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Abandon Hope
   ( 2)
Sorcery
As an additional cost to cast this spell, discard X cards. Look at target opponent's hand and choose X cards from it. That player discards those cards.
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Æther Tide (Aether Tide)
  ( 1)
Sorcery
As an additional cost to cast this spell, discard X creature cards. Return X target creatures to their owners' hands.
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Alabaster Potion
   ( 2)
Instant
Choose one — • Target player gains X life. • Prevent the next X damage that would be dealt to any target this turn.
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Altered Ego
    ( 4)
Creature — Shapeshifter
(0/0)
This spell can't be countered. You may have Altered Ego enter the battlefield as a copy of any creature on the battlefield, except it enters with X additional +1/+1 counters on it.
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Animist's Awakening
  ( 1)
Sorcery
Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.
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Apocalypse Hydra
   ( 2)
Creature — Hydra
(0/0)
Apocalypse Hydra enters the battlefield with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it.  , Remove a +1/+1 counter from Apocalypse Hydra: Apocalypse Hydra deals 1 damage to any target.
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Astral Cornucopia
   ( 0)
Artifact
Astral Cornucopia enters the battlefield with X charge counters on it. : Choose a color. Add one mana of that color for each charge counter on Astral Cornucopia.
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Aurelia's Fury
   ( 2)
Instant
Aurelia's Fury deals X damage divided as you choose among any number of targets. Tap each creature dealt damage this way. Players dealt damage this way can't cast noncreature spells this turn.
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Avalanche
    ( 4)
Sorcery
Destroy X target snow lands.
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Balduvian Hydra
   ( 2)
Creature — Hydra
(0/1)
Balduvian Hydra enters the battlefield with X +1/+0 counters on it. Remove a +1/+0 counter from Balduvian Hydra: Prevent the next 1 damage that would be dealt to Balduvian Hydra this turn.   : Put a +1/+0 counter on Balduvian Hydra. Activate this ability only during your upkeep.
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Balduvian Rage
  ( 1)
Instant
Target attacking creature gets +X/+0 until end of turn. Draw a card at the beginning of the next turn's upkeep.
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Banefire
  ( 1)
Sorcery
Banefire deals X damage to any target. If X is 5 or more, this spell can't be countered and the damage can't be prevented.
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Battle at the Bridge
  ( 1)
Sorcery
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Target creature gets -X/-X until end of turn. You gain X life.
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Biomass Mutation
   ( 2)
Instant
Creatures you control have base power and toughness X/X until end of turn.
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Black Sun's Zenith
   ( 2)
Sorcery
Put X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library.
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Blaze
  ( 1)
Sorcery
Blaze deals X damage to any target.
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Blazing Shoal
   ( 2)
Instant — Arcane
You may exile a red card with converted mana cost X from your hand rather than pay this spell's mana cost. Target creature gets +X/+0 until end of turn.
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Blue Sun's Zenith
    ( 3)
Instant
Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.
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Bond of Agony
  ( 1)
Sorcery
As an additional cost to cast this spell, pay X life. Each other player loses X life.
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Bonfire of the Damned
   ( 1)
Sorcery
Bonfire of the Damned deals X damage to target player or planeswalker and each creature that player or that planeswalker's controller controls. Miracle  (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
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Borrowing the East Wind
   ( 2)
Sorcery
Borrowing the East Wind deals X damage to each creature with horsemanship and each player.
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Breakthrough
  ( 1)
Sorcery
Draw four cards, then choose X cards in your hand and discard the rest.
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Briber's Purse
 ( 0)
Artifact
Briber's Purse enters the battlefield with X gem counters on it. , , Remove a gem counter from Briber's Purse: Target creature can't attack or block this turn.
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Broken Ambitions
  ( 1)
Instant
Counter target spell unless its controller pays . Clash with an opponent. If you win, that spell's controller puts the top four cards of their library into their graveyard. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)
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Builder's Bane
   ( 1)
Sorcery
Destroy X target artifacts. Builder's Bane deals damage to each player equal to the number of artifacts they controlled that were put into a graveyard this way.
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Burn from Within
  ( 1)
Sorcery
Burn from Within deals X damage to any target. If a creature is dealt damage this way, it loses indestructible until end of turn. If that creature would die this turn, exile it instead.
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By Force
  ( 1)
Sorcery
Destroy X target artifacts.
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Captain's Maneuver
   ( 2)
Instant
The next X damage that would be dealt to target creature, planeswalker, or player this turn is dealt to another target creature, planeswalker, or player instead.
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Chalice of the Void
  ( 0)
Artifact
Chalice of the Void enters the battlefield with X charge counters on it. Whenever a player casts a spell with converted mana cost equal to the number of charge counters on Chalice of the Void, counter that spell.
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Chimeric Mass
 ( 0)
Artifact
Chimeric Mass enters the battlefield with X charge counters on it. : Until end of turn, Chimeric Mass becomes a Construct artifact creature with "This creature's power and toughness are each equal to the number of charge counters on it."
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Choking Vines
  ( 1)
Instant
Cast this spell only during the declare blockers step. X target attacking creatures become blocked. Choking Vines deals 1 damage to each of those creatures. (This spell works on creatures that can't be blocked.)
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Chord of Calling
    ( 3)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Search your library for a creature card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library.
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Clan Defiance
   ( 2)
Sorcery
Choose one or more — • Clan Defiance deals X damage to target creature with flying. • Clan Defiance deals X damage to target creature without flying. • Clan Defiance deals X damage to target player or planeswalker.
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Clash of Wills
  ( 1)
Instant
Counter target spell unless its controller pays .
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Comet Storm
   ( 2)
Instant
Multikicker (You may pay an additional any number of times as you cast this spell.) Choose any target, then choose another target for each time this spell was kicked. Comet Storm deals X damage to each of them.
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Commune with Lava
   ( 2)
Instant
Exile the top X cards of your library. Until the end of your next turn, you may play those cards.
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Condescend
  ( 1)
Instant
Counter target spell unless its controller pays . Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
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Conflagrate
   ( 1)
Sorcery
Conflagrate deals X damage divided as you choose among any number of targets. Flashback— , Discard X cards. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Consume Spirit
   ( 2)
Sorcery
Spend only black mana on X. Consume Spirit deals X damage to any target and you gain X life.
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Corrosive Gale
  ( 1)
Sorcery
( can be paid with either or 2 life.) Corrosive Gale deals X damage to each creature with flying.
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Crater's Claws
  ( 1)
Sorcery
Crater's Claws deals X damage to any target. Ferocious — Crater's Claws deals X plus 2 damage to that permanent or player instead if you control a creature with power 4 or greater.
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Crime // Punishment (Crime)
   ( 5)
Sorcery
Put target creature or enchantment card from an opponent's graveyard onto the battlefield under your control.
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Curse of the Swine
   ( 2)
Sorcery
Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.
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Damnable Pact
   ( 2)
Sorcery
Target player draws X cards and loses X life.
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Dark Salvation
   ( 1)
Sorcery
Target player creates X 2/2 black Zombie creature tokens, then up to one target creature gets -1/-1 until end of turn for each Zombie that player controls.
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Death Cloud
    ( 3)
Sorcery
Each player loses X life, discards X cards, sacrifices X creatures, then sacrifices X lands.
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Death Denied
   ( 2)
Instant — Arcane
Return X target creature cards from your graveyard to your hand.
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Death Grasp
   ( 2)
Sorcery
Death Grasp deals X damage to any target. You gain X life.
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Death Wind
  ( 1)
Instant
Target creature gets -X/-X until end of turn.
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Supply // Demand (Demand)
   ( 3)
Sorcery
Search your library for a multicolored card, reveal it, and put it into your hand. Then shuffle your library.
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Demonfire
  ( 1)
Sorcery
Demonfire deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead. Hellbent — If you have no cards in hand, this spell can't be countered and the damage can't be prevented.
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Detonate
  ( 1)
Sorcery
Destroy target artifact with converted mana cost X. It can't be regenerated. Detonate deals X damage to that artifact's controller.
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Diabolic Revelation
    ( 5)
Sorcery
Search your library for up to X cards and put those cards into your hand. Then shuffle your library.
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Disembowel
  ( 1)
Instant
Destroy target creature with converted mana cost X.
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Disintegrate
  ( 1)
Sorcery
Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.
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Displacement Wave
   ( 2)
Sorcery
Return all nonland permanents with converted mana cost X or less to their owners' hands.
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Disrupting Shoal
   ( 2)
Instant — Arcane
You may exile a blue card with converted mana cost X from your hand rather than pay this spell's mana cost. Counter target spell if its converted mana cost is X.
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Distorting Wake
    ( 3)
Sorcery
Return X target nonland permanents to their owners' hands.
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Divine Deflection
  ( 1)
Instant
Prevent the next X damage that would be dealt to you and/or permanents you control this turn. If damage is prevented this way, Divine Deflection deals that much damage to any target.
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Dominate
    ( 3)
Instant
Gain control of target creature with converted mana cost X or less.
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Drain Life
   ( 2)
Sorcery
Spend only black mana on X. Drain Life deals X damage to any target. You gain life equal to the damage dealt, but not more life than the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.
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Dread Summons
   ( 2)
Sorcery
Each player puts the top X cards of their library into their graveyard. For each creature card put into a graveyard this way, you create a tapped 2/2 black Zombie creature token.
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Dregs of Sorrow
   ( 5)
Sorcery
Destroy X target nonblack creatures. Draw X cards.
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Dwarven Catapult
  ( 1)
Instant
Dwarven Catapult deals X damage divided evenly, rounded down, among all creatures target opponent controls.
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Heaven // Earth (Earth)
   ( 2)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.) Earth deals X damage to each creature without flying.
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Earthquake
  ( 1)
Sorcery
Earthquake deals X damage to each creature without flying and each player.
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Endless One
 ( 0)
Creature — Eldrazi
(0/0)
Endless One enters the battlefield with X +1/+1 counters on it.
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Endless Scream
  ( 1)
Enchantment — Aura
Enchant creature Endless Scream enters the battlefield with X scream counters on it. Enchanted creature gets +1/+0 for each scream counter on Endless Scream.
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Energy Bolt
   ( 2)
Sorcery
Choose one — • Energy Bolt deals X damage to target player or planeswalker. • Target player gains X life.
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Engineered Explosives
 ( 0)
Artifact
Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) , Sacrifice Engineered Explosives: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Engineered Explosives.
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Enrage
  ( 1)
Instant
Target creature gets +X/+0 until end of turn.
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Enshrined Memories
  ( 1)
Sorcery
Reveal the top X cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order.
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Entrancing Melody
   ( 2)
Sorcery
Gain control of target creature with converted mana cost X.
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Epic Experiment
   ( 2)
Sorcery
Exile the top X cards of your library. For each instant and sorcery card with converted mana cost X or less among them, you may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast into your graveyard.
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Epiphany at the Drownyard
  ( 1)
Instant
Reveal the top X plus one cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.
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Ertai's Meddling
  ( 1)
Instant
X can't be 0. Target spell's controller exiles it with X delay counters on it. At the beginning of each of that player's upkeeps, if that card is exiled, remove a delay counter from it. If the card has no delay counters on it, the player puts it onto the stack as a copy of the original spell.
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Excise
  ( 1)
Instant
Exile target attacking creature unless its controller pays .
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Exsanguinate
   ( 2)
Sorcery
Each opponent loses X life. You gain life equal to the life lost this way.
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Fall of the Titans
   ( 1)
Instant
Surge  (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Fall of the Titans deals X damage to each of up to two targets.
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Fanning the Flames
   ( 2)
Sorcery
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Fanning the Flames deals X damage to any target.
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Fascination
   ( 2)
Sorcery
Choose one — • Each player draws X cards. • Each player puts the top X cards of their library into their graveyard.
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Fault Line
   ( 2)
Instant
Fault Line deals X damage to each creature without flying and each player.
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Feral Hydra
  ( 1)
Creature — Hydra Beast
(0/0)
Feral Hydra enters the battlefield with X +1/+1 counters on it. : Put a +1/+1 counter on Feral Hydra. Any player may activate this ability.
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Fireball
  ( 1)
Sorcery
This spell costs more to cast for each target beyond the first. Fireball deals X damage divided evenly, rounded down, among any number of targets.
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Firecat Blitz
   ( 2)
Sorcery
Create X 1/1 red Elemental Cat creature tokens with haste. Exile them at the beginning of the next end step. Flashback— , Sacrifice X Mountains. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Flaming Gambit
  ( 1)
Instant
Flaming Gambit deals X damage to target player or planeswalker. That player or that planeswalker's controller may choose a creature they control and have Flaming Gambit deal that damage to it instead. Flashback   (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Flash of Insight
   ( 2)
Instant
Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. Flashback— , Exile X blue cards from your graveyard. (You may cast this card from your graveyard for its flashback cost, then exile it. You can't exile Flash of Insight to pay for its own flashback cost.)
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Flock of Rabid Sheep
   ( 2)
Sorcery
Flip X coins. For each flip you win, create a 2/2 green Sheep creature token named Rabid Sheep.
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