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Affa Protector
Affa Protector 2White (3)
Creature — Human Soldier Ally (1/4)

Vigilance

Oath of the Gatewatch (Common)
Ajani, Valiant Protector
Ajani, Valiant Protector 4GreenWhite (6)
Legendary Planeswalker — Ajani (4)

+2: Put two +1/+1 counters on up to one target creature.

+1: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.

−11: Put X +1/+1 counters on target creature, where X is your life total. That creature gains trample until end of turn.

Aether Revolt (Mythic Rare)
Angelheart Protector
Angelheart Protector 2White (3)
Creature — Human Cleric (3/2)

When Angelheart Protector enters the battlefield, target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Zendikar Rising (Common)
Angelic Protector
Angelic Protector 3White (4)
Creature — Angel (2/2)

Flying

Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn.

Jumpstart 2022 (Uncommon)
Other Versions
Tempest (Uncommon)
Duel Decks: Divine vs. Demonic (Uncommon)
Duel Decks Anthology, Divine vs. Demonic (Uncommon)
Tempest Remastered (Uncommon)
Bastion Protector
Bastion Protector 2White (3)
Creature — Human Soldier (3/3)

Commander creatures you control get +2/+2 and have indestructible.

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Other Versions
Commander 2015 (Rare)
Innistrad: Midnight Hunt Commander (Rare)
Warhammer 40,000 Commander (Rare)
Cemetery Protector
Cemetery Protector 2WhiteWhite (4)
Creature — Human Soldier (3/4)

Flash

When Cemetery Protector enters the battlefield, exile a card from a graveyard.

Whenever you play a land or cast a spell, if it shares a card type with the exiled card, create a 1/1 white Human creature token.

Innistrad: Crimson Vow (Mythic Rare)
Circle of Protection: Art
Circle of Protection: Art 1White (2)
Enchantment

As Circle of Protection: Art enters the battlefield, choose an artist.

1White: The next time a source of your choice with art by the chosen artist would deal damage to you this turn, prevent that damage.

1White: Return Circle of Protection: Art to its owner's hand.

Unhinged (Common)
Circle of Protection: Artifacts
Circle of Protection: Artifacts 1White (2)
Enchantment

2: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.

Fifth Dawn (Uncommon)
Other Versions
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Antiquities (Uncommon)
Circle of Protection: Black
Circle of Protection: Black 1White (2)
Enchantment

1: The next time a black source of your choice would deal damage to you this turn, prevent that damage.

Tempest (Common)
Other Versions
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Classic Sixth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Uncommon)
Ninth Edition (Uncommon)
Ice Age (Common)
Circle of Protection: Blue
Circle of Protection: Blue 1White (2)
Enchantment

1: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.

Tempest (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Classic Sixth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Uncommon)
Ice Age (Common)
Circle of Protection: Green
Circle of Protection: Green 1White (2)
Enchantment

1: The next time a green source of your choice would deal damage to you this turn, prevent that damage.

Tempest (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Classic Sixth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Uncommon)
Ice Age (Common)
Circle of Protection: Red
Circle of Protection: Red 1White (2)
Enchantment

1: The next time a red source of your choice would deal damage to you this turn, prevent that damage.

Tempest (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Classic Sixth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Uncommon)
Ninth Edition (Uncommon)
Ice Age (Common)
Circle of Protection: Shadow
Circle of Protection: Shadow 1White (2)
Enchantment

1: The next time a creature of your choice with shadow would deal damage to you this turn, prevent that damage.

Tempest (Common)
Circle of Protection: White
Circle of Protection: White 1White (2)
Enchantment

1: The next time a white source of your choice would deal damage to you this turn, prevent that damage.

Tempest (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Classic Sixth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Uncommon)
Ice Age (Common)
Collector Protector
Collector Protector 3WhiteWhite (5)
Creature — Human Gamer (2/5)

White, Give an opponent a nonland card you own from outside the game: Prevent the next 1 damage that would be dealt to you or Collector Protector this turn.

Unhinged (Rare)
Den Protector
Den Protector 1Green (2)
Creature — Human Warrior (2/1)

Creatures with power less than Den Protector's power can't block it.

Megamorph 1Green (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

When Den Protector is turned face up, return target card from your graveyard to your hand.

Murders at Karlov Manor Commander (Rare)
Other Versions
Dragons of Tarkir (Rare)
Commander 2016 (Rare)
Commander 2019 (Rare)
Gaea's Protector
Gaea's Protector 3Green (4)
Creature — Elemental Warrior (4/2)

Gaea's Protector must be blocked if able.

Jumpstart 2022 (Common)
Other Versions
Dominaria (Common)
Gilraen, Dúnedain Protector
Gilraen, Dúnedain Protector 2White (3)
Legendary Creature — Human Noble (2/3)

2, Tap: Exile another target creature you control. You may return that card to the battlefield under its owner's control. If you don't, at the beginning of the next end step, return that card to the battlefield under its owner's control with a vigilance counter and a lifelink counter on it.

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Glorious Protector
Glorious Protector 2WhiteWhite (4)
Creature — Angel Cleric (3/4)

Flash

Flying

When Glorious Protector enters the battlefield, you may exile any number of non-Angel creatures you control until Glorious Protector leaves the battlefield.

Foretell 2White

Commander Legends: Battle for Baldur's Gate (Rare)
Other Versions
Kaldheim (Rare)
Griffin Protector
Griffin Protector 3White (4)
Creature — Griffin (2/3)

Flying

Whenever another creature enters the battlefield under your control, Griffin Protector gets +1/+1 until end of turn.

Dominaria United (Common)
Other Versions
Magic 2013 (Common)
Masters 25 (Common)
Core Set 2020 (Common)
Maja, Bretagard Protector
Maja, Bretagard Protector 2GreenWhiteWhite (5)
Legendary Creature — Human Warrior (2/3)

Other creatures you control get +1/+1.

Landfall — Whenever a land enters the battlefield under your control, create a 1/1 white Human Warrior creature token.

Kaldheim (Uncommon)
Midvast Protector
Midvast Protector 3White (4)
Creature — Human Wizard (2/3)

When Midvast Protector enters the battlefield, target creature you control gains protection from the color of your choice until end of turn.

Avacyn Restored (Common)
Primeval Protector
Primeval Protector 10Green (11)
Creature — Avatar (10/10)

This spell costs 1 less to cast for each creature your opponents control.

When Primeval Protector enters the battlefield, put a +1/+1 counter on each other creature you control.

Kamigawa: Neon Dynasty Commander (Rare)
Other Versions
Commander 2016 (Rare)
Protect // Serve (Protect)
Protect // Serve (Protect) 2White (3)
Instant

Target creature gets +2/+4 until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)

Dragon's Maze (Uncommon)
Protect the Negotiators
Protect the Negotiators 1Blue (2)
Instant

Kicker White (You may pay an additional White as you cast this spell.)

If this spell was kicked, create a 1/1 white Soldier creature token.

Counter target spell unless its controller pays 1 for each creature you control.

Dominaria United (Uncommon)
Protection of the Hekma
Protection of the Hekma 4White (5)
Enchantment

If a source an opponent controls would deal damage to you, prevent 1 of that damage.

Amonkhet Remastered (Uncommon)
Other Versions
Amonkhet (Uncommon)
Protection Racket
Protection Racket 2Black (3)
Enchantment

At the beginning of your upkeep, repeat the following process for each opponent in turn order. Reveal the top card of your library. That player may pay life equal to that card's mana value. If they do, exile that card. Otherwise, put it into your hand.

Streets of New Capenna Commander (Rare)
Protective Bubble
Protective Bubble 3Blue (4)
Enchantment — Aura

Enchant creature

Enchanted creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)

Lorwyn (Common)
Protective Parents
Protective Parents 2White (3)
Creature — Human Peasant (3/2)

When Protective Parents dies, create a Young Hero Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.")

Wilds of Eldraine (Common)
Protective Sphere
Protective Sphere 2White (3)
Enchantment

1, Pay 1 life: Prevent all damage that would be dealt to you this turn by a source of your choice that shares a color with the mana spent on this activation cost. <I>(Colorless mana prevents no damage.)</I>

Invasion (Common)
Protector of Gondor
Protector of Gondor 3White (4)
Creature — Human Soldier (3/3)

When Protector of Gondor enters the battlefield, create a 1/1 white Human Soldier creature token.

The Lord of the Rings: Tales of Middle Earth (Common)
Protector of the Crown
Protector of the Crown 5White (6)
Creature — Giant Soldier (2/5)

When Protector of the Crown enters the battlefield, you become the monarch.

All damage that would be dealt to you is dealt to Protector of the Crown instead.

Conspiracy: Take the Crown (Rare)
Rimewall Protector
Rimewall Protector 1BlueBlue (3)
Creature — — Giant Wizard (3/4)

Ward 1

When Rimewall Protector enters the battlefield, each other Giant or Wizard you control and each Giant or Wizard card in your hand perpetually gains ward 1.

Innistrad: Midnight Hunt Alchemy (Uncommon)
Rune of Protection: Artifacts
Rune of Protection: Artifacts 1White (2)
Enchantment

White: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.

Cycling 2 (2, Discard this card: Draw a card.)

Urza's Saga (Uncommon)
Rune of Protection: Black
Rune of Protection: Black 1White (2)
Enchantment

White: The next time a black source of your choice would deal damage to you this turn, prevent that damage.

Cycling 2 (2, Discard this card: Draw a card.)

Urza's Saga (Common)
Rune of Protection: Blue
Rune of Protection: Blue 1White (2)
Enchantment

White: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.

Cycling 2 (2, Discard this card: Draw a card.)

Urza's Saga (Common)
Rune of Protection: Green
Rune of Protection: Green 1White (2)
Enchantment

White: The next time a green source of your choice would deal damage to you this turn, prevent that damage.

Cycling 2 (2, Discard this card: Draw a card.)

Urza's Saga (Common)
Rune of Protection: Lands
Rune of Protection: Lands 1White (2)
Enchantment

White: The next time a land source of your choice would deal damage to you this turn, prevent that damage.

Cycling 2 (2, Discard this card: Draw a card.)

Urza's Saga (Rare)
Rune of Protection: Red
Rune of Protection: Red 1White (2)
Enchantment

White: The next time a red source of your choice would deal damage to you this turn, prevent that damage.

Cycling 2 (2, Discard this card: Draw a card.)

Urza's Saga (Common)
Rune of Protection: White
Rune of Protection: White 1White (2)
Enchantment

White: The next time a white source of your choice would deal damage to you this turn, prevent that damage.

Cycling 2 (2, Discard this card: Draw a card.)

Urza's Saga (Common)
Protect // Serve (Serve)
Protect // Serve (Serve) 1Blue (2)
Instant

Target creature gets -6/-0 until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)

Dragon's Maze (Uncommon)
Seton, Krosan Protector
Seton, Krosan Protector GreenGreenGreen (3)
Legendary Creature — Centaur Druid (2/2)

Tap an untapped Druid you control: Add Green.

Odyssey (Rare)
Swooping Protector
Swooping Protector 3White (4)
Creature — Bird Citizen (2/1)

Flash

Flying

Swooping Protector enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)

Streets of New Capenna (Uncommon)
Teferi's Protection
Teferi's Protection 2White (3)
Instant

Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)

Exile Teferi's Protection.

Double Masters 2022 (Rare)
Other Versions
Commander 2017 (Rare)
Secret Lair Drop (Rare)
Strixhaven Mystical Archive (Mythic Rare)
Timber Protector
Timber Protector 4Green (5)
Creature — Treefolk Warrior (4/6)

Other Treefolk creatures you control get +1/+1.

Other Treefolk and Forests you control have indestructible.

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Other Versions
Lorwyn (Rare)
Titania, Protector of Argoth
Titania, Protector of Argoth 3GreenGreen (5)
Legendary Creature — Elemental (5/3)

When Titania, Protector of Argoth enters the battlefield, return target land card from your graveyard to the battlefield.

Whenever a land you control is put into a graveyard from the battlefield, create a 5/3 green Elemental creature token.

Outlaws of Thunder Junction Commander (Mythic Rare)
Other Versions
Commander 2014 (Mythic Rare)
Commander Anthology (Mythic Rare)
Modern Horizons 2 (Mythic Rare)
Urbis Protector
Urbis Protector 4WhiteWhite (6)
Creature — Human Cleric (1/1)

When Urbis Protector enters the battlefield, create a 4/4 white Angel creature token with flying.

Ravnica Clue Edition (Uncommon)
Other Versions
Gatecrash (Uncommon)
Modern Masters 2017 Edition (Uncommon)
Masters 25 (Uncommon)
Ravnica Remastered (Uncommon)
Urza, Lord Protector
Urza, Lord Protector 1WhiteBlue (3)
Legendary Creature — Human Artificer (2/4)

Artifact, instant, and sorcery spells you cast cost 1 less to cast.

7: If you both own and control Urza, Lord Protector and an artifact named The Mightstone and Weakstone, exile them, then meld them into Urza, Planeswalker. Activate only as a sorcery.

The Brothers' War (Mythic Rare)
Valkmira, Protector's Shield
Valkmira, Protector's Shield 3White (4)
Legendary Artifact

If a source an opponent controls would deal damage to you or a permanent you control, prevent 1 of that damage.

Whenever you or another permanent you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays 1.

Kaldheim (Rare)
Witness Protection
Witness Protection Blue (1)
Enchantment — Aura

Enchant creature

Enchanted creature loses all abilities and is a green and white Citizen creature with base power and toughness 1/1 named Legitimate Businessperson. (It loses all other colors, card types, creature types, and names.)

Streets of New Capenna (Common)
Yuma, Proud Protector
Yuma, Proud Protector 5RedGreenWhite (8)
Legendary Creature — Human Ranger (6/6)

This spell costs 1 less to cast for each land card in your graveyard.

Whenever Yuma, Proud Protector enters the battlefield or attacks, you may sacrifice a land. If you do, draw a card.

Whenever a Desert card is put into your graveyard from anywhere, create a 4/2 green Plant Warrior creature token with reach.

Outlaws of Thunder Junction Commander (Mythic Rare)
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