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Search:+!"Creature", |"Merfolk", |"Faerie", |"Elemental", |"Giant", |"Shaman", |"Wizard" (20)
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Aquitect's Will
Aquitect's Will Blue (1)
Tribal Sorcery — Merfolk

Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.

Lorwyn (Common)
Bitterblossom
Bitterblossom 1Black (2)
Tribal Enchantment — Faerie

At the beginning of your upkeep, you lose 1 life and put a 1/1 black Faerie Rogue creature token with flying onto the battlefield.

Morningtide (Rare)
Consuming Bonfire
Consuming Bonfire 3RedRed (5)
Tribal Sorcery — Elemental

Choose one — Consuming Bonfire deals 4 damage to target non-Elemental creature; or Consuming Bonfire deals 7 damage to target Treefolk creature.

Lorwyn (Common)
Crush Underfoot
Crush Underfoot 1Red (2)
Tribal Instant — Giant

Choose a Giant creature you control. It deals damage equal to its power to target creature.

Modern Masters (Common)
Other Versions
Lorwyn (Uncommon)
Diviner's Wand
Diviner's Wand 3 (3)
Tribal Artifact — Wizard Equipment

Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and "4: Draw a card."

Whenever a Wizard creature enters the battlefield, you may attach Diviner's Wand to it.

Equip 3

Morningtide (Uncommon)
Eyes of the Wisent
Eyes of the Wisent 1Green (2)
Tribal Enchantment — Elemental

Whenever an opponent casts a blue spell during your turn, you may put a 4/4 green Elemental creature token onto the battlefield.

Lorwyn (Rare)
Faerie Tauntings
Faerie Tauntings 2Black (3)
Tribal Enchantment — Faerie

Whenever you cast a spell during an opponent's turn, you may have each opponent lose 1 life.

Lorwyn (Uncommon)
Faerie Trickery
Faerie Trickery 1BlueBlue (3)
Tribal Instant — Faerie

Counter target non-Faerie spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

Lorwyn (Common)
Favor of the Mighty
Favor of the Mighty 1White (2)
Tribal Enchantment — Giant

Each creature with the highest converted mana cost has protection from all colors.

Lorwyn (Rare)
Feudkiller's Verdict
Feudkiller's Verdict 4WhiteWhite (6)
Tribal Sorcery — Giant

You gain 10 life. Then if you have more life than an opponent, put a 5/5 white Giant Warrior creature token onto the battlefield.

Modern Masters (Uncommon)
Other Versions
Morningtide (Rare)
Giant's Ire
Giant's Ire 3Red (4)
Tribal Sorcery — Giant

Giant's Ire deals 4 damage to target player. If you control a Giant, draw a card.

Lorwyn (Common)
Hoofprints of the Stag
Hoofprints of the Stag 1White (2)
Tribal Enchantment — Elemental

Whenever you draw a card, you may put a hoofprint counter on Hoofprints of the Stag.

2White, Remove four hoofprint counters from Hoofprints of the Stag: Put a 4/4 white Elemental creature token with flying onto the battlefield. Activate this ability only during your turn.

Lorwyn (Rare)
Merrow Commerce
Merrow Commerce 1Blue (2)
Tribal Enchantment — Merfolk

At the beginning of your end step, untap all Merfolk you control.

Lorwyn (Uncommon)
Peppersmoke
Peppersmoke Black (1)
Tribal Instant — Faerie

Target creature gets -1/-1 until end of turn. If you control a Faerie, draw a card.

Modern Masters (Common)
Other Versions
Lorwyn (Common)
Rebellion of the Flamekin
Rebellion of the Flamekin 3Red (4)
Tribal Enchantment — Elemental

Whenever you clash, you may pay 1. If you do, put a 3/1 red Elemental Shaman creature token onto the battlefield. If you won, that token gains haste until end of turn. (This ability triggers after the clash ends.)

Lorwyn (Uncommon)
Sage's Dousing
Sage's Dousing 2Blue (3)
Tribal Instant — Wizard

Counter target spell unless its controller pays 3. If you control a Wizard, draw a card.

Morningtide (Uncommon)
Stream of Unconsciousness
Stream of Unconsciousness Blue (1)
Tribal Instant — Wizard

Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.

Morningtide (Common)
Summon the School
Summon the School 3White (4)
Tribal Sorcery — Merfolk

Put two 1/1 blue Merfolk Wizard creature tokens onto the battlefield.

Tap four untapped Merfolk you control: Return Summon the School from your graveyard to your hand.

Lorwyn (Uncommon)
Thornbite Staff
Thornbite Staff 2 (2)
Tribal Artifact — Shaman Equipment

Equipped creature has "2, Tap: This creature deals 1 damage to target creature or player" and "Whenever a creature dies, untap this creature."

Whenever a Shaman creature enters the battlefield, you may attach Thornbite Staff to it.

Equip 4

Morningtide (Uncommon)
Violet Pall
Violet Pall 4Black (5)
Tribal Instant — Faerie

Destroy target nonblack creature. Put a 1/1 black Faerie Rogue creature token with flying onto the battlefield.

Morningtide (Common)