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+"Ice Age Block" (69)

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Arcane Denial
Arcane Denial 1Blue (2)
Instant

Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.

You draw a card at the beginning of the next turn's upkeep.

Alliances (Common)
Other Versions
Commander 2013 Edition (Common)Masters Edition (Common)Alliances (Common)
Astrolabe
Astrolabe 3 (3)
Artifact

1, Tap, Sacrifice Astrolabe: Add two mana of any one color to your mana pool. Draw a card at the beginning of the next turn's upkeep.

Alliances (Common)
Other Versions
Masters Edition III (Common)Alliances (Common)
Balduvian Rage
Balduvian Rage Variable ColorlessRed (1)
Instant

Target attacking creature gets +X/+0 until end of turn.

Draw a card at the beginning of the next turn's upkeep.

Coldsnap (Uncommon)
Barbed Sextant
Barbed Sextant 1 (1)
Artifact

1, Tap, Sacrifice Barbed Sextant: Add one mana of any color to your mana pool. Draw a card at the beginning of the next turn's upkeep.

Ice Age (Common)
Other Versions
Masters Edition II (Common)Fifth Edition (Common)
Bestial Fury
Bestial Fury 2Red (3)
Enchantment — Aura

Enchant creature

When Bestial Fury enters the battlefield, draw a card at the beginning of the next turn's upkeep.

Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn.

Alliances (Common)
Other Versions
Masters Edition (Common)Alliances (Common)
Blessed Wine
Blessed Wine 1White (2)
Instant

You gain 1 life.

Draw a card at the beginning of the next turn's upkeep.

Ice Age (Common)
Other Versions
Fifth Edition (Common)
Brainstorm
Brainstorm Blue (1)
Instant

Draw three cards, then put two cards from your hand on top of your library in any order.

Ice Age (Common)
Other Versions
Vintage Masters (Common)Magic: The Gathering—Conspiracy (Common)Duel Decks: Izzet vs. Golgari (Common)Magic: The Gathering-Commander (Common)Masters Edition II (Common)Beatdown Box Set (Common)Mercadian Masques (Common)Fifth Edition (Common)
Burnout
Burnout 1Red (2)
Instant

Counter target instant spell if it's blue.

Draw a card at the beginning of the next turn's upkeep.

Alliances (Uncommon)
Other Versions
Masters Edition II (Uncommon)
Carrier Pigeons
Carrier Pigeons 3White (4)
Creature — Bird (1/1)

Flying

When Carrier Pigeons enters the battlefield, draw a card at the beginning of the next turn's upkeep.

Alliances (Common)
Other Versions
Alliances (Common)
Casting of Bones
Casting of Bones 2Black (3)
Enchantment — Aura

Enchant creature

When enchanted creature dies, draw three cards, then discard one of them.

Alliances (Common)
Other Versions
Alliances (Common)
Clairvoyance
Clairvoyance Blue (1)
Instant

Look at target player's hand.

Draw a card at the beginning of the next turn's upkeep.

Ice Age (Common)
Diminishing Returns
Diminishing Returns 2BlueBlue (4)
Sorcery

Each player shuffles his or her hand and graveyard into his or her library. You exile the top ten cards of your library. Then each player draws up to seven cards.

Alliances (Rare)
Other Versions
Masters Edition (Rare)Classic Sixth Edition (Rare)
Drelnoch
Drelnoch 4Blue (5)
Creature — Yeti Mutant (3/3)

Whenever Drelnoch becomes blocked, you may draw two cards.

Coldsnap (Common)
Enduring Renewal
Enduring Renewal 2WhiteWhite (4)
Enchantment

Play with your hand revealed.

If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card.

Whenever a creature is put into your graveyard from the battlefield, return it to your hand.

Ice Age (Rare)
Other Versions
Time Spiral "Timeshifted" (Special)
Enervate
Enervate 1Blue (2)
Instant

Tap target artifact, creature, or land.

Draw a card at the beginning of the next turn's upkeep.

Ice Age (Common)
Other Versions
Masters Edition II (Common)Fifth Edition (Common)
Fatal Lore
Fatal Lore 2BlackBlack (4)
Sorcery

An opponent chooses one —

• You draw three cards.

• You destroy up to two target creatures that player controls. They can't be regenerated. That player draws up to three cards.

Alliances (Rare)
Fevered Strength
Fevered Strength 2Black (3)
Instant

Target creature gets +2/+0 until end of turn.

Draw a card at the beginning of the next turn's upkeep.

Alliances (Common)
Other Versions
Masters Edition III (Common)Alliances (Common)
Flare
Flare 2Red (3)
Instant

Flare deals 1 damage to target creature or player.

Draw a card at the beginning of the next turn's upkeep.

Ice Age (Common)
Other Versions
Fifth Edition (Common)Mirage (Common)
Force Void
Force Void 2Blue (3)
Instant

Counter target spell unless its controller pays 1.

Draw a card at the beginning of the next turn's upkeep.

Ice Age (Uncommon)
Foresight
Foresight 1Blue (2)
Sorcery

Search your library for three cards, exile them, then shuffle your library.

Draw a card at the beginning of the next turn's upkeep.

Alliances (Common)
Other Versions
Alliances (Common)
Formation
Formation 1White (2)
Instant

Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Draw a card at the beginning of the next turn's upkeep.

Ice Age (Rare)
Foxfire
Foxfire 2Green (3)
Instant

Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

Draw a card at the beginning of the next turn's upkeep.

Ice Age (Common)
Other Versions
Fifth Edition (Common)
Freyalise's Charm
Freyalise's Charm GreenGreen (2)
Enchantment

Whenever an opponent casts a black spell, you may pay GreenGreen. If you do, you draw a card.

GreenGreen: Return Freyalise's Charm to its owner's hand.

Ice Age (Uncommon)
Garza Zol, Plague Queen
Garza Zol, Plague Queen 4BlueBlackRed (7)
Legendary Creature — Vampire (5/5)

Flying, haste

Whenever a creature dealt damage by Garza Zol, Plague Queen this turn dies, put a +1/+1 counter on Garza Zol.

Whenever Garza Zol deals combat damage to a player, you may draw a card.

Coldsnap (Rare)
Gorilla War Cry
Gorilla War Cry 1Red (2)
Instant

Cast Gorilla War Cry only during combat before blockers are declared.

Creatures can't be blocked this turn except by two or more creatures.

Draw a card at the beginning of the next turn's upkeep.

Alliances (Common)
Other Versions
Masters Edition IV (Common)Alliances (Common)
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