SEARCH:

"Un-Sets" (439)

12345 >
Search Criteria
Updating... Updating search parameters...
 Search Result Options
    Name (asc)   >    
  • Additional Sort:

Display:
"Ach! Hans, Run!"
"Ach! Hans, Run!" 2RedRedGreenGreen (6)
Enchantment

At the beginning of your upkeep, you may say "Ach Hans, run It's the . . ." and name a creature card. If you do, search your library for the named card, put it into play, then shuffle your library. That creature has haste. Remove it from the game at end of turn.

Unhinged (Rare)
"Rumors of My Death . . ."
"Rumors of My Death . . ." 2Black (3)
Enchantment

3Black, Exile a permanent you control with a League of Dastardly Doom watermark: Return a permanent card with a League of Dastardly Doom watermark from your graveyard to the battlefield.

Unstable (Uncommon)
_____
_____ 1Blue (2)
Creature — Shapeshifter (1/1)

1: This card's name becomes the name of your choice. Play this ability anywhere, anytime.

Unhinged (Uncommon)
Accessories to Murder
Accessories to Murder (0)
Artifact — Contraption

Whenever you crank Accessories to Murder, target creature gets +X/+0 until end of turn, where X is the number of creatures you control.

Unstable (Uncommon)
Adorable Kitten
Adorable Kitten White (1)
Host Creature — Cat (1/1)

When this creature enters the battlefield, roll a six-sided die. You gain life equal to the result.

Unstable (Common)
Aerial Toastmaster
Aerial Toastmaster 3White (4)
Artifact Creature — Cyborg Rigger (3/2)

Flying

3White, Sacrifice another artifact: Aerial Toastmaster assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Unstable (Uncommon)
Aesthetic Consultation
Aesthetic Consultation Black (1)
Instant

Name an artist. Remove the top six cards of your library from the game, then reveal cards from the top of your library until you reveal a card by the named artist. Put that card in your hand, then remove all the other cards revealed this way from the game.

Unhinged (Rare)
Amateur Auteur
Amateur Auteur 1White (2)
Creature — Human (2/2)

Sacrifice Amateur Auteur: Destroy target enchantment.

Unstable (Common)
Ambiguity
Ambiguity 2BlueBlue (4)
Enchantment

Whenever a player plays a spell that counters a spell that has been played or a player plays a spell that comes into play with counters, that player may counter the next spell played or put an additional counter on a permanent that has already been played, but not countered.

Unhinged (Rare)
Angelic Rocket
Angelic Rocket 8 (8)
Artifact Host Creature — Angel (4/4)

Flying

When this creature enters the battlefield, you may destroy target nonland permanent.

Unstable (Rare)
Animate Library
Animate Library 4BlueBlue (6)
Enchantment — Aura

Enchant your library

Enchanted library is an artifact creature on the battlefield with power and toughness each equal to the number of cards in it. It's still a library.

If enchanted library would leave the battlefield, exile Animate Library instead.

Unstable (Rare)
Applied Aeronautics
Applied Aeronautics (0)
Artifact — Contraption

Whenever you crank Applied Aeronautics, until end of turn, target creature gets +1/+0, gains flying, and becomes an artifact in addition to its other types.

Unstable (Common)
Arms Depot
Arms Depot (0)
Artifact — Contraption

Whenever you crank Arms Depot, put two +1/+1 counters on target creature.

Unstable (Uncommon)
Artful Looter
Artful Looter 2Blue (3)
Creature — Human Wizard (1/2)

Tap: Draw a card, then discard a card.

Whenever a permanent comes into play that shares an artist with another permanent you control, untap Artful Looter.

Unhinged (Common)
As Luck Would Have It
As Luck Would Have It Green (1)
Enchantment

Hexproof

Whenever you roll a die, put a number of luck counters on As Luck Would Have It equal to the result. Then if there are 100 or more luck counters on As Luck Would Have It, you win the game. (Count both rolls if you reroll a die.)

Unstable (Rare)
Ashnod's Coupon
Ashnod's Coupon 0 (0)
Artifact

ocT, Sacrifice Ashnod's Coupon: Target player gets you target drink.

Errata: You pay any costs for the drink.

Unglued (Rare)
Ass Whuppin'
Ass Whuppin' 1WhiteBlack (3)
Sorcery

Destroy target silver-bordered permanent in any game you can see from your seat.

Unhinged (Rare)
Assquatch
Assquatch 4Red (5)
Creature — Donkey Lord (3{1/2}/3{1/2})

Each other Donkey gets +1½/+1½.

Whenever another Donkey comes into play, untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.

Unhinged (Rare)
Atinlay Igpay
Atinlay Igpay 5White (6)
Eaturecray — Igpay (3/3)

Oubleday ikestray

Eneverwhay Atinlay Igpay's ontrollercay eaksspay ay onnay-Igpay-Atinlay ordway, acrificesay Atinlay Igpay.

Unhinged (Uncommon)
Auto-Key
Auto-Key (0)
Artifact — Contraption

Whenever you crank Auto-Key, until end of turn, target creature becomes an artifact in addition to its other types and gains "Tap: You gain 3 life."

Unstable (Common)
Avatar of Me
Avatar of Me 2BlueBlue (4)
Creature — Avatar (*/*)

Avatar of Me costs 1 more to play for each ten years you've been alive.

Avatar of Me's power is equal to your height in feet and its toughness is equal to your American shoe size. Round to the nearest ½.

Avatar of Me's color is the color of your eyes.

Unhinged (Rare)
AWOL
AWOL 2White (3)
Instant

Remove target attacking creature from the game. Then remove it from the removed-from-game zone and put it into the absolutely-removed-from-the-freaking-game-forever zone.

Unhinged (Common)
B.F.M. (Big Furry Monster)
B.F.M. (Big Furry Monster) BlackBlackBlackBlackBlackBlackBlackBlackBlackBlackBlackBlackBlackBlackBlack (15)
Scariest Creature You'll Ever See (99/99)

B.F.M. into play. If either B.F.M. card

more creatures.

Unglued (Rare)
Bad Ass
Bad Ass 2BlackBlack (4)
Creature — Donkey Zombie (3{1/2}/1)

1Black, Growl: Regenerate Bad Ass.

Unhinged (Common)
Baron Von Count
Baron Von Count 1BlackRed (3)
Legendary Creature — Human Villain (3/3)

Baron Von Count enters the battlefield with a doom counter on "5."

Whenever you cast a spell with the indicated numeral in its mana cost, text box, power, or toughness, move the doom counter one numeral to the left.

When the doom counter moves from "1," destroy target player and put that doom counter on "5."

Unstable (Mythic Rare)
Beast in Show
Beast in Show 4GreenGreen (6)
Creature — Beast (6/4)

Trample

Unstable (Common)
Bee-Bee Gun
Bee-Bee Gun (0)
Artifact — Contraption

Whenever you crank Bee-Bee Gun, until end of turn, target creature gains "2: This creature fights another target creature."

Unstable (Mythic Rare)
Better Than One
Better Than One GreenWhite (2)
Sorcery

A person outside the game becomes your teammate. (Choose any number of cards in your hand, on top of your library, or on the battlefield under your control. Those cards become your teammate's hand, library, and permanents, respectively.)

Unstable (Rare)
Big Boa Constrictor
Big Boa Constrictor 3Black (4)
Host Creature — Snake (1/2)

When this creature enters the battlefield, roll a six-sided die. Target opponent loses life equal to the result.

Unstable (Common)
B-I-N-G-O
B-I-N-G-O 1Green (2)
Creature — Hound (1/1)

Trample

Whenever a player plays a spell, put a chip counter on its converted mana cost.

B-I-N-G-O gets +9/+9 for each set of three numbers in a row with chip counters on them.

Unhinged (Rare)
Blacker Lotus
Blacker Lotus 0 (0)
Artifact

ocT: Tear Blacker Lotus into pieces. Add four mana of any one color to your mana pool. Play this ability as a mana source. Remove the pieces from the game afterwards.

Unglued (Rare)
Blast from the Past
Blast from the Past 2Red (3)
Instant

Madness Red, cycling 1Red, kicker 2Red, flashback 3Red, buyback 4Red

Blast from the Past deals 2 damage to target creature or player.

If the kicker cost was paid, put a 1/1 red Goblin creature token into play.

Unhinged (Rare)
Bloodletter
Bloodletter 2Black (3)
Creature — Zombie (2/3)

When the names of three or more nonland permanents begin with the same letter, sacrifice Bloodletter. If you do, it deals 2 damage to each creature and each player.

Unhinged (Common)
Blurry Beeble
Blurry Beeble Blue (1)
Artifact Creature — Cyborg Beeble (1/1)

Blurry (This creature can be blocked only if defending player was wearing glasses as it was cast.)

Whenever Blurry Beeble deals combat damage to a player, you may draw a card. If you do, discard a card.

Unstable (Common)
Boomflinger
Boomflinger (0)
Artifact — Contraption

Whenever you crank Boomflinger, roll two six-sided dice. Boomflinger deals damage to target player equal to the difference between those results.

Unstable (Common)
Booster Tutor
Booster Tutor Black (1)
Instant

Open a sealed Magic booster pack, reveal the cards, and put one of those cards into your hand. (Remove that card from your deck before beginning a new game.)

Unhinged (Uncommon)
Border Guardian
Border Guardian 4 (4)
Artifact Creature — Knight (1/1)

Whenever you cast a silver-bordered spell, put a +1/+1 counter on Border Guardian.

Whenever you cast a black-bordered spell, Border Guardian can't be blocked this turn.

Whenever you cast a white-bordered spell, Border Guardian gains double strike until end of turn.

Unstable (Uncommon)
Bosom Buddy
Bosom Buddy 3White (4)
Creature — Elephant Townsfolk (1/4)

Whenever you play a spell, you may gain ½ life for each word in that spell's name.

Unhinged (Uncommon)
Box of Free-Range Goblins
Box of Free-Range Goblins 4RedRed (6)
Sorcery

Roll a six-sided die. Create a number of 1/1 red Goblin creature tokens equal to the result.

Unstable (Common)
Bronze Calendar
Bronze Calendar 4 (4)
Artifact

Your spells cost o1 less to play as long as you speak in a voice other than your normal voice.

If you speak in your normal voice, sacrifice Bronze Calendar.

Unglued (Uncommon)
Brushstroke Paintermage
Brushstroke Paintermage 3Blue (4)
Creature — Human Wizard (2/3)

Tap: Target permanent's artist becomes the artist of your choice until end of turn.

Unhinged (Common)
Bumbling Pangolin
Bumbling Pangolin 3Red (4)
Host Creature — Beast (2/2)

When this creature enters the battlefield, you may destroy target artifact.

Unstable (Common)
Bureaucracy
Bureaucracy 3BlueBlue (5)
Enchantment

Pursuant to subsection 3.1(4) of Richard's Rules of Order, during the upkeep of each participant in this game of the Magic: The Gathering® trading card game (hereafter known as "PLAYER"), that PLAYER performs all actions in the sequence of previously added actions (hereafter known as "ACTION QUEUE"), in the order those actions were added, then adds another action to the end of the ACTION QUEUE. All actions must be simple physical or verbal actions that a player can perform while sitting in a chair, without jeopardizing the health and security of said PLAYER.

If any PLAYER does not perform all the prescribed actions in the correct order, sacrifice Bureaucracy and said PLAYER discards his or her complement of cards in hand (hereafter known as "HAND").

Unglued (Rare)
Burning Cinder Fury of Crimson Chaos Fire
Burning Cinder Fury of Crimson Chaos Fire 3Red (4)
Enchantment

Whenever any player taps a card, that player gives control of that card to an opponent at end of turn.

If a player does not tap any nonland cards during his or her turn, Burning Cinder Fury of Crimson Chaos Fire deals 3 damage to that player at end of turn.

Unglued (Rare)
Bursting Beebles
Bursting Beebles 2Blue (3)
Creature — Beeble (2/2)

Bursting Beebles is unblockable as long as defending player controls two or more nonland permanents that share an artist.

Unhinged (Common)
Buzz Buggy
Buzz Buggy (0)
Artifact — Contraption

Whenever you crank Buzz Buggy, target creature gets +2/+0 and gains trample until end of turn.

Unstable (Common)
Buzzing Whack-a-Doodle
Buzzing Whack-a-Doodle 4 (4)
Artifact

As Buzzing Whack-a-Doodle enters the battlefield, you and an opponent each secretly choose Whack or Doodle. Then those choices are revealed. If the choices match, Buzzing Whack-a-Doodle has that ability. Otherwise, it has Buzz.

• Whack — Tap: Target player loses 2 life.

• Doodle — Tap: You gain 3 life.

• Buzz — 2, Tap: Draw a card.

Unstable (Uncommon)
By Gnome Means
By Gnome Means 2White (3)
Enchantment

1White, Remove a counter from a permanent you control: Create a 1/1 colorless Gnome artifact creature token.

1White, Sacrifice an artifact: Choose any kind of counter a printed card refers to, then put one of that counter on target permanent.

Unstable (Rare)
capital offense
capital offense 2BlackBlack (4)
instant

target creature gets -x/-x until end of turn, where x is the number of times a capital letter appears in its rules text. (ignore reminder text and flavor text.)

Unstable (Common)
Cardboard Carapace
Cardboard Carapace 5Green (6)
Enchant Creature

For each other Cardboard Carapace card you have with you, enchanted creature gets +1/+1.

Errata: This does not count any Cardboard Carapace cards in play that you control or in your graveyard, hand, or library.

Unglued (Rare)
Cardpecker
Cardpecker 1White (2)
Creature — Bird (1{1/2}/1)

Flying

Gotcha Whenever an opponent touches the table with his or her hand, you may say "Gotcha" If you do, return Cardpecker from your graveyard to your hand.

Unhinged (Common)
Carnivorous Death-Parrot
Carnivorous Death-Parrot 1Blue (2)
Creature — Bird (2/2)

Flying

At the beginning of your upkeep, sacrifice Carnivorous Death-Parrot unless you say its flavor text.

Unhinged (Common)
Censorship
Censorship Blue (1)
Enchantment

When Censorship comes into play, choose a CENSORED word.

Whenever any CENSORED player says the chosen CENSORED word, Censorship deals 2 CENSORED damage to him or her.

Unglued (Uncommon)
Chaos Confetti
Chaos Confetti 4 (4)
Artifact

o4, ocT: Tear Chaos Confetti into pieces. Throw the pieces onto the playing area from a distance of at least five feet. Destroy each card in play that a piece touches. Remove the pieces from the game afterwards.

Unglued (Common)
Charm School
Charm School 2White (3)
Enchant Player

When Charm School comes into play, choose a color and balance Charm School on your head.

Prevent all damage to you of the chosen color.

If Charm School falls off your head, sacrifice Charm School.

Unglued (Uncommon)
Cheap Ass
Cheap Ass 1White (2)
Creature — Donkey Townsfolk (1/3{1/2})

Spells you play cost less to play.

Unhinged (Common)
Cheatyface
Cheatyface BlueBlueBlue (3)
Creature — Efreet (2/2)

You may sneak Cheatyface into play at any time without paying for it, but if an opponent catches you right away, that player may remove Cheatyface from the game.

Flying

Unhinged (Uncommon)
Checks and Balances
Checks and Balances 2Blue (3)
Enchantment

Whenever any spell is played, counter that spell if each player, other than the caster and his or her teammates, agrees to choose and discard a card. Those players must discard those cards after agreeing.

Checks and Balances may be played only in a game with three or more players.

Unglued (Uncommon)
Chicken à la King
Chicken à la King 1BlueBlue (3)
Summon — Chicken (2/2)

Whenever a 6 is rolled on a six-sided die, put a +1/+1 counter on each Chicken in play. (You may roll dice only when a card instructs you to.)

Tap a Chicken you control: Roll a six-sided die.

Unglued (Rare)
Chicken Egg
Chicken Egg 1Red (2)
Summon — Egg (0/1)

During your upkeep, roll a six-sided die. On a 6, sacrifice Chicken Egg and put a Giant Chicken token into play. Treat this token as a 4/4 red creature that counts as a Chicken.

Unglued (Common)
Chipper Chopper
Chipper Chopper 3Blue (4)
Artifact Creature — Cyborg Rigger (1/1)

Flying

When Chipper Chopper enters the battlefield, you may sacrifice another artifact. If you do, put two +1/+1 counters on Chipper Chopper and it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Unstable (Common)
Chittering Doom
Chittering Doom 3Green (4)
Enchantment

Whenever you roll a 4 or higher on a die, create a 1/1 green Squirrel creature token.

Unstable (Uncommon)
Chivalrous Chevalier
Chivalrous Chevalier 4White (5)
Artifact Creature — Cyborg Knight (3/3)

Flying

When Chivalrous Chevalier enters the battlefield, return a creature you control to its owner's hand unless you compliment an opponent.

Unstable (Common)
Circle of Protection: Art
Circle of Protection: Art 1White (2)
Enchantment

As Circle of Protection: Art comes into play, choose an artist.

1White: The next time a source of your choice by the chosen artist would deal damage to you this turn, prevent that damage.

1White: Return Circle of Protection: Art to its owner's hand.

Unhinged (Common)
City of Ass
City of Ass (0)
Land

City of Ass comes into play tapped.

Tap: Add one and one-half mana of any one color to your mana pool.

Unhinged (Rare)
Clam Session
Clam Session 1BlueBlue (3)
Summon — Clamfolk (2/5)

When Clam Session comes into play, choose a word.

During your upkeep, sing at least six words of a song, one of which must be the chosen word, or sacrifice Clam Session. You cannot repeat a song.

Unglued (Common)
Clambassadors
Clambassadors 3Blue (4)
Summon — Clamfolk (4/4)

If Clambassadors damages any player, choose an artifact, creature, or land you control. That player gains control of that artifact, creature, or land.

Unglued (Common)
Clam-I-Am
Clam-I-Am 2Blue (3)
Summon — Clamfolk (2/2)

Whenever you roll a 3 on a six-sided die, you may reroll that die.

Unglued (Common)
Clay Pigeon
Clay Pigeon 3 (3)
Artifact Creature (1/1)

Flying

o1, Throw Clay Pigeon into the air at least two feet above your head while seated, Attempt to catch it with one hand: If you catch Clay Pigeon, prevent all damage to you from any one source and return Clay Pigeon to play, tapped. Otherwise, sacrifice it.

Unglued (Uncommon)
Clever Combo
Clever Combo 1Green (2)
Sorcery

Search your library for a host card or a card with augment, reveal it, put it into your hand, then shuffle your library.

Unstable (Uncommon)
Clock of DOOOOOOOOOOOOM!
Clock of DOOOOOOOOOOOOM! 4 (4)
Artifact

4, Tap: Move the CRANK counter to your Contraption deck's next sprocket and crank any number of that sprocket's Contraptions.

Unstable (Uncommon)
Clocknapper
Clocknapper 3BlueBlue (5)
Creature — Human Spy (2/2)

When Clocknapper enters the battlefield, choose beginning phase, precombat main phase, combat phase, postcombat main phase, or ending phase. Steal that phase from target player during his or her next turn. (That phase occurs as though it's your turn instead.)

Unstable (Rare)
Cogmentor
Cogmentor 1 (1)
Artifact Creature — Gnome Rigger (1/1)

Flying

4: Reassemble target Contraption you control. (Move it onto another one of your sprockets.)

Unstable (Uncommon)
Collector Protector
Collector Protector 3WhiteWhite (5)
Creature — Human Gamer (2/5)

White, Give an opponent a nonland card you own from outside the game: Prevent the next 1 damage that would be dealt to you or Collector Protector this turn.

Unhinged (Rare)
Common Courtesy
Common Courtesy 2BlueBlue (4)
Enchantment

Counter any spell unless its caster asks your permission to play that spell. If you refuse permission, Sacrifice Common Courtesy and counter the spell.

Unglued (Uncommon)
Common Iguana
Common Iguana 1Red (2)
Host Creature — Lizard (1/3)

When this creature enters the battlefield, you may discard a card. If you do, draw a card.

Unstable (Common)
Contraption Cannon
Contraption Cannon 4 (4)
Artifact

2, Sacrifice Contraption Cannon: It deals damage to target creature or player equal to the number of Contraptions you control.

Unstable (Uncommon)
Crafty Octopus
Crafty Octopus 2Blue (3)
Host Creature — Octopus Rigger (1/3)

When this creature enters the battlefield, this creature assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Unstable (Common)
Cramped Bunker
Cramped Bunker 4RedGreen (6)
Enchantment

At the beginning of each opponent's upkeep, that player moves a permanent he or she controls to touch Cramped Bunker and no other permanents. If he or she can't, destroy each permanent that player controls that isn't touching Cramped Bunker, then sacrifice it.

Unstable (Rare)
Creature Guy
Creature Guy 3Green (4)
Creature — Beast (3/3)

Gotcha Whenever an opponent says "Creature" or "Guy," you may say "Gotcha" If you do, return Creature Guy from your graveyard to your hand.

Unhinged (Uncommon)
Crow Storm
Crow Storm 2Blue (3)
Sorcery

Create a 1/2 blue Bird creature token with flying named Storm Crow.

Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Unstable (Uncommon)
Curious Killbot
Curious Killbot 2 (2)
Artifact Creature — Killbot (2/1)

Unstable (Common)
Curse of the Fire Penguin
Curse of the Fire Penguin 4RedRed (6)
Enchant Creature

Curse of the Fire Penquin consumes and confuses enchanted creature.

-----

Creature Penguin

Trample

When this creature is put into a graveyard from play, return Curse of the Fire Penguin from your graveyard to play.

6/5

Unhinged (Rare)
Deadhead
Deadhead 3Black (4)
Summon — Zombie (3/3)

Put Deadhead into play. Use this ability only if any opponent loses contact with his or her hand of cards and only if Deadhead is in your graveyard.

Unglued (Common)
Deadly Poison Sampler
Deadly Poison Sampler (0)
Artifact — Contraption

Whenever you crank Deadly Poison Sampler, until end of turn, target creature gains "Whenever this creature deals combat damage to a player, destroy target creature that player controls."

Unstable (Rare)
Deal Damage
Deal Damage 2RedRed (4)
Instant

Deal Damage deals 4 damage to target creature or player.

Gotcha Whenever an opponent says "Deal" or "Damage," you may say "Gotcha" If you do, return Deal Damage from your graveyard to your hand.

Unhinged (Uncommon)
Defective Detective
Defective Detective 2Blue (3)
Creature — Human Spy (2/1)

Defective Detective can't be blocked.

When Defective Detective enters the battlefield, a person outside the game looks at target opponent's hand and chooses a card from it. That player reveals that card.

Unstable (Common)
Denied!
Denied! Blue (1)
Interrupt

Play Denied only as any opponent casts target spell. Name a card, then look at all cards in that player's hand. If the named card is in the player's hand, counter target spell.

Unglued (Common)
Dictation Quillograph
Dictation Quillograph (0)
Artifact — Contraption

Whenever you crank Dictation Quillograph, until end of turn, target creature gains "Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card."

Unstable (Common)
Dirty Rat
Dirty Rat 1Black (2)
Host Creature — Rat (1/1)

When this creature enters the battlefield, target opponent discards a card.

Unstable (Common)
Dispatch Dispensary
Dispatch Dispensary (0)
Artifact — Contraption

Whenever you crank Dispatch Dispensary, create a 2/2 black Rogue creature token with menace.

Unstable (Uncommon)
Division Table
Division Table (0)
Artifact — Contraption

Whenever you crank Division Table, target player loses 2 life.

Unstable (Common)
Dogsnail Engine
Dogsnail Engine (0)
Artifact — Contraption

Whenever you crank Dogsnail Engine, target player gains life equal to the greatest power among creatures you control.

Unstable (Uncommon)
Do-It-Yourself Seraph
Do-It-Yourself Seraph 4WhiteWhite (6)
Artifact Creature — Cyborg Angel (4/4)

Flying

Whenever Do-It-Yourself Seraph attacks, you may search your library for an artifact card, exile it, then shuffle your library.

Do-It-Yourself Seraph has the text box of each card exiled with Do-It-Yourself Seraph in addition to its own.

Unstable (Mythic Rare)
Double Cross
Double Cross 3BlackBlack (5)
Sorcery

Choose another player. Look at that player's hand and choose one of those cards other than a basic land. He or she discards that card. At the beginning of the next game with the player, look at the player's hand and choose one of those cards other than a basic land. He or she discards that card.

Unglued (Common)
Double Deal
Double Deal 4Red (5)
Sorcery

Choose another player. Double Deal deals 3 damage to that player now and deals an additional 3 damage to the player at the beginning of the next game with the player.

Unglued (Common)
Double Dip
Double Dip 4White (5)
Instant

Choose another player. Gain 5 life now and an additional 5 life at the beginning of the next game with that player.

Unglued (Common)
Double Header
Double Header 3BlueBlue (5)
Creature — Drake (2/3)

Flying

When Double Header comes into play, you may return target permanent with a two-word name to its owner's hand.

Unhinged (Common)
Double Play
Double Play 3GreenGreen (5)
Sorcery

Choose another player. Search your library for a basic land and put that land into play. At the beginning of the next game with that player, search your library for an additional basic land and put that land into play. In both cases, shuffle your library afterwards.

Unglued (Common)
Double Take
Double Take 3BlueBlue (5)
Instant

Choose another player. Draw two cards now and draw an additional two cards at the beginning of the next game with that player.

Unglued (Common)
12345 >