Abbot of the Sacred Meeple (playtest)
Abbot of the Sacred Meeple (playtest)
 
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Card Name:
Abbot of the Sacred Meeple (playtest)
Mana Cost:
1White
Mana Value:
2
Types:
Creature — Human Monk
Card Text:
Sinecure (This creature can occupy a space two spaces higher on the Monk Track than its power.)
Once on each of your odd-numbered (beige) production phases, you may spend two additional sheep when constructing a building. If you do, you may activate the lesser production ability of any building of prestige 5 or lower you control. Exceptions: Apiary, Cobbler (but not Shoemaker), Wainwright.
P/T:
2 / 2
Rarity:
Rare
Card Number:
507
Artist:
Rulings
11/8/2024 If the space two spaces higher than this creature’s power on the Monk Track is already occupied (or, in rare cases, if its power is so high that there is no such space), this creature can occupy any lower-valued space on the Monk Track.
11/8/2024 Effects that replace sheep payments with other resources (such as Lapidary) can be applied to Abbot of the Sacred Meeple’s last ability.
11/8/2024 Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!).
11/8/2024 Playtest cards use a modified version of game symbols, such as Tap and White. These modified symbols should be treated as the standard symbols during play.
11/8/2024 For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure.
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