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Chicken à la King
Chicken à la King 1BlueBlue (3)
Summon — Chicken (2/2)

Whenever a 6 is rolled on a six-sided die, put a +1/+1 counter on each Chicken in play. (You may roll dice only when a card instructs you to.)

Tap a Chicken you control: Roll a six-sided die.

Unglued (Rare)
Chicken Egg
Chicken Egg 1Red (2)
Summon — Egg (0/1)

During your upkeep, roll a six-sided die. On a 6, sacrifice Chicken Egg and put a Giant Chicken token into play. Treat this token as a 4/4 red creature that counts as a Chicken.

Unglued (Common)
Clam-I-Am
Clam-I-Am 2Blue (3)
Summon — Clamfolk (2/2)

Whenever you roll a 3 on a six-sided die, you may reroll that die.

Unglued (Common)
Elvish Impersonators
Elvish Impersonators 3Green (4)
Summon — Elves (*/*)

When you play Elvish Impersonators, roll two six-sided dice one after the other. Elvish Impersonators comes into play with power equal to the first die roll and toughness equal to the second.

Unglued (Common)
Free-Range Chicken
Free-Range Chicken 3Green (4)
Summon — Chicken (3/3)

o1oG: Roll two six-sided dice. If both die rolls are the same, Free-Range Chicken gets +X/+X until end of turn, where X is the number rolled on each die. Otherwise, if the total rolled is equal to any other total you have rolled this turn for Free-Range Chicken, sacrifice it. (For example, if you roll two 3s, Free-Range Chicken gets +3/+3. If you roll a total of 6 for Free-Range Chicken later in that turn, sacrifice it.)

Unglued (Common)
Goblin Bowling Team
Goblin Bowling Team 3Red (4)
Summon — Goblins (1/1)

Whenever Goblin Bowling Team damages any creature or player, roll a six-sided die. Goblin Bowling Team deals to that creature or player additional damage equal to the die roll.

Unglued (Common)
Goblin Tutor
Goblin Tutor Red (1)
Instant

Roll a six-sided die for Goblin Tutor. On a 1, Goblin Tutor has no effect. Otherwise, search your library for the indicated card, reveal that card to all players, and put it into your hand. Shuffle your library afterwards.

2 Any Goblin Tutor

3 Any enchantment

4 Any artifact

5 Any creature

6 Any sorcery, instant, or interrupt

Unglued (Uncommon)
Growth Spurt
Growth Spurt 1Green (2)
Instant

Roll a six-sided die. Target creature gets +X/+X until end of turn, where X is equal to the die roll.

Unglued (Common)
Jack-in-the-Mox
Jack-in-the-Mox 0 (0)
Artifact

ocT: Roll a six-sided die for Jack-in-the-Mox. On a 1, sacrifice Jack-in-the-Mox and lose 5 life. Otherwise, Jack-in-the-Mox has one of the following effects. Treat this ability as a mana source.

2 Add oW to your mana pool.

3 Add oU to your mana pool.

4 Add oB to your mana pool.

5 Add oR to your mana pool.

6 Add oG to your mana pool.

Unglued (Rare)
Jumbo Imp
Jumbo Imp 2Black (3)
Summon — Imp (0/0)

Flying

When you play Jumbo Imp, roll a six-sided die. Jumbo Imp comes into play with a number of +1/+1 counters on it equal to the die roll.

During your upkeep, roll a six-sided die and put on Jumbo Imp a number of +1/+1 counters equal to the die roll.

At the end of your turn, roll a six-sided die and remove from Jumbo Imp a number of +1/+1 counters equal to the die roll.

Unglued (Uncommon)
Krazy Kow
Krazy Kow 3Red (4)
Summon — Cow (3/3)

During your upkeep, roll a six-sided die. On a 1, sacrifice Krazy Kow and it deals 3 damage to each creature and player.

Unglued (Common)
Poultrygeist
Poultrygeist 2Black (3)
Summon — Chicken (1/1)

Flying

Whenever a creature is put into any graveyard from play, you may roll a six-sided die. On a 1, sacrifice Poultrygeist. Otherwise, put a +1/+1 counter on Poultrygeist.

Unglued (Common)
Ricochet
Ricochet Red (1)
Enchantment

Whenever any spell targets a single player, each player rolls a six-sided die. That spell is redirected to the player or players with the lowest die roll. If two or more players tie for the lowest die roll, they reroll until there is no tie.

Unglued (Uncommon)
Spark Fiend
Spark Fiend 4Red (5)
Summon — Beast (5/6)

When Spark Fiend comes into play, roll two six-sided dice. On a total of 2, 3, or 12, sacrifice Spark Fiend. On a total of 7 or 11, do not roll dice for Spark Fiend during any of your following upkeep phases. If you roll any other total, note it.

During your upkeep, roll two six-sided dice. On a total of 7, sacrifice Spark Fiend. If you roll the noted total, do not roll dice for Spark Fiend during any of your following upkeep phases. On any other roll, there is no effect.

Unglued (Rare)
Strategy, Schmategy
Strategy, Schmategy 1Red (2)
Sorcery

Roll a six-sided die for Strategy, Schmategy. On a 1, Strategy, Schmategy has no effect. Otherwise, it has one of the following effects.

2 Destroy all artifacts.

3 Destroy all lands.

4 Strategy, Schmategy deals 3 damage to each creature and player.

5 Each player discards his or her hand and draws seven cards.

6 Roll the die two more times.

Unglued (Rare)
Temp of the Damned
Temp of the Damned 2Black (3)
Summon — Zombie (3/3)

When you play Temp of the Damned, roll a six-sided die. Temp of the Damned comes into play with a number of funk counters on it equal to the die roll.

During your upkeep, remove a funk counter from Temp of the Damned or sacrifice Temp of the Damned.

Unglued (Common)
Urza's Science Fair Project
Urza's Science Fair Project 6 (6)
Artifact Creature (4/4)

o2: Roll a six-sided die for Urza's Science Fair Project.

1 It gets -2/-2 until end of turn.

2 It deals no combat damage this turn.

3 Attacking does not cause it to tap this turn.

4 It gains first strike until end of turn.

5 It gains flying until end of turn.

6 It gets +2/+2 until end of turn.

Unglued (Uncommon)