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Bortuk Bonerattle
Bortuk Bonerattle 4BlackGreen (6)
Legendary Creature — Troll Shaman (4/4)

Domain — When Bortuk Bonerattle enters the battlefield, if you cast it, choose target creature card in your graveyard. Return that card to the battlefield if its mana value is less than or equal to the number of basic land types among lands you control. Otherwise, put it into your hand.

Dominaria United (Uncommon)
Case of the Gateway Express
Case of the Gateway Express 1White (2)
Enchantment — Case

When this Case enters the battlefield, choose target creature you don't control. Each creature you control deals 1 damage to that creature.

To solve — Three or more creatures attacked this turn. (If unsolved, solve at the beginning of your end step.)

Solved — Creatures you control get +1/+0.

Murders at Karlov Manor (Uncommon)
Celestial Regulator
Celestial Regulator 1WhiteBlue (3)
Creature — Angel Advisor (2/3)

Flying

When Celestial Regulator enters the battlefield, choose target creature you don't control and tap it. If you control a creature with a counter on it, the chosen creature doesn't untap during its controller's next untap step.

Streets of New Capenna (Common)
Conduit of Worlds
Conduit of Worlds 2GreenGreen (4)
Artifact

You may play lands from your graveyard.

Tap: Choose target nonland permanent card in your graveyard. If you haven't cast a spell this turn, you may cast that card. If you do, you can't cast additional spells this turn. Activate only as a sorcery.

Phyrexia: All Will Be One (Rare)
Cosmic Rebirth
Cosmic Rebirth 1GreenWhite (3)
Instant

Choose target permanent card in your graveyard. If it has mana value 3 or less, you may put it onto the battlefield. If you don't put it onto the battlefield, put it into your hand.

You gain 3 life.

March of the Machine: The Aftermath (Uncommon)
Duel for Dominance
Duel for Dominance 1Green (2)
Instant

Coven — Choose target creature you control and target creature you don't control. If you control three or more creatures with different powers, put a +1/+1 counter on the chosen creature you control. Then the chosen creatures fight each other. (They each deal damage equal to their power to the other.)

Innistrad: Midnight Hunt (Common)
Etched Host Doombringer
Etched Host Doombringer 4Black (5)
Creature — Phyrexian Demon (3/5)

When Etched Host Doombringer enters the battlefield, choose one —

• Target opponent loses 2 life and you gain 2 life.

• Choose target battle. If an opponent protects it, remove three defense counters from it. Otherwise, put three defense counters on it.

March of the Machine (Common)
Great Train Heist
Great Train Heist Red (1)
Instant

Spree (Choose one or more additional costs.)

+ 2Red — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.

+ 2 — Creatures you control get +1/+0 and gain first strike until end of turn.

+ Red — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.

Outlaws of Thunder Junction (Rare)
Grisly Sigil
Grisly Sigil Black (1)
Sorcery

Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell and you may choose a new target for the copy.)

Choose target creature or planeswalker. If it was dealt noncombat damage this turn, Grisly Sigil deals 3 damage to it and you gain 3 life. Otherwise, Grisly Sigil deals 1 damage to it and you gain 1 life.

Streets of New Capenna (Uncommon)
Jaya, Fiery Negotiator
Jaya, Fiery Negotiator 2RedRed (4)
Legendary Planeswalker — Jaya (4)

+1: Create a 1/1 red Monk creature token with prowess.

−1: Exile the top two cards of your library. Choose one of them. You may play that card this turn.

−2: Choose target creature an opponent controls. Whenever you attack this turn, Jaya, Fiery Negotiator deals damage equal to the number of attacking creatures to that creature.

−8: You get an emblem with "Whenever you cast a red instant or sorcery spell, copy it twice. You may choose new targets for the copies."

Dominaria United (Mythic Rare)
Malamet Battle Glyph
Malamet Battle Glyph Green (1)
Sorcery

Choose target creature you control and target creature you don't control. If the creature you control entered the battlefield this turn, put a +1/+1 counter on it. Then those creatures fight each other.

The Lost Caverns of Ixalan (Uncommon)
March of Burgeoning Life
March of Burgeoning Life Variable ColorlessGreen (1)
Instant

As an additional cost to cast this spell, you may exile any number of green cards from your hand. This spell costs 2 less to cast for each card exiled this way.

Choose target creature with mana value less than X. Search your library for a creature card with the same name as that creature, put it onto the battlefield tapped, then shuffle.

Kamigawa: Neon Dynasty (Rare)
Mishra's Command
Mishra's Command Variable ColorlessRed (1)
Sorcery

Choose two —

• Choose target player. They may discard up to X cards. Then they draw a card for each card discarded this way.

• This spell deals X damage to target creature.

• This spell deals X damage to target planeswalker.

• Target creature gets +X/+0 and gains haste until end of turn.

The Brothers' War (Rare)
Portent Tracker
Portent Tracker 1Green (2)
Creature — Satyr Scout (1/1)

Tap: Untap target land.

Tap: Choose target battle. If an opponent protects it, remove a defense counter from it. Otherwise, put a defense counter on it. Activate only as a sorcery.

March of the Machine (Common)
Quintorius, Loremaster
Quintorius, Loremaster 3RedWhite (5)
Legendary Creature — Elephant Cleric (3/5)

Vigilance

At the beginning of your end step, exile target noncreature, nonland card from your graveyard. Create a 3/2 red and white Spirit creature token.

1RedWhite, Tap, Sacrifice a Spirit: Choose target card exiled with Quintorius. You may cast that card this turn without paying its mana cost. If that spell would be put into a graveyard, put it on the bottom of its owner's library instead.

March of the Machine (Rare)
Rebuild the City
Rebuild the City 3BlackRedGreen (6)
Sorcery

Choose target land. Create three tokens that are copies of it, except they're 3/3 creatures in addition to their other types and they have vigilance and menace. (They're affected by summoning sickness.)

March of the Machine: The Aftermath (Rare)
Shackle Slinger
Shackle Slinger 2Blue (3)
Creature — Human Soldier (3/2)

Whenever you cast your second spell each turn, choose target creature an opponent controls. If it's tapped, put a stun counter on it. Otherwise, tap it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Outlaws of Thunder Junction (Uncommon)
Spirit-Sister's Call
Spirit-Sister's Call 3WhiteBlack (5)
Enchantment

At the beginning of your end step, choose target permanent card in your graveyard. You may sacrifice a permanent that shares a card type with the chosen card. If you do, return the chosen card from your graveyard to the battlefield and it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else."

Kamigawa: Neon Dynasty (Mythic Rare)
Tail Swipe
Tail Swipe Green (1)
Instant

Choose target creature you control and target creature you don't control. If you cast this spell during your main phase, the creature you control gets +1/+1 until end of turn. Then those creatures fight each other. (Each deals damage equal to its power to the other.)

Dominaria United (Uncommon)
The Apprentice's Folly
The Apprentice's Folly 2BlueRed (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Choose target nontoken creature you control that doesn't have the same name as a token you control. Create a token that's a copy of it, except it isn't legendary, is a Reflection in addition to its other types, and has haste.

III — Sacrifice all Reflections you control.

Wilds of Eldraine (Rare)
The Fall of Kroog
The Fall of Kroog 4RedRed (6)
Sorcery

Choose target opponent. Destroy target land that player controls. The Fall of Kroog deals 3 damage to that player and 1 damage to each creature they control.

The Brothers' War (Uncommon)
Yenna, Redtooth Regent
Yenna, Redtooth Regent 2GreenWhite (4)
Legendary Creature — Elf Noble (4/4)

2, Tap: Choose target enchantment you control that doesn't have the same name as another permanent you control. Create a token that's a copy of it, except it isn't legendary. If the token is an Aura, untap Yenna, Redtooth Regent, then scry 2. Activate only as a sorcery.

Wilds of Eldraine (Rare)
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