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"Conversion" (7)

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Conversion
Conversion 2WhiteWhite (4)
Enchantment

At the beginning of your upkeep, sacrifice Conversion unless you pay WhiteWhite.

All Mountains are Plains.

Masters Edition IV (Rare)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Fourth Edition (Uncommon)
Conversion Chamber
Conversion Chamber 3 (3)
Artifact

2, Tap: Exile target artifact card from a graveyard. Put a charge counter on Conversion Chamber.

2, Tap, Remove a charge counter from Conversion Chamber: Create a 3/3 colorless Phyrexian Golem artifact creature token.

New Phyrexia (Uncommon)
Cyber Conversion
Cyber Conversion BlueBlue (2)
Instant

Turn target creature face down. It's a 2/2 Cyberman artifact creature.

Doctor Who Commander (Rare)
Disturbing Conversion
Disturbing Conversion 1Blue (2)
Enchantment — Aura

Flash

Enchant creature

When Disturbing Conversion enters the battlefield, each player mills two cards.

Enchanted creature gets -X/-0, where X is the number of cards in its controller's graveyard.

March of the Machine (Common)
Failed Conversion
Failed Conversion 4Black (5)
Enchantment — Aura

Enchant creature

Enchanted creature gets -4/-4.

When enchanted creature dies, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

March of the Machine (Common)
Nanogene Conversion
Nanogene Conversion 3Blue (4)
Sorcery

Choose target creature you control. Each other creature becomes a copy of that creature until end of turn, except it isn't legendary.

Doctor Who Commander (Rare)
Unexpected Conversion
Unexpected Conversion 2Blue (3)
Sorcery

Draw two cards. Then you may exile an instant or sorcery card from your hand. If you do, search your hand and library for any number of cards with the same name, exile them, then shuffle. Seek an instant or sorcery card for each card exiled from your hand this way.

Innistrad: Midnight Hunt Alchemy (Rare)
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