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Barging Sergeant
( 5)
Creature — Minotaur Soldier
(4/2)
Haste Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
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Blade Instructor
( 3)
Creature — Human Soldier
(3/1)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
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Blaze Commando
( 5)
Creature — Minotaur Soldier
(5/3)
Whenever an instant or sorcery spell you control deals damage, create two 1/1 red and white Soldier creature tokens with haste.
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Bomber Corps
( 2)
Creature — Human Soldier
(1/2)
Battalion — Whenever Bomber Corps and at least two other creatures attack, Bomber Corps deals 1 damage to any target.
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Boros Battleshaper
( 7)
Creature — Minotaur Soldier
(5/5)
At the beginning of each combat, up to one target creature attacks or blocks this combat if able and up to one target creature can't attack or block this combat.
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Boros Challenger
( 2)
Creature — Human Soldier
(2/3)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) : Boros Challenger gets +1/+1 until end of turn.
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Boros Elite
( 1)
Creature — Human Soldier
(1/1)
Battalion — Whenever Boros Elite and at least two other creatures attack, Boros Elite gets +2/+2 until end of turn.
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Boros Mastiff
( 2)
Creature — Dog
(2/2)
Battalion — Whenever Boros Mastiff and at least two other creatures attack, Boros Mastiff gains lifelink until end of turn. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
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Boros Reckoner
( 3)
Creature — Minotaur Wizard
(3/3)
Whenever Boros Reckoner is dealt damage, it deals that much damage to any target. : Boros Reckoner gains first strike until end of turn.
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Boros Recruit
( 1)
Creature — Goblin Soldier
(1/1)
( can be paid with either or .) First strike
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Daring Skyjek
( 2)
Creature — Human Knight
(3/1)
Battalion — Whenever Daring Skyjek and at least two other creatures attack, Daring Skyjek gains flying until end of turn.
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Firefist Striker
( 2)
Creature — Human Soldier
(2/1)
Battalion — Whenever Firefist Striker and at least two other creatures attack, target creature can't block this turn.
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Firemane Avenger
( 4)
Creature — Angel
(3/3)
Flying Battalion — Whenever Firemane Avenger and at least two other creatures attack, Firemane Avenger deals 3 damage to any target and you gain 3 life.
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Flame-Kin Zealot
( 4)
Creature — Elemental Berserker
(2/2)
When Flame-Kin Zealot enters the battlefield, creatures you control get +1/+1 and gain haste until end of turn.
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Fortress Cyclops
( 5)
Creature — Cyclops Soldier
(3/3)
Whenever Fortress Cyclops attacks, it gets +3/+0 until end of turn. Whenever Fortress Cyclops blocks, it gets +0/+3 until end of turn.
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Foundry Champion
( 6)
Creature — Elemental Soldier
(4/4)
When Foundry Champion enters the battlefield, it deals damage to any target equal to the number of creatures you control. : Foundry Champion gets +1/+0 until end of turn. : Foundry Champion gets +0/+1 until end of turn.
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Fresh-Faced Recruit
( 2)
Creature — Human Soldier
(2/1)
As long as it's your turn, Fresh-Faced Recruit has first strike.
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Frontline Medic
( 3)
Creature — Human Cleric
(3/3)
Battalion — Whenever Frontline Medic and at least two other creatures attack, creatures you control gain indestructible until end of turn. Sacrifice Frontline Medic: Counter target spell with in its mana cost unless its controller pays .
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Garrison Sergeant
( 5)
Creature — Viashino Soldier
(3/3)
Garrison Sergeant has double strike as long as you control a Gate.
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Goblin Banneret
( 1)
Creature — Goblin Soldier
(1/1)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) : Goblin Banneret gets +2/+0 until end of turn.
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Hammer Dropper
( 4)
Creature — Giant Soldier
(5/2)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
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Legion Loyalist
( 1)
Creature — Goblin Soldier
(1/1)
Haste Battalion — Whenever Legion Loyalist and at least two other creatures attack, creatures you control gain first strike and trample until end of turn and can't be blocked by creature tokens this turn.
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Legion Warboss
( 3)
Creature — Goblin Soldier
(2/2)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able.
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Light of the Legion
( 6)
Creature — Angel
(5/5)
Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) When Light of the Legion dies, put a +1/+1 counter on each white creature you control.
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Nav Squad Commandos
( 5)
Creature — Human Soldier
(3/5)
Battalion — Whenever Nav Squad Commandos and at least two other creatures attack, Nav Squad Commandos gets +1/+1 until end of turn. Untap it.
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Ordruun Commando
( 4)
Creature — Minotaur Soldier
(4/1)
: Prevent the next 1 damage that would be dealt to Ordruun Commando this turn.
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Ordruun Veteran
( 4)
Creature — Minotaur Soldier
(3/1)
Battalion — Whenever Ordruun Veteran and at least two other creatures attack, Ordruun Veteran gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
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Parhelion Patrol
( 4)
Creature — Human Knight
(2/3)
Flying, vigilance Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
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Screeching Griffin
( 4)
Creature — Griffin
(2/2)
Flying : Target creature can't block Screeching Griffin this turn.
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Spark Trooper
( 4)
Creature — Elemental Soldier
(6/1)
Trample, lifelink, haste At the beginning of the end step, sacrifice Spark Trooper.
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Sunhome Enforcer
( 4)
Creature — Giant Soldier
(2/4)
Whenever Sunhome Enforcer deals combat damage, you gain that much life. : Sunhome Enforcer gets +1/+0 until end of turn.
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Sunhome Stalwart
( 2)
Creature — Human Soldier
(2/2)
First strike Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
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Swathcutter Giant
( 6)
Creature — Giant Soldier
(5/5)
Vigilance Whenever Swathcutter Giant attacks, it deals 1 damage to each creature defending player controls.
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Thundersong Trumpeter
( 2)
Creature — Human Soldier
(2/1)
: Target creature can't attack or block this turn.
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Towering Thunderfist
( 5)
Creature — Giant Soldier
(4/4)
: Towering Thunderfist gains vigilance until end of turn.
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Truefire Captain
( 4)
Creature — Human Knight
(4/3)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever Truefire Captain is dealt damage, it deals that much damage to target player.
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Truefire Paladin
( 2)
Creature — Human Knight
(2/2)
Vigilance : Truefire Paladin gets +2/+0 until end of turn. : Truefire Paladin gains first strike until end of turn.
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Viashino Firstblade
( 3)
Creature — Viashino Soldier
(2/2)
Haste When Viashino Firstblade enters the battlefield, it gets +2/+2 until end of turn.
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Warmind Infantry
( 3)
Creature — Elemental Soldier
(2/3)
Battalion — Whenever Warmind Infantry and at least two other creatures attack, Warmind Infantry gets +2/+0 until end of turn.
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Wojek Apothecary
( 4)
Creature — Human Cleric
(1/1)
Radiance — : Prevent the next 1 damage that would be dealt to target creature and each other creature that shares a color with it this turn.
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Wojek Bodyguard
( 3)
Creature — Human Soldier
(3/3)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Wojek Bodyguard can't attack or block alone.
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Wojek Embermage
( 4)
Creature — Human Wizard
(1/2)
Radiance — : Wojek Embermage deals 1 damage to target creature and each other creature that shares a color with it.
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Wojek Halberdiers
( 2)
Creature — Human Soldier
(3/2)
Battalion — Whenever Wojek Halberdiers and at least two other creatures attack, Wojek Halberdiers gains first strike until end of turn.
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