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Abhorrent Overlord
Abhorrent Overlord 5BlackBlack (7)
Creature — Demon (6/6)

Flying

When Abhorrent Overlord enters the battlefield, put a number of 1/1 black Harpy creature tokens with flying onto the battlefield equal to your devotion to black. (Each Black in the mana costs of permanents you control counts toward your devotion to black.)

At the beginning of your upkeep, sacrifice a creature.

Theros (Rare)
Abrupt Decay
Abrupt Decay BlackGreen (2)
Instant

Abrupt Decay can't be countered by spells or abilities.

Destroy target nonland permanent with converted mana cost 3 or less.

Return to Ravnica (Rare)
Academy Raider
Academy Raider 2Red (3)
Creature — Human Warrior (1/1)

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Whenever Academy Raider deals combat damage to a player, you may discard a card. If you do, draw a card.

Magic 2014 Core Set (Common)
Accorder's Shield
Accorder's Shield 0 (0)
Artifact — Equipment

Equipped creature gets +0/+3 and has vigilance. (Attacking doesn't cause it to tap.)

Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)

Magic 2014 Core Set (Uncommon)
Other Versions
Scars of Mirrodin (Common)
Accursed Spirit
Accursed Spirit 3Black (4)
Creature — Spirit (3/2)

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Magic 2015 Core Set (Common)
Other Versions
Magic 2014 Core Set (Common)
Acolyte's Reward
Acolyte's Reward 1White (2)
Instant

Prevent the next X damage that would be dealt to target creature this turn, where X is your devotion to white. If damage is prevented this way, Acolyte's Reward deals that much damage to target creature or player. (Each White in the mana costs of permanents you control counts toward your devotion to white.)

Born of the Gods (Uncommon)
Act of Treason
Act of Treason 2Red (3)
Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

Magic 2014 Core Set (Common)
Other Versions
Khans of Tarkir (Common)Duel Decks: Speed vs. Cunning (Common)Gatecrash (Common)Magic 2012 (Common)Magic 2011 (Common)Magic 2010 (Uncommon)
Act on Impulse
Act on Impulse 2Red (3)
Sorcery

Exile the top three cards of your library. Until end of turn, you may play cards exiled this way. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.)

Magic 2015 Core Set (Uncommon)
Adaptive Snapjaw
Adaptive Snapjaw 4Green (5)
Creature — Lizard Beast (6/2)

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Gatecrash (Common)
Advent of the Wurm
Advent of the Wurm 1GreenGreenWhite (4)
Instant

Put a 5/5 green Wurm creature token with trample onto the battlefield.

Dragon's Maze (Rare)
Advocate of the Beast
Advocate of the Beast 2Green (3)
Creature — Elf Shaman (2/3)

At the beginning of your end step, put a +1/+1 counter on target Beast creature you control.

Magic 2014 Core Set (Common)
Aegis Angel
Aegis Angel 4WhiteWhite (6)
Creature — Angel (5/5)

Flying

When Aegis Angel enters the battlefield, another target permanent gains indestructible for as long as you control Aegis Angel. (Effects that say "destroy" don't destroy it. A creature with indestructible can't be destroyed by damage.)

Magic 2015 Core Set (Rare)
Other Versions
Magic 2012 (Rare)
Aegis of the Gods
Aegis of the Gods 1White (2)
Enchantment Creature — Human Soldier (2/1)

You have hexproof. (You can't be the target of spells or abilities your opponents control.)

Journey into Nyx (Rare)
Aerial Formation
Aerial Formation Blue (1)
Instant

Strive — Aerial Formation costs 2Blue more to cast for each target beyond the first.

Any number of target creatures each get +1/+1 and gain flying until end of turn.

Journey into Nyx (Common)
Aerial Maneuver
Aerial Maneuver 1White (2)
Instant

Target creature gets +1/+1 and gains flying and first strike until end of turn.

Gatecrash (Common)
Aerial Predation
Aerial Predation 2Green (3)
Instant

Destroy target creature with flying. You gain 2 life.

Return to Ravnica (Common)
Aerie Worshippers
Aerie Worshippers 3Blue (4)
Creature — Human Cleric (2/4)

Inspired — Whenever Aerie Worshippers becomes untapped, you may pay 2Blue. If you do, put a 2/2 blue Bird enchantment creature token with flying onto the battlefield.

Born of the Gods (Uncommon)
Aeronaut Tinkerer
Aeronaut Tinkerer 2Blue (3)
Creature — Human Artificer (2/3)

Aeronaut Tinkerer has flying as long as you control an artifact. (It can't be blocked except by creatures with flying or reach.)

Magic 2015 Core Set (Common)
Ætherize
Ætherize 3Blue (4)
Instant

Return all attacking creatures to their owner's hand.

Gatecrash (Uncommon)
Ætherling
Ætherling 4BlueBlue (6)
Creature — Shapeshifter (4/5)

Blue: Exile Ætherling. Return it to the battlefield under its owner's control at the beginning of the next end step.

Blue: Ætherling can't be blocked this turn.

1: Ætherling gets +1/-1 until end of turn.

1: Ætherling gets -1/+1 until end of turn.

Dragon's Maze (Rare)
Ætherspouts
Ætherspouts 3BlueBlue (5)
Instant

For each attacking creature, its owner puts it on the top or bottom of his or her library.

Magic 2015 Core Set (Rare)
Agent of Erebos
Agent of Erebos 3Black (4)
Enchantment Creature — Zombie (2/2)

Constellation — Whenever Agent of Erebos or another enchantment enters the battlefield under your control, exile all cards from target player's graveyard.

Journey into Nyx (Uncommon)
Agent of Horizons
Agent of Horizons 2Green (3)
Creature — Human Rogue (3/2)

2Blue: Agent of Horizons can't be blocked this turn.

Theros (Common)
Agent of the Fates
Agent of the Fates 1BlackBlack (3)
Creature — Human Assassin (3/2)

Deathtouch

Heroic — Whenever you cast a spell that targets Agent of the Fates, each opponent sacrifices a creature.

Theros (Rare)
Aggressive Mining
Aggressive Mining 3Red (4)
Enchantment

You can't play lands.

Sacrifice a land: Draw two cards. Activate this ability only once each turn.

Magic 2015 Core Set (Rare)
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