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Crossway Troublemakers
Crossway Troublemakers 5Black (6)
Creature — Vampire (5/5)

Attacking Vampires you control have deathtouch and lifelink.

Whenever a Vampire you control dies, you may pay 2 life. If you do, draw a card.

The Lost Caverns of Ixalan Commander (Rare)
Other Versions
Innistrad: Crimson Vow Commander (Rare)
Jaxis, the Troublemaker
Jaxis, the Troublemaker 3Red (4)
Legendary Creature — Human Warrior (2/3)

Red, Tap, Discard a card: Create a token that's a copy of another target creature you control. It gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step. Activate only as a sorcery.

Blitz 1Red (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)

Streets of New Capenna (Rare)
Raul, Trouble Shooter
Raul, Trouble Shooter 1BlueBlack (3)
Legendary Creature — Zombie Mutant Rogue (1/4)

Once during each of your turns, you may cast a spell from among cards in your graveyard that were milled this turn.

Tap: Each player mills a card. (They each put the top card of their library into their graveyard.)

Magic The Gathering—Fallout (Uncommon)
Toil // Trouble (Toil)
Toil // Trouble (Toil) 2Black (3)
Sorcery

Target player draws two cards and loses 2 life.

Fuse (You may cast one or both halves of this card from your hand.)

Dragon's Maze (Uncommon)
Toil // Trouble (Trouble)
Toil // Trouble (Trouble) 2Red (3)
Sorcery

Trouble deals damage to target player equal to the number of cards in that player's hand.

Fuse (You may cast one or both halves of this card from your hand.)

Dragon's Maze (Uncommon)
Trouble in Pairs
Trouble in Pairs 2WhiteWhite (4)
Enchantment

If an opponent would begin an extra turn, that player skips that turn instead.

Whenever an opponent attacks you with two or more creatures, draws their second card each turn, or casts their second spell each turn, you draw a card.

Murders at Karlov Manor Commander (Rare)
Troubled Healer
Troubled Healer 2White (3)
Creature — Human Cleric (1/2)

Sacrifice a land: Prevent the next 2 damage that would be dealt to any target this turn.

Prophecy (Common)
Troublemaker Ouphe
Troublemaker Ouphe 1Green (2)
Creature — Ouphe (2/2)

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)

When Troublemaker Ouphe enters the battlefield, if it was bargained, exile target artifact or enchantment an opponent controls.

Wilds of Eldraine (Common)
Troublesome Spirit
Troublesome Spirit 2BlueBlue (4)
Creature — Spirit (3/4)

Flying

At the beginning of your end step, tap all lands you control.

Prophecy (Rare)
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