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Aardwolf's Advantage
Aardwolf's Advantage 2Red (3)
Sorcery

Creatures you control get +2/+0 and gain alpha strike until end of turn. (A creature with alpha strike has first strike as long as it's blocking or being blocked by a creature that comes after it alphabetically.

Unfinity (Acorn) (Common)
Abandon Hope
Abandon Hope Variable Colorless1Black (2)
Sorcery

As an additional cost to cast this spell, discard X cards.

Look at target opponent's hand and choose X cards from it. That player discards those cards.

Tempest (Uncommon)
Abandon the Post
Abandon the Post 1Red (2)
Sorcery

Up to two target creatures can't block this turn.

Flashback 3Red (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Innistrad: Midnight Hunt (Common)
Absorb Vis
Absorb Vis 6Black (7)
Sorcery

Target player loses 4 life and you gain 4 life.

Basic landcycling 1Black (1Black, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Conspiracy: Take the Crown (Common)
Other Versions
Conflux (Common)
Duel Decks: Sorin vs. Tibalt (Common)
Modern Masters (Common)
Abuelo's Awakening
Abuelo's Awakening Variable Colorless3White (4)
Sorcery

Return target artifact or non-Aura enchantment card from your graveyard to the battlefield with X additional +1/+1 counters on it. It's a 1/1 Spirit creature with flying in addition to its other types.

The Lost Caverns of Ixalan (Rare)
Abundant Harvest
Abundant Harvest Green (1)
Sorcery

Choose land or nonland. Reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and the rest on the bottom of your library in a random order.

Commander Masters (Common)
Other Versions
Strixhaven Mystical Archive (Rare)
Modern Horizons 2 (Common)
Academic Probation
Academic Probation 1White (2)
Sorcery — Lesson

Choose one —

• Choose a nonland card name. Opponents can't cast spells with the chosen name until your next turn.

• Choose target nonland permanent. Until your next turn, it can't attack or block, and its activated abilities can't be activated.

Strixhaven: School of Mages (Rare)
Acceptable Losses
Acceptable Losses 3Red (4)
Sorcery

As an additional cost to cast this spell, discard a card at random.

Acceptable Losses deals 5 damage to target creature.

Odyssey (Common)
Acid Rain
Acid Rain 3Blue (4)
Sorcery

Destroy all Forests.

Masters Edition IV (Rare)
Other Versions
Legends (Rare)
Acidic Soil
Acidic Soil 2Red (3)
Sorcery

Acidic Soil deals damage to each player equal to the number of lands they control.

Urza's Saga (Uncommon)
Acorn Harvest
Acorn Harvest 3Green (4)
Sorcery

Create two 1/1 green Squirrel creature tokens.

Flashback—1Green, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Torment (Common)
Acquire
Acquire 3BlueBlue (5)
Sorcery

Search target opponent's library for an artifact card and put that card onto the battlefield under your control. Then that player shuffles.

Fifth Dawn (Rare)
Act of Treason
Act of Treason 2Red (3)
Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and Tap this turn.)

Ravnica Remastered (Common)
Other Versions
Magic 2010 (Uncommon)
Magic 2011 (Common)
Magic 2012 (Common)
Gatecrash (Common)
Magic 2014 Core Set (Common)
Duel Decks: Speed vs. Cunning (Common)
Khans of Tarkir (Common)
Magic Origins (Common)
Masters 25 (Common)
Core Set 2019 (Common)
Ravnica Allegiance (Common)
Core Set 2020 (Common)
Jumpstart (Common)
Act on Impulse
Act on Impulse 2Red (3)
Sorcery

Exile the top three cards of your library. Until end of turn, you may play those cards. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.)

Jumpstart 2022 (Uncommon)
Other Versions
Magic 2015 Core Set (Uncommon)
Addle
Addle 1Black (2)
Sorcery

Choose a color. Target player reveals their hand and you choose a card of that color from it. That player discards that card.

Vintage Masters (Common)
Other Versions
Invasion (Uncommon)
Adventure Awaits
Adventure Awaits 1Green (2)
Sorcery

Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, draw a card.

Zendikar Rising (Common)
Adventurous Impulse
Adventurous Impulse Green (1)
Sorcery

Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Jumpstart 2022 (Common)
Other Versions
Dominaria (Common)
Ikoria: Lair of Behemoths (Common)
Strixhaven Mystical Archive (Uncommon)
Advice from the Fae
Advice from the Fae Two or BlueTwo or BlueTwo or Blue (6)
Sorcery

(Two or Blue can be paid with any two mana or with Blue. This card's mana value is 6.)

Look at the top five cards of your library. If you control more creatures than each other player, put two of those cards into your hand. Otherwise, put one of them into your hand. Then put the rest on the bottom of your library in any order.

Shadowmoor (Uncommon)
Aerial Assault
Aerial Assault 2White (3)
Sorcery

Destroy target tapped creature. You gain 1 life for each creature you control with flying.

Jumpstart (Common)
Other Versions
Core Set 2020 (Common)
Aether Gale
Aether Gale 3BlueBlue (5)
Sorcery

Return six target nonland permanents to their owners' hands.

Commander Masters (Uncommon)
Other Versions
Commander 2014 (Rare)
Explorers of Ixalan (Rare)
Commander 2018 (Rare)
Commander 2021 (Rare)
Commander Legends: Battle for Baldur's Gate (Rare)
Aether Helix
Aether Helix 3GreenBlue (5)
Sorcery

Return target permanent to its owner's hand. Return target permanent card from your graveyard to your hand.

Strixhaven: School of Mages (Uncommon)
Æther Mutation (Aether Mutation)
Æther Mutation (Aether Mutation) 3GreenBlue (5)
Sorcery

Return target creature to its owner's hand. Create X 1/1 green Saproling creature tokens, where X is that creature's mana value.

Vintage Masters (Uncommon)
Other Versions
Apocalypse (Uncommon)
Aether Snap
Aether Snap 3BlackBlack (5)
Sorcery

Remove all counters from all permanents and exile all tokens.

Streets of New Capenna Commander (Rare)
Other Versions
Darksteel (Rare)
Commander 2014 (Rare)
Æther Tide (Aether Tide)
Æther Tide (Aether Tide) Variable ColorlessBlue (1)
Sorcery

As an additional cost to cast this spell, discard X creature cards.

Return X target creatures to their owners' hands.

Exodus (Common)
Aftershock
Aftershock 2RedRed (4)
Sorcery

Destroy target artifact, creature, or land. Aftershock deals 3 damage to you.

Jumpstart 2022 (Common)
Other Versions
Tempest (Common)
Vintage Masters (Common)
Tempest Remastered (Common)
Agadeem's Awakening
Agadeem's Awakening Variable ColorlessBlackBlackBlack (3)
Sorcery

Return from your graveyard to the battlefield any number of target creature cards that each have a different mana value X or less.

Zendikar Rising (Mythic Rare)
Against All Odds
Against All Odds 3White (4)
Sorcery

Choose one or both —

• Exile target artifact or creature you control, then return it to the battlefield under its owner's control.

• Return target artifact or creature card with mana value 3 or less from your graveyard to the battlefield.

Phyrexia: All Will Be One (Uncommon)
Aggressive Instinct
Aggressive Instinct 1Green (2)
Sorcery

Target creature you control deals damage equal to its power to target creature you don't control.

Global Series: Jiang Yanggu and Mu Yanling (Common)
Aggressive Sabotage
Aggressive Sabotage 2Black (3)
Sorcery

Kicker Red (You may pay an additional Red as you cast this spell.)

Target player discards two cards. If this spell was kicked, it deals 3 damage to that player.

Dominaria United (Common)
Agonizing Memories
Agonizing Memories 2BlackBlack (4)
Sorcery

Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order.

Tenth Edition (Uncommon)
Other Versions
Classic Sixth Edition (Uncommon)
Seventh Edition (Uncommon)
Weatherlight (Uncommon)
Agonizing Remorse
Agonizing Remorse 1Black (2)
Sorcery

Target opponent reveals their hand. You choose a nonland card from it or a card from their graveyard. Exile that card. You lose 1 life.

Strixhaven Mystical Archive (Uncommon)
Other Versions
Theros Beyond Death (Uncommon)
Agonizing Syphon
Agonizing Syphon 3Black (4)
Sorcery

Agonizing Syphon deals 3 damage to any target and you gain 3 life.

Jumpstart (Common)
Other Versions
Core Set 2020 (Common)
Aid the Fallen
Aid the Fallen 1Black (2)
Sorcery

Choose one or both —

• Return target creature card from your graveyard to your hand.

• Return target planeswalker card from your graveyard to your hand.

War of the Spark (Common)
Aim for the Head
Aim for the Head 2Black (3)
Sorcery

Choose one —

• Exile target Zombie.

• Target opponent exiles two cards from their hand.

Innistrad: Crimson Vow (Common)
Airborne Aid
Airborne Aid 3Blue (4)
Sorcery

Draw a card for each Bird on the battlefield.

Onslaught (Common)
Ajani's Influence
Ajani's Influence 2WhiteWhite (4)
Sorcery

Put two +1/+1 counters on target creature.

Look at the top five cards of your library. You may reveal a white card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Core Set 2019 (Rare)
Akroma's Vengeance
Akroma's Vengeance 4WhiteWhite (6)
Sorcery

Destroy all artifacts, creatures, and enchantments.

Cycling 3 (3, Discard this card: Draw a card.)

Ikoria Commander (Rare)
Other Versions
Onslaught (Rare)
Planechase (Rare)
Magic: The Gathering-Commander (Rare)
From the Vault: Twenty (Mythic Rare)
Commander Anthology (Rare)
Masters 25 (Rare)
Commander 2018 (Rare)
Alchemist's Gambit
Alchemist's Gambit 1RedRed (3)
Sorcery

Cleave 4BlueBlueRed (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)

Take an extra turn after this one. During that turn, damage can't be prevented. At the beginning of that turn's end step, you lose the game.

Exile Alchemist's Gambit.

Innistrad: Crimson Vow (Rare)
Alchemist's Greeting
Alchemist's Greeting 4Red (5)
Sorcery

Alchemist's Greeting deals 4 damage to target creature.

Madness 1Red (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Shadows Over Innistrad Remastered (Common)
Other Versions
Eldritch Moon (Common)
Commander 2019 (Common)
Jumpstart: Historic Horizons (Common)
Alive // Well (Alive)
Alive // Well (Alive) 3Green (4)
Sorcery

Create a 3/3 green Centaur creature token.

Fuse (You may cast one or both halves of this card from your hand.)

Dragon's Maze (Uncommon)
All Hallow's Eve
All Hallow's Eve 2BlackBlack (4)
Sorcery

Exile All Hallow's Eve with two scream counters on it.

At the beginning of your upkeep, if All Hallow's Eve is exiled with a scream counter on it, remove a scream counter from it. If there are no more scream counters on it, put it into your graveyard and each player returns all creature cards from their graveyard to the battlefield.

Masters Edition III (Rare)
Other Versions
Legends (Rare)
All Is Dust
All Is Dust 7 (7)
Tribal Sorcery — Eldrazi

Each player sacrifices all permanents they control that are one or more colors.

Commander Masters (Mythic Rare)
Other Versions
Rise of the Eldrazi (Mythic Rare)
Modern Masters 2015 Edition (Rare)
Ultimate Masters (Rare)
All of History, All at Once
All of History, All at Once 2BlueBlue (4)
Sorcery

Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)

Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Doctor Who Commander (Rare)
All Suns' Dawn
All Suns' Dawn 4Green (5)
Sorcery

For each color, return up to one target card of that color from your graveyard to your hand. Exile All Suns' Dawn.

Modern Masters 2015 Edition (Rare)
Other Versions
Fifth Dawn (Rare)
Alliance of Arms
Alliance of Arms White (1)
Sorcery

Join forces — Starting with you, each player may pay any amount of mana. Each player creates X 1/1 white Soldier creature tokens, where X is the total amount of mana paid this way.

Magic: The Gathering-Commander (Rare)
Allied Reinforcements
Allied Reinforcements 3White (4)
Sorcery

Create two 2/2 white Knight Ally creature tokens.

Oath of the Gatewatch (Uncommon)
Allied Strategies
Allied Strategies 4Blue (5)
Sorcery

Domain — Target player draws a card for each basic land type among lands they control.

Duel Decks: Phyrexia vs. the Coalition (Uncommon)
Other Versions
Planeshift (Uncommon)
Allure of the Unknown
Allure of the Unknown 3BlackRed (5)
Sorcery

Reveal the top six cards of your library. An opponent exiles a nonland card from among them, then you put the rest into your hand. That opponent may cast the exiled card without paying its mana cost.

Theros Beyond Death (Rare)
Alluring Scent
Alluring Scent 1GreenGreen (3)
Sorcery

All creatures able to block target creature this turn do so.

Masters Edition IV (Common)
Other Versions
Starter 1999 (Rare)
Portal (Rare)
Portal Second Age (Rare)
Alms of the Vein
Alms of the Vein 2Black (3)
Sorcery

Target opponent loses 3 life and you gain 3 life.

Madness Black (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Shadows Over Innistrad Remastered (Common)
Other Versions
Shadows over Innistrad (Common)
Alpha Brawl
Alpha Brawl 6RedRed (8)
Sorcery

Target creature an opponent controls deals damage equal to its power to each other creature that player controls, then each of those creatures deals damage equal to its power to that creature.

Dark Ascension (Rare)
Alrund's Epiphany
Alrund's Epiphany 5BlueBlue (7)
Sorcery

Create two 1/1 blue Bird creature tokens with flying. Take an extra turn after this one. Exile Alrund's Epiphany.

Foretell 4BlueBlue (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Kaldheim (Mythic Rare)
Altar of Bhaal
Altar of Bhaal 1Black (2)
Artifact

2Black, Tap, Exile a creature you control: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.

Alchemy Horizons: Baldur's Gate (Rare)
Other Versions
Commander Legends: Battle for Baldur's Gate (Rare)
Altar of Bone
Altar of Bone GreenWhite (2)
Sorcery

As an additional cost to cast this spell, sacrifice a creature.

Search your library for a creature card, reveal it, put it into your hand, then shuffle.

Ice Age (Rare)
Order of Midnight (Alter Fate)
Order of Midnight (Alter Fate) 1Black (2)
Sorcery — Adventure

Return target creature card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.)

March of the Machine Commander (Uncommon)
Other Versions
Throne of Eldraine (Uncommon)
Amass the Components
Amass the Components 3Blue (4)
Sorcery

Draw three cards, then put a card from your hand on the bottom of your library.

Iconic Masters (Common)
Other Versions
Avacyn Restored (Common)
Ambition's Cost
Ambition's Cost 3Black (4)
Sorcery

You draw three cards and you lose 3 life.

March of the Machine Commander (Uncommon)
Other Versions
Eighth Edition (Uncommon)
Portal Three Kingdoms (Rare)
Commander 2015 (Uncommon)
Duel Decks: Nissa vs. Ob Nixilis (Uncommon)
Commander Anthology (Uncommon)
Commander 2017 (Uncommon)
Ikoria Commander (Uncommon)
Kaldheim Commander (Uncommon)
Commander 2021 (Uncommon)
Commander Legends: Battle for Baldur's Gate (Uncommon)
Alchemy Horizons: Baldur's Gate (Uncommon)
Dominaria United Commander (Uncommon)
Amethyst Dragon
Amethyst Dragon 4RedRed (6)
Creature — Dragon (4/4)

Flying, haste

Commander Legends: Battle for Baldur's Gate (Uncommon)
Aminatou's Augury
Aminatou's Augury 6BlueBlue (8)
Sorcery

Exile the top eight cards of your library. You may put a land card from among them onto the battlefield. Until end of turn, for each nonland card type, you may cast a spell of that type from among the exiled cards without paying its mana cost.

Commander Masters (Rare)
Other Versions
Commander 2018 (Rare)
Amnesia
Amnesia 3BlueBlueBlue (6)
Sorcery

Target player reveals their hand and discards all nonland cards.

Masters Edition (Rare)
Other Versions
The Dark (Uncommon)
Amped Up
Amped Up 5Red (6)
Sorcery

This spell costs 1 less to cast for each electrical socket in a wall or floor you can see from your seat.

Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +3/+0 and gains haste.

Unfinity (Acorn) (Common)
An Incident Has Occurred
An Incident Has Occurred 1Green (2)
Sorcery

Choose one or both —

• Destroy target creature with flying.

• Destroy target Attraction. (It's put into its owner's junkyard.)

You may apologize. If you do, you gain 3 life.

Unfinity (Acorn) (Common)
Analyze the Pollen
Analyze the Pollen Green (1)
Sorcery

As an additional cost to cast this spell, you may collect evidence 8. (Exile cards with total mana value 8 or greater from your graveyard.)

Search your library for a basic land card. If evidence was collected, instead search your library for a creature or land card. Reveal that card, put it into your hand, then shuffle.

Murders at Karlov Manor (Rare)
Anarchy
Anarchy 2RedRed (4)
Sorcery

Destroy all white permanents.

Masters Edition II (Rare)
Other Versions
Ice Age (Uncommon)
Ancestral Anger
Ancestral Anger Red (1)
Sorcery

Target creature gains trample and gets +X/+0 until end of turn, where X is 1 plus the number of cards named Ancestral Anger in your graveyard.

Draw a card.

Innistrad: Crimson Vow (Common)
Ancestral Memories
Ancestral Memories 2BlueBlueBlue (5)
Sorcery

Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.

Portal (Rare)
Other Versions
Classic Sixth Edition (Rare)
Seventh Edition (Rare)
Mirage (Rare)
Ancestral Reminiscence
Ancestral Reminiscence 3Blue (4)
Sorcery

Draw three cards, then discard a card.

The Lost Caverns of Ixalan (Common)
Ancestral Tribute
Ancestral Tribute 5WhiteWhite (7)
Sorcery

You gain 2 life for each card in your graveyard.

Flashback 9WhiteWhiteWhite (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Odyssey (Rare)
Ancestral Vision
Ancestral Vision (0)
Sorcery

Suspend 4—Blue (Rather than cast this card from your hand, pay Blue and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Target player draws three cards.

Time Spiral Remastered (Mythic Rare)
Other Versions
Time Spiral (Rare)
Duel Decks: Jace vs. Chandra (Rare)
Duel Decks Anthology, Jace vs. Chandra (Rare)
Iconic Masters (Rare)
Anchor to Reality
Anchor to Reality 2BlueBlue (4)
Sorcery

As an additional cost to cast this spell, sacrifice an artifact or creature.

Search your library for an Equipment or Vehicle card, put that card onto the battlefield, then shuffle. If it has mana value less than the sacrificed permanent's mana value, scry 2.

Kamigawa: Neon Dynasty (Uncommon)
Anchor to the Aether
Anchor to the Aether 2Blue (3)
Sorcery

Put target creature on top of its owner's library. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Jumpstart 2022 (Uncommon)
Other Versions
Magic Origins (Uncommon)
Ancient Craving
Ancient Craving 3Black (4)
Sorcery

You draw three cards and you lose 3 life.

Jumpstart 2022 (Uncommon)
Other Versions
Starter 1999 (Rare)
Portal Second Age (Rare)
Duel Decks: Sorin vs. Tibalt (Rare)
Commander 2015 (Rare)
Masters 25 (Uncommon)
Commander 2021 (Uncommon)
Innistrad: Crimson Vow Commander (Uncommon)
Ancient Stirrings
Ancient Stirrings Green (1)
Sorcery

Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order.

Jumpstart 2022 (Common)
Other Versions
Rise of the Eldrazi (Common)
Masters 25 (Uncommon)
Double Masters (Common)
Time Spiral Remastered (Bonus)
Angelfire Ignition
Angelfire Ignition 1RedWhite (3)
Sorcery

Put two +1/+1 counters on target creature. It gains vigilance, trample, lifelink, indestructible, and haste until end of turn.

Flashback 2RedWhite (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Innistrad: Midnight Hunt (Rare)
Angelic Blessing
Angelic Blessing 2White (3)
Sorcery

Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)

Tempest Remastered (Common)
Other Versions
Ninth Edition (Common)
Exodus (Common)
Tenth Edition (Common)
Starter 1999 (Common)
Starter 2000 (Common)
Portal (Common)
Portal Second Age (Common)
Angelic Edict
Angelic Edict 4White (5)
Sorcery

Exile target creature or enchantment.

Jumpstart 2022 (Common)
Other Versions
Gatecrash (Common)
Jumpstart (Common)
Angelic Purge
Angelic Purge 2White (3)
Sorcery

As an additional cost to cast this spell, sacrifice a permanent.

Exile target artifact, creature, or enchantment.

Shadows Over Innistrad Remastered (Common)
Other Versions
Shadows over Innistrad (Common)
Jumpstart: Historic Horizons (Common)
Anger of the Gods
Anger of the Gods 1RedRed (3)
Sorcery

Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.

Double Masters 2022 (Rare)
Other Versions
Theros (Rare)
Iconic Masters (Rare)
Secret Lair Drop (Rare)
Time Spiral Remastered (Bonus)
Amonkhet Remastered (Rare)
Angrath's Fury
Angrath's Fury 3BlackRed (5)
Sorcery

Destroy target creature. Angrath's Fury deals 3 damage to target player or planeswalker. You may search your library and/or graveyard for a card named Angrath, Minotaur Pirate, reveal it, and put it into your hand. If you search your library this way, shuffle.

Rivals of Ixalan (Rare)
Angrath's Rampage
Angrath's Rampage BlackRed (2)
Sorcery

Choose one —

• Target player sacrifices an artifact.

• Target player sacrifices a creature.

• Target player sacrifices a planeswalker.

War of the Spark (Uncommon)
An-Havva Inn
An-Havva Inn 1GreenGreen (3)
Sorcery

You gain X plus 1 life, where X is the number of green creatures on the battlefield.

Homelands (Uncommon)
Animal Magnetism
Animal Magnetism 4Green (5)
Sorcery

Reveal the top five cards of your library. An opponent chooses a creature card from among them. Put that card onto the battlefield and the rest into your graveyard.

Commander Masters (Uncommon)
Other Versions
Onslaught (Rare)
Animate Object
Animate Object 4Blue (5)
Sorcery

You get seven Ticket. Choose an inanimate object you own from outside the game. Put a power and toughness sticker on it. You may also put a name sticker, an art sticker, and/or an ability sticker on it. Put it onto the battlefield as a creature token.

Unfinity (Acorn) (Uncommon)
Animating Faerie
Animating Faerie 2Blue (3)
Creature — Faerie (2/2)

Flying

Throne of Eldraine (Uncommon)
Animist's Awakening
Animist's Awakening Variable ColorlessGreen (1)
Sorcery

Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.

Ikoria Commander (Rare)
Other Versions
Magic Origins (Rare)
Animist's Might
Animist's Might 2Green (3)
Sorcery

This spell costs 2 less to cast if it targets a legendary creature you control.

Target creature you control deals damage equal to twice its power to target creature or planeswalker you don't control.

March of the Machine: The Aftermath (Uncommon)
Annihilating Glare
Annihilating Glare Black (1)
Sorcery

As an additional cost to cast this spell, pay 4 or sacrifice an artifact or creature.

Destroy target creature or planeswalker.

Phyrexia: All Will Be One (Common)
Another Round
Another Round Variable ColorlessVariable Colorless2White (3)
Sorcery

Exile any number of creatures you control, then return them to the battlefield under their owner's control. Then repeat this process X more times.

Outlaws of Thunder Junction (Rare)
Anzrag's Rampage
Anzrag's Rampage 3RedRed (5)
Sorcery

Destroy all artifacts you don't control, then exile the top X cards of your library, where X is the number of artifacts that were put into graveyards from the battlefield this turn. You may put a creature card exiled this way onto the battlefield. It gains haste. Return it to your hand at the beginning of the next end step.

Murders at Karlov Manor (Rare)
Apex of Power
Apex of Power 7RedRedRed (10)
Sorcery

Exile the top seven cards of your library. Until end of turn, you may cast spells from among them.

If this spell was cast from your hand, add ten mana of any one color.

Adventures in the Forgotten Realms Commander (Mythic Rare)
Other Versions
Core Set 2019 (Mythic Rare)
Commander 2021 (Mythic Rare)
Aphetto Dredging
Aphetto Dredging 3Black (4)
Sorcery

Return up to three target creature cards of the creature type of your choice from your graveyard to your hand.

Premium Deck Series: Slivers (Common)
Other Versions
Onslaught (Common)
Apocalypse
Apocalypse 2RedRedRed (5)
Sorcery

Exile all permanents. You discard your hand.

Tempest (Rare)
Appeal // Authority (Appeal)
Appeal // Authority (Appeal) Green (1)
Sorcery

Until end of turn, target creature gains trample and gets +X/+X, where X is the number of creatures you control.

Amonkhet Remastered (Uncommon)
Other Versions
Hour of Devastation (Uncommon)
Appetite for Brains
Appetite for Brains Black (1)
Sorcery

Target opponent reveals their hand. You choose a card from it with mana value 4 or greater and exile that card.

Ultimate Masters (Uncommon)
Other Versions
Avacyn Restored (Uncommon)
Duel Decks: Blessed vs. Cursed (Uncommon)
Approach of the Second Sun
Approach of the Second Sun 6White (7)
Sorcery

If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.

Amonkhet Remastered (Rare)
Other Versions
Amonkhet (Rare)
Strixhaven Mystical Archive (Mythic Rare)
Aquatic Alchemist
Aquatic Alchemist 1Blue (2)
Creature — Elemental (1/3)

Whenever you cast your first instant or sorcery spell each turn, Aquatic Alchemist gets +2/+0 until end of turn.

Wilds of Eldraine (Common)
Aquitect's Will
Aquitect's Will Blue (1)
Tribal Sorcery — Merfolk

Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.

Duel Decks: Merfolk vs. Goblins (Common)
Other Versions
Lorwyn (Common)
Arc Blade
Arc Blade 3RedRed (5)
Sorcery

Arc Blade deals 2 damage to any target. Exile Arc Blade with three time counters on it.

Suspend 3—2Red (Rather than cast this card from your hand, you may pay 2Red and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Time Spiral Remastered (Uncommon)
Other Versions
Future Sight (Uncommon)
Arc Lightning
Arc Lightning 2Red (3)
Sorcery

Arc Lightning deals 3 damage divided as you choose among one, two, or three targets.

Ugin's Fate promos (Uncommon)
Other Versions
Urza's Saga (Common)
Battle Royale Box Set (Common)
Planechase (Common)
Khans of Tarkir (Uncommon)
Arc Trail
Arc Trail 1Red (2)
Sorcery

Arc Trail deals 2 damage to any target and 1 damage to another target.

Planechase Anthology (Uncommon)
Other Versions
Scars of Mirrodin (Uncommon)
Planechase 2012 Edition (Uncommon)
Duel Decks: Speed vs. Cunning (Uncommon)
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