Versions
Masters Edition (Rare)
Mesmeric Trance
Mesmeric Trance 1BlueBlue (3)
Enchantment

Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Blue, Discard a card: Draw a card.

Ice Age (Rare)
Other Versions
Masters Edition II (Rare)
Mind Ravel
Mind Ravel 2Black (3)
Sorcery

Target player discards a card.

Draw a card at the beginning of the next turn's upkeep.

Ice Age (Common)
Other Versions
Fifth Edition (Common)
Mishra's Bauble
Mishra's Bauble 0 (0)
Artifact

Tap, Sacrifice Mishra's Bauble: Look at the top card of target player's library. Draw a card at the beginning of the next turn's upkeep.

Coldsnap (Uncommon)
Mystic Melting
Mystic Melting 3Green (4)
Instant

Destroy target artifact or enchantment.

Draw a card at the beginning of the next turn's upkeep.

Coldsnap (Uncommon)
Mystic Remora
Mystic Remora Blue (1)
Enchantment

Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays 4.

Ice Age (Common)
Other Versions
Masters Edition (Uncommon)
Necropotence
Necropotence BlackBlackBlack (3)
Enchantment

Skip your draw step.

Whenever you discard a card, exile that card from your graveyard.

Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.

Ice Age (Rare)
Other Versions
Vintage Masters (Rare)From the Vault: Exiled (Mythic Rare)Masters Edition II (Rare)Fifth Edition (Rare)
Oath of Lim-Dûl
Oath of Lim-Dûl 3Black (4)
Enchantment

Whenever you lose life, for each 1 life you lost, sacrifice a permanent other than Oath of Lim-Dûl unless you discard a card. (Damage dealt to you causes you to lose life.)

BlackBlack: Draw a card.

Ice Age (Rare)
Ohran Viper
Ohran Viper 1GreenGreen (3)
Snow Creature — Snake (1/3)

Whenever Ohran Viper deals combat damage to a creature, destroy that creature at end of combat.

Whenever Ohran Viper deals combat damage to a player, you may draw a card.

Coldsnap (Rare)
Other Versions
Duel Decks: Jace vs. Vraska (Rare)
Panic
Panic Red (1)
Instant

Cast Panic only during combat before blockers are declared.

Target creature can't block this turn.

Draw a card at the beginning of the next turn's upkeep.

Ice Age (Common)
Other Versions
Masters Edition II (Common)Fifth Edition (Common)
Perilous Research
Perilous Research 1Blue (2)
Instant

Draw two cards, then sacrifice a permanent.

Coldsnap (Uncommon)
Other Versions
Modern Masters (Common)Magic: The Gathering-Commander (Uncommon)
Phelddagrif
Phelddagrif 1GreenWhiteBlue (4)
Legendary Creature — Phelddagrif (4/4)

Green: Phelddagrif gains trample until end of turn. Target opponent puts a 1/1 green Hippo creature token onto the battlefield.

White: Phelddagrif gains flying until end of turn. Target opponent gains 2 life.

Blue: Return Phelddagrif to its owner's hand. Target opponent may draw a card.

Alliances (Rare)
Other Versions
Masters Edition (Rare)
Phyrexian Etchings
Phyrexian Etchings BlackBlackBlack (3)
Enchantment

Cumulative upkeep Black (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

At the beginning of your end step, draw a card for each age counter on Phyrexian Etchings.

When Phyrexian Etchings is put into a graveyard from the battlefield, you lose 2 life for each age counter on it.

Coldsnap (Rare)
Portent
Portent Blue (1)
Sorcery

Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle his or her library.

Draw a card at the beginning of the next turn's upkeep.

Ice Age (Common)
Other Versions
Masters Edition II (Common)Fifth Edition (Common)
Pyknite
Pyknite 2Green (3)
Creature — Ouphe (1/1)

When Pyknite enters the battlefield, draw a card at the beginning of the next turn's upkeep.

Ice Age (Common)
Ray of Erasure
Ray of Erasure Blue (1)
Instant

Target player puts the top card of his or her library into his or her graveyard.

Draw a card at the beginning of the next turn's upkeep.

Ice Age (Common)
Scarab of the Unseen
Scarab of the Unseen 2 (2)
Artifact

Tap, Sacrifice Scarab of the Unseen: Return all Auras attached to target permanent you own to their owners' hands. Draw a card at the beginning of the next turn's upkeep.

Alliances (Uncommon)
Sibilant Spirit
Sibilant Spirit 5Blue (6)
Creature — Spirit (5/6)

Flying

Whenever Sibilant Spirit attacks, defending player may draw a card.

Ice Age (Rare)
Other Versions
Masters Edition II (Rare)Classic Sixth Edition (Rare)Fifth Edition (Rare)
Soldevi Heretic
Soldevi Heretic 2Blue (3)
Creature — Human Cleric (2/2)

White, Tap: Prevent the next 2 damage that would be dealt to target creature this turn. Target opponent may draw a card.

Alliances (Common)
Other Versions
Alliances (Common)
Soldevi Sage
Soldevi Sage 1Blue (2)
Creature — Human Wizard (1/1)

Tap, Sacrifice two lands: Draw three cards, then discard one of them.

Alliances (Common)
Other Versions
Classic Sixth Edition (Uncommon)Alliances (Common)
Soldevi Sentry
Soldevi Sentry 1 (1)
Artifact Creature — Soldier (1/1)

1: Choose target opponent. Regenerate Soldevi Sentry. When it regenerates this way, that player may draw a card.

Alliances (Common)
Other Versions
Alliances (Common)
Suffocation
Suffocation 1Blue (2)
Instant

Cast Suffocation only if you were dealt damage this turn by a red instant or sorcery spell.

Suffocation deals 4 damage to the controller of the last red instant or sorcery spell that dealt damage to you this turn.

Draw a card at the beginning of the next turn's upkeep.

Alliances (Uncommon)
Survivor of the Unseen
Survivor of the Unseen 2Blue (3)
Creature — Human Wizard (2/1)

Cumulative upkeep 2 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Tap: Draw two cards, then put a card from your hand on top of your library.

Coldsnap (Common)
Swift Maneuver
Swift Maneuver 1White (2)
Instant

Prevent the next 2 damage that would be dealt to target creature or player this turn.

Draw a card at the beginning of the next turn's upkeep.

Coldsnap (Common)
Thermal Flux
Thermal Flux Blue (1)
Instant

Choose one —

• Target nonsnow permanent becomes snow until end of turn.

• Target snow permanent isn't snow until end of turn.

Draw a card at the beginning of the next turn's upkeep.

Coldsnap (Common)
Touch of Death
Touch of Death 2Black (3)
Sorcery

Touch of Death deals 1 damage to target player. You gain 1 life.

Draw a card at the beginning of the next turn's upkeep.

Ice Age (Common)
Other Versions
Fifth Edition (Common)
Touch of Vitae
Touch of Vitae 2Green (3)
Instant

Until end of turn, target creature gains haste and "0: Untap this creature. Activate this ability only once."

Draw a card at the beginning of the next turn's upkeep.

Ice Age (Uncommon)
Updraft
Updraft 1Blue (2)
Instant

Target creature gains flying until end of turn.

Draw a card at the beginning of the next turn's upkeep.

Ice Age (Uncommon)
Other Versions
Fifth Edition (Common)
Urza's Bauble
Urza's Bauble 0 (0)
Artifact

Tap, Sacrifice Urza's Bauble: Look at a card at random in target player's hand. You draw a card at the beginning of the next turn's upkeep.

Ice Age (Uncommon)
Other Versions
Masters Edition (Uncommon)Fifth Edition (Uncommon)
Vanish into Memory
Vanish into Memory 2WhiteBlue (4)
Instant

Exile target creature. You draw cards equal to that creature's power. At the beginning of your next upkeep, return that card to the battlefield under its owner's control. If you do, discard cards equal to that creature's toughness.

Coldsnap (Uncommon)
Other Versions
Duel Decks: Venser vs. Koth (Uncommon)
Vexing Sphinx
Vexing Sphinx 1BlueBlue (3)
Creature — Sphinx (4/4)

Flying

Cumulative upkeep—Discard a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

When Vexing Sphinx dies, draw a card for each age counter on it.

Coldsnap (Rare)
Zur's Weirding
Zur's Weirding 3Blue (4)
Enchantment

Players play with their hands revealed.

If a player would draw a card, he or she reveals it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.

Ice Age (Rare)
Other Versions
Ninth Edition (Rare)Eighth Edition (Rare)Classic Sixth Edition (Rare)Fifth Edition (Rare)