+Aaron_Forsythe (79)

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Abyssal Gatekeeper
Abyssal Gatekeeper 1Black (2)
Creature — Horror (1/1)

When Abyssal Gatekeeper dies, each player sacrifices a creature.

Weatherlight (Common)
Acolyte of Xathrid
Acolyte of Xathrid Black (1)
Creature — Human Cleric (0/1)

1Black, Tap: Target player loses 1 life.

Magic 2010 (Common)
Ambassador Oak
Ambassador Oak 3Green (4)
Creature — Treefolk Warrior (3/3)

When Ambassador Oak enters the battlefield, create a 1/1 green Elf Warrior creature token.

Morningtide (Common)
Animate Artifact
Animate Artifact 3Blue (4)
Enchantment — Aura

Enchant artifact

As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its converted mana cost.

Revised Edition (Uncommon)
Balance 1White (2)

Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.

Revised Edition (Rare)
Beast Walkers
Beast Walkers 1WhiteWhite (3)
Creature — Human Beast Soldier (2/2)

Green: Beast Walkers gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Homelands (Rare)
Blackcleave Goblin
Blackcleave Goblin 3Black (4)
Creature — Goblin Zombie (2/1)


Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Scars of Mirrodin (Common)
Blaze Variable ColorlessRed (1)

Blaze deals X damage to any target.

Ninth Edition (Uncommon)
Cancel 1BlueBlue (3)

Counter target spell.

Time Spiral (Common)
Canopy Spider
Canopy Spider 1Green (2)
Creature — Spider (1/3)

Reach (This creature can block creatures with flying.)

Tenth Edition (Common)
Cateran Persuader
Cateran Persuader BlackBlack (2)
Creature — Human Mercenary (2/1)

1, Tap: Search your library for a Mercenary permanent card with converted mana cost 1 or less and put it onto the battlefield. Then shuffle your library.

Mercadian Masques (Common)
Cerodon Yearling
Cerodon Yearling RedWhite (2)
Creature — Beast (2/2)

Vigilance, haste

Alara Reborn (Common)
Circle of Protection: Artifacts
Circle of Protection: Artifacts 1White (2)

2: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.

Fifth Edition (Uncommon)
Clockwork Steed
Clockwork Steed 4 (4)
Artifact Creature — Horse (0/3)

Clockwork Steed enters the battlefield with four +1/+0 counters on it.

Clockwork Steed can't be blocked by artifact creatures.

At end of combat, if Clockwork Steed attacked or blocked this combat, remove a +1/+0 counter from it.

Variable Colorless, Tap: Put up to X +1/+0 counters on Clockwork Steed. This ability can't cause the total number of +1/+0 counters on Clockwork Steed to be greater than four. Activate this ability only during your upkeep.

Fifth Edition (Uncommon)
Crazed Skirge
Crazed Skirge 3Black (4)
Creature — Imp (2/2)

Flying, haste

Urza's Saga (Uncommon)
Curfew Blue (1)

Each player returns a creature they control to its owner's hand.

Urza's Saga (Common)
Deity of Scars
Deity of Scars Black or GreenBlack or GreenBlack or GreenBlack or GreenBlack or Green (5)
Creature — Spirit Avatar (7/7)


Deity of Scars enters the battlefield with two -1/-1 counters on it.

Black or Green, Remove a -1/-1 counter from Deity of Scars: Regenerate Deity of Scars.

Eventide (Rare)
Dragonstorm 8Red (9)

Search your library for a Dragon permanent card and put it onto the battlefield. Then shuffle your library.

Storm (When you cast this spell, copy it for each spell cast before it this turn.)

From the Vault: Dragons (Rare)
Earthquake Variable ColorlessRed (1)

Earthquake deals X damage to each creature without flying and each player.

Seventh Edition (Rare)
Elemental Mastery
Elemental Mastery 3Red (4)
Enchantment — Aura

Enchant creature

Enchanted creature has "Tap: Create X 1/1 red Elemental creature tokens with haste, where X is this creature's power. Exile them at the beginning of the next end step."

Shadowmoor (Rare)
Ember Gale
Ember Gale 3Red (4)

Creatures target player controls can't block this turn. Ember Gale deals 1 damage to each white and/or blue creature that player controls.

Shadowmoor (Common)
Fact or Fiction
Fact or Fiction 3Blue (4)

Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

Duel Decks: Jace vs. Chandra (Uncommon)
Favorable Destiny
Favorable Destiny 1White (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+2 as long as it's white.

Enchanted creature has shroud as long as its controller controls another creature. (It can't be the target of spells or abilities.)

Mirage (Uncommon)
Flash 1Blue (2)

You may put a creature card from your hand onto the battlefield. If you do, sacrifice it unless you pay its mana cost reduced by up to 2.

Classic Sixth Edition (Rare)
Giant Trap Door Spider
Giant Trap Door Spider 1RedGreen (3)
Creature — Spider (2/3)

1RedGreen, Tap: Exile Giant Trap Door Spider and target creature without flying that's attacking you.

Ice Age (Uncommon)
Goblin token card
Unglued (Uncommon)
Grixis Panorama
Grixis Panorama (0)

Tap: Add Colorless.

1, Tap, Sacrifice Grixis Panorama: Search your library for a basic Island, Swamp, or Mountain card and put it onto the battlefield tapped. Then shuffle your library.

Shards of Alara (Common)
Hidden Horror
Hidden Horror 1BlackBlack (3)
Creature — Horror (4/4)

When Hidden Horror enters the battlefield, sacrifice it unless you discard a creature card.

Weatherlight (Uncommon)
Invigorate 2Green (3)

If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life.

Target creature gets +4/+4 until end of turn.

Mercadian Masques (Common)
Ivory Guardians
Ivory Guardians 4WhiteWhite (6)
Creature — Giant Cleric (3/3)

Protection from red

Creatures named Ivory Guardians get +1/+1 as long as an opponent controls a nontoken red permanent.

Legends (Uncommon)
Jeweled Amulet
Jeweled Amulet 0 (0)

1, Tap: Put a charge counter on Jeweled Amulet. Note the type of mana spent to pay this activation cost. Activate this ability only if there are no charge counters on Jeweled Amulet.

Tap, Remove a charge counter from Jeweled Amulet: Add one mana of Jeweled Amulet's last noted type.

Ice Age (Uncommon)
Kamahl's Desire
Kamahl's Desire 1Red (2)
Enchantment — Aura

Enchant creature

Enchanted creature has first strike.

Threshold — Enchanted creature gets +3/+0 as long as seven or more cards are in your graveyard.

Odyssey (Common)
Kami of the Waning Moon
Kami of the Waning Moon 2Black (3)
Creature — Spirit (1/1)


Whenever you cast a Spirit or Arcane spell, target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)

Champions of Kamigawa (Common)
Kei Takahashi
Kei Takahashi 2GreenWhite (4)
Legendary Creature — Human Cleric (2/2)

Tap: Prevent the next 2 damage that would be dealt to target creature this turn.

Legends (Rare)
Ley Druid
Ley Druid 2Green (3)
Creature — Human Druid (1/1)

Tap: Untap target land.

Ninth Edition (Uncommon)
Lightning Elemental
Lightning Elemental 3Red (4)
Creature — Elemental (4/1)

Haste (This creature can attack and Tap as soon as it comes under your control.)

Ninth Edition (Common)
Longbow Archer
Longbow Archer WhiteWhite (2)
Creature — Human Soldier Archer (2/2)

First strike; reach (This creature can block creatures with flying.)

Classic Sixth Edition (Uncommon)
Look at Me, I'm R&D
Look at Me, I'm R&D 2White (3)

As Look at Me, I'm R&D enters the battlefield, choose a number and a second number one higher or one lower than the first number.

All instances of the first chosen number in the full text of each permanent, spell, and card in any zone are changed to the second chosen number.

Unhinged (Rare)
Lord of the Pit
Lord of the Pit 4BlackBlackBlack (7)
Creature — Demon (7/7)

Flying, trample

At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.

Revised Edition (Rare)
Lotus Petal
Lotus Petal 0 (0)

Tap, Sacrifice Lotus Petal: Add one mana of any color.

From the Vault: Exiled (Mythic Rare)
Mana Prism
Mana Prism 3 (3)

Tap: Add Colorless.

1, Tap: Add one mana of any color.

Classic Sixth Edition (Uncommon)
Meekstone 1 (1)

Creatures with power 3 or greater don't untap during their controllers' untap steps.

Revised Edition (Rare)
Mercadia's Downfall
Mercadia's Downfall 2Red (3)

Each attacking creature gets +1/+0 until end of turn for each nonbasic land defending player controls.

Mercadian Masques (Uncommon)
Merfolk of the Pearl Trident
Merfolk of the Pearl Trident Blue (1)
Creature — Merfolk (1/1)

Fourth Edition (Common)
Mutilate 2BlackBlack (4)

All creatures get -1/-1 until end of turn for each Swamp you control.

Duel Decks: Garruk vs. Liliana (Rare)
Neurok Stealthsuit
Neurok Stealthsuit 2 (2)
Artifact — Equipment

Equipped creature has shroud. (It can't be the target of spells or abilities.)

BlueBlue: Attach Neurok Stealthsuit to target creature you control.

Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

Fifth Dawn (Common)
Onulet 3 (3)
Artifact Creature — Construct (2/2)

When Onulet dies, you gain 2 life.

Masters Edition (Common)
Ophidian 2Blue (3)
Creature — Snake (1/3)

Whenever Ophidian attacks and isn't blocked, you may draw a card. If you do, Ophidian assigns no combat damage this turn.

Duel Decks: Jace vs. Chandra (Common)
Planar Chaos
Planar Chaos 2Red (3)

At the beginning of your upkeep, flip a coin. If you lose the flip, sacrifice Planar Chaos.

Whenever a player casts a spell, that player flips a coin. If they lose the flip, counter that spell.

Judgment (Uncommon)
Planar Portal
Planar Portal 6 (6)

6, Tap: Search your library for a card and put that card into your hand. Then shuffle your library.

Invasion (Rare)
Plated Pegasus
Plated Pegasus 2White (3)
Creature — Pegasus (1/2)

Flash (You may cast this spell any time you could cast an instant.)


If a spell would deal damage to a permanent or player, prevent 1 damage that spell would deal to that permanent or player.

Time Spiral (Uncommon)
Power Surge
Power Surge RedRed (2)

At the beginning of each player's upkeep, Power Surge deals X damage to that player, where X is the number of untapped lands they controlled at the beginning of this turn.

Unlimited Edition (Rare)
Price of Glory
Price of Glory 2Red (3)

Whenever a player taps a land for mana, if it's not that player's turn, destroy that land.

Odyssey (Uncommon)
Punish Ignorance
Punish Ignorance WhiteBlueBlueBlack (4)

Counter target spell. Its controller loses 3 life and you gain 3 life.

Shards of Alara (Rare)
Quicksilver Gargantuan
Quicksilver Gargantuan 5BlueBlue (7)
Creature — Shapeshifter (7/7)

You may have Quicksilver Gargantuan enter the battlefield as a copy of any creature on the battlefield, except it's 7/7.

Scars of Mirrodin (Mythic Rare)
Ratchet Bomb
Ratchet Bomb 2 (2)

Tap: Put a charge counter on Ratchet Bomb.

Tap, Sacrifice Ratchet Bomb: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Ratchet Bomb.

Scars of Mirrodin (Rare)
Reality Spasm
Reality Spasm Variable ColorlessBlueBlue (2)

Choose one —

• Tap X target permanents.

• Untap X target permanents.

Rise of the Eldrazi (Uncommon)
Reef Pirates
Reef Pirates 1BlueBlue (3)
Creature — Zombie Pirate (2/2)

Whenever Reef Pirates deals damage to an opponent, that player puts the top card of their library into their graveyard.

Homelands (Common)
Reins of Power
Reins of Power 2BlueBlue (4)

Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn.

Stronghold (Rare)
Rending Vines
Rending Vines 1GreenGreen (3)
Instant — Arcane

Destroy target artifact or enchantment if its converted mana cost is less than or equal to the number of cards in your hand.

Draw a card.

Saviors of Kamigawa (Common)
Rumbling Slum
Rumbling Slum 1RedGreenGreen (4)
Creature — Elemental (5/5)

At the beginning of your upkeep, Rumbling Slum deals 1 damage to each player.

Planechase (Rare)
Safe Haven
Safe Haven (0)

2, Tap: Exile target creature you control.

At the beginning of your upkeep, you may sacrifice Safe Haven. If you do, return each card exiled with Safe Haven to the battlefield under its owner's control.

The Dark (Rare)
Safewright Quest
Safewright Quest Green or White (1)

Search your library for a Forest or Plains card, reveal it, and put it into your hand. Then shuffle your library.

Shadowmoor (Common)
Scathe Zombies
Scathe Zombies 2Black (3)
Creature — Zombie (2/2)

Limited Edition Alpha (Common)
Silhouette 1Blue (2)

Choose target creature. If a spell or ability that targets that creature would cause a source to deal damage to that creature this turn, prevent that damage.

Legends (Uncommon)
Southern Elephant
Southern Elephant 3Green (4)
Creature — Elephant (3/4)

Portal Three Kingdoms (Common)
Spell Snip
Spell Snip 2Blue (3)

Counter target spell unless its controller pays 1.

Cycling 2 (2, Discard this card: Draw a card.)

Shards of Alara (Common)
Spider Umbra
Spider Umbra Green (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has reach. (It can block creatures with flying.)

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Archenemy (Common)
Stone Rain
Stone Rain 2Red (3)

Destroy target land.

Fourth Edition (Common)
Suntouched Myr
Suntouched Myr 3 (3)
Artifact Creature — Myr (0/0)

Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)

Planechase (Common)
Tectonic Instability
Tectonic Instability 2Red (3)

Whenever a land enters the battlefield, tap all lands its controller controls.

Invasion (Rare)
Thunder Totem
Thunder Totem 3 (3)

Tap: Add White.

1WhiteWhite: Thunder Totem becomes a 2/2 white Spirit artifact creature with flying and first strike until end of turn.

Time Spiral (Uncommon)
Timberwatch Elf
Timberwatch Elf 2Green (3)
Creature — Elf (1/2)

Tap: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.

Legions (Common)
Uncle Istvan
Uncle Istvan 1BlackBlackBlack (4)
Creature — Human (1/3)

Prevent all damage that would be dealt to Uncle Istvan by creatures.

Fourth Edition (Uncommon)
Vedalken Engineer
Vedalken Engineer 1Blue (2)
Creature — Vedalken Artificer (1/1)

Tap: Add two mana of any one color. Spend this mana only to cast artifact spells or activate abilities of artifacts.

Darksteel (Common)
Vigilance White (1)
Enchantment — Aura

Enchant creature

Enchanted creature has vigilance. (Attacking doesn't cause it to tap.)

Champions of Kamigawa (Common)
Wail of the Nim
Wail of the Nim 2Black (3)

Choose one —

• Regenerate each creature you control.

• Wail of the Nim deals 1 damage to each creature and each player.

Entwine Black (Choose both if you pay the entwine cost.)

Mirrodin (Common)
Wanderer's Twig
Wanderer's Twig 1 (1)

1, Sacrifice Wanderer's Twig: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.

Lorwyn (Common)
Zombie Master
Zombie Master 1BlackBlack (3)
Creature — Zombie (2/3)

Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.)

Other Zombies have "Black: Regenerate this permanent."

Fourth Edition (Rare)