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Balduvian Conjurer
Balduvian Conjurer 1Blue (2)
Creature — Human Wizard (0/2)

Tap: Target snow land becomes a 2/2 creature until end of turn. It's still a land.

Masters Edition II (Common)
Other Versions
Ice Age (Uncommon)
Boiling Earth
Boiling Earth 1Red (2)
Sorcery

Boiling Earth deals 1 damage to each creature your opponents control.

Awaken 4—6Red (If you cast this spell for 6Red, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Battle for Zendikar (Common)
Brave the Wilds
Brave the Wilds Green (1)
Sorcery

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)

If this spell was bargained, target land you control becomes a 3/3 Elemental creature with haste that's still a land.

Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Wilds of Eldraine (Common)
Chains of Custody
Chains of Custody 2White (3)
Enchantment — Aura

Enchant creature you control

When Chains of Custody enters the battlefield, exile target nonland permanent an opponent controls until Chains of Custody leaves the battlefield.

Enchanted creature has ward 2. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2.)

Jumpstart 2022 (Common)
Chicken Troupe
Chicken Troupe 1Green (2)
Creature — Bird Performer (2/2)

Ward 2 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2.)

When Chicken Troupe enters the battlefield, you get Ticket, then you may put a sticker on a nonland permanent you own.

Unfinity (Common)
Clutch of Currents
Clutch of Currents Blue (1)
Sorcery

Return target creature to its owner's hand.

Awaken 3—4Blue (If you cast this spell for 4Blue, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Battle for Zendikar (Common)
Disturbed Slumber
Disturbed Slumber 1Green (2)
Instant

Until end of turn, target land you control becomes a 4/4 Dinosaur creature with reach and haste. It's still a land. It must be blocked this turn if able.

The Lost Caverns of Ixalan (Common)
Earthen Arms
Earthen Arms 1Green (2)
Sorcery

Put two +1/+1 counters on target permanent.

Awaken 4—6Green (If you cast this spell for 6Green, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Battle for Zendikar (Common)
Elemental Uprising
Elemental Uprising 1Green (2)
Instant

Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. It must be blocked this turn if able.

Jumpstart (Common)
Other Versions
Oath of the Gatewatch (Common)
Hydroform
Hydroform GreenBlue (2)
Instant

Target land becomes a 3/3 Elemental creature with flying until end of turn. It's still a land.

Gatecrash (Common)
Lifespark Spellbomb
Lifespark Spellbomb 1 (1)
Artifact

Green, Sacrifice Lifespark Spellbomb: Until end of turn, target land becomes a 3/3 creature that's still a land.

1, Sacrifice Lifespark Spellbomb: Draw a card.

Mirrodin (Common)
Marauding Brinefang
Marauding Brinefang 5BlueBlue (7)
Creature — Dinosaur (6/7)

Ward 3 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3.)

Islandcycling 2 (2, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)

The Lost Caverns of Ixalan (Common)
Mire's Malice
Mire's Malice 3Black (4)
Sorcery

Target opponent discards two cards.

Awaken 3—5Black (If you cast this spell for 5Black, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Battle for Zendikar (Common)
Rush of Ice
Rush of Ice Blue (1)
Sorcery

Tap target creature. It doesn't untap during its controller's next untap step.

Awaken 3—4Blue (If you cast this spell for 4Blue, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Battle for Zendikar (Common)
Sheer Drop
Sheer Drop 2White (3)
Sorcery

Destroy target tapped creature.

Awaken 3—5White (If you cast this spell for 5White, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Battle for Zendikar (Common)
Other Versions
Duel Decks: Zendikar vs. Eldrazi (Common)
Silvanus's Invoker
Silvanus's Invoker 2Green (3)
Creature — Dragon Druid (3/2)

Conjure Elemental — 8: Untap target land you control. It becomes an 8/8 Elemental creature with trample and haste until end of turn. It's still a land.

Commander Legends: Battle for Baldur's Gate (Common)
Streambed Aquitects
Streambed Aquitects 1BlueBlue (3)
Creature — Merfolk Scout (2/3)

Tap: Target Merfolk creature gets +1/+1 and gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)

Tap: Target land becomes an Island until end of turn.

Duel Decks: Merfolk vs. Goblins (Common)
Other Versions
Lorwyn (Common)
Tawnos's Tinkering
Tawnos's Tinkering 3Green (4)
Instant

Put two +1/+1 counters on target artifact, creature, or land you control. Untap that permanent. If it isn't a creature, it becomes a 0/0 creature in addition to its other types.

The Brothers' War (Common)
Vengeant Earth
Vengeant Earth 1Green (2)
Instant

Target creature or land you control becomes a 4/4 Elemental creature with haste in addition to its other types until end of turn. It must be blocked this turn if able.

March of the Machine (Common)
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