Incubation Druid
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Incubation Druid
Mana Cost:
1Green
Mana Value:
2
Types:
Creature — Elf Druid
Card Text:
Tap: Add one mana of any type that a land you control could produce. If Incubation Druid has a +1/+1 counter on it, add three mana of that type instead.
3GreenGreen: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
P/T:
0 / 2
Rarity:
Rare
All Sets:
Ravnica Allegiance (Rare)
Commander 2021 (Rare)
Streets of New Capenna Commander (Rare)
March of the Machine Commander (Rare)
Card Number:
302
Rulings
1/25/2019 The types of mana are white, blue, black, red, green, and colorless.
1/25/2019 Any change to a land's type or abilities gained by a land can affect the types of mana a land can produce.
1/25/2019 Incubation Druid checks the effects of all mana-producing abilities of lands you control, but it doesn't check their costs or legality. For example, Spire of Industry says "Tap, Pay 1 life: Add one mana of any color. Activate only if you control an artifact." If you control Spire of Industry and Incubation Druid, you can tap Incubation Druid for any color of mana. It doesn't matter whether you control an artifact, whether you can pay 1 life, or whether Spire of Industry is untapped.
1/25/2019 Incubation Druid doesn't care about any restrictions or riders your lands put on the mana they produce, such as those of Unclaimed Territory and Guildmages' Forum. It just produces one mana of the appropriate type, with no restrictions or riders.
1/25/2019 You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.
1/25/2019 If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.
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