Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.
At the beginning of your upkeep, you lose 1 life and put a 1/1 black Faerie Rogue creature token with flying onto the battlefield.
Choose one — Consuming Bonfire deals 4 damage to target non-Elemental creature; or Consuming Bonfire deals 7 damage to target Treefolk creature.
Choose a Giant creature you control. It deals damage equal to its power to target creature.
Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and ": Draw a card."
Whenever a Wizard creature enters the battlefield, you may attach Diviner's Wand to it.
Equip
Whenever an opponent casts a blue spell during your turn, you may put a 4/4 green Elemental creature token onto the battlefield.
Whenever you cast a spell during an opponent's turn, you may have each opponent lose 1 life.
Counter target non-Faerie spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Each creature with the highest converted mana cost has protection from all colors.
You gain 10 life. Then if you have more life than an opponent, put a 5/5 white Giant Warrior creature token onto the battlefield.
Giant's Ire deals 4 damage to target player. If you control a Giant, draw a card.
Whenever you draw a card, you may put a hoofprint counter on Hoofprints of the Stag.
, Remove four hoofprint counters from Hoofprints of the Stag: Put a 4/4 white Elemental creature token with flying onto the battlefield. Activate this ability only during your turn.
At the beginning of your end step, untap all Merfolk you control.
Target creature gets -1/-1 until end of turn. If you control a Faerie, draw a card.
Whenever you clash, you may pay . If you do, put a 3/1 red Elemental Shaman creature token onto the battlefield. If you won, that token gains haste until end of turn. (This ability triggers after the clash ends.)
Counter target spell unless its controller pays . If you control a Wizard, draw a card.
Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.
Put two 1/1 blue Merfolk Wizard creature tokens onto the battlefield.
Tap four untapped Merfolk you control: Return Summon the School from your graveyard to your hand.
Equipped creature has ", : This creature deals 1 damage to target creature or player" and "Whenever a creature dies, untap this creature."
Whenever a Shaman creature enters the battlefield, you may attach Thornbite Staff to it.
Destroy target nonblack creature. Put a 1/1 black Faerie Rogue creature token with flying onto the battlefield.