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Adamaro, First to Desire
Adamaro, First to Desire 1RedRed (3)
Legendary Creature — Spirit (*/*)

Adamaro, First to Desire's power and toughness are each equal to the number of cards in the hand of the opponent with the most cards in hand.

Saviors of Kamigawa (Rare)
Descendant of Kiyomaro
Descendant of Kiyomaro 1WhiteWhite (3)
Creature — Human Soldier (2/3)

As long as you have more cards in hand than each opponent, Descendant of Kiyomaro gets +1/+2 and has "Whenever this creature deals combat damage, you gain 3 life."

Saviors of Kamigawa (Uncommon)
Descendant of Masumaro
Descendant of Masumaro 2Green (3)
Creature — Human Monk (1/1)

At the beginning of your upkeep, put a +1/+1 counter on Descendant of Masumaro for each card in your hand, then remove a +1/+1 counter from Descendant of Masumaro for each card in target opponent's hand.

Saviors of Kamigawa (Uncommon)
Descendant of Soramaro
Descendant of Soramaro 3Blue (4)
Creature — Human Wizard (2/3)

1Blue: Look at the top X cards of your library, where X is the number of cards in your hand, then put them back in any order.

Saviors of Kamigawa (Common)
Fumarole
Fumarole 3BlackRed (5)
Sorcery

As an additional cost to cast this spell, pay 3 life.

Destroy target creature and target land.

Masters Edition II (Uncommon)
Other Versions
Ice Age (Uncommon)
Gaze of Adamaro
Gaze of Adamaro 2RedRed (4)
Instant — Arcane

Gaze of Adamaro deals damage to target player equal to the number of cards in that player's hand.

Saviors of Kamigawa (Uncommon)
Greensleeves, Maro-Sorcerer
Greensleeves, Maro-Sorcerer 3GreenGreen (5)
Legendary Creature — Elemental (*/*)

Protection from planeswalkers and from Wizards

Greensleeves, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.

Landfall — Whenever a land you control enters, create a 3/3 green Badger creature token.

Dominaria United Commander (Mythic Rare)
Kagemaro, First to Suffer
Kagemaro, First to Suffer 3BlackBlack (5)
Legendary Creature — Demon Spirit (*/*)

Kagemaro, First to Suffer's power and toughness are each equal to the number of cards in your hand.

Black, Sacrifice Kagemaro: All creatures get -X/-X until end of turn, where X is the number of cards in your hand.

Saviors of Kamigawa (Rare)
Kagemaro's Clutch
Kagemaro's Clutch 3Black (4)
Enchantment — Aura

Enchant creature

Enchanted creature gets -X/-X, where X is the number of cards in your hand.

Saviors of Kamigawa (Common)
Kiyomaro, First to Stand
Kiyomaro, First to Stand 3WhiteWhite (5)
Legendary Creature — Spirit (*/*)

Kiyomaro, First to Stand's power and toughness are each equal to the number of cards in your hand.

As long as you have four or more cards in hand, Kiyomaro has vigilance.

Whenever Kiyomaro deals damage, if you have seven or more cards in hand, you gain 7 life.

Saviors of Kamigawa (Rare)
Magmaroth
Magmaroth 3Red (4)
Creature — Elemental (5/5)

At the beginning of your upkeep, put a -1/-1 counter on Magmaroth.

Whenever you cast a noncreature spell, remove a -1/-1 counter from Magmaroth.

Amonkhet Remastered (Uncommon)
Other Versions
Hour of Devastation (Uncommon)
Maro
Maro 2GreenGreen (4)
Creature — Elemental (*/*)

Maro's power and toughness are each equal to the number of cards in your hand.

Mirage (Rare)
Other Versions
Classic Sixth Edition (Rare)
Seventh Edition (Rare)
Eighth Edition (Rare)
Ninth Edition (Rare)
Maro Avatar
Maro Avatar (0)
Vanguard (+2/-7)

Tap an untapped creature you control, Discard a card: Target creature you control gets +X/+X until end of turn, where X is the number of cards in your hand.

Vanguard (Special)
Maro's Gone Nuts (playtest)
Maro's Gone Nuts (playtest) GreenGreen (2)
Enchantment

Double any effect that doubles. (It quadruples.)

Mystery Booster (Common)
Masumaro, First to Live
Masumaro, First to Live 3GreenGreenGreen (6)
Legendary Creature — Spirit (*/*)

Masumaro, First to Live's power and toughness are each equal to twice the number of cards in your hand.

Saviors of Kamigawa (Rare)
Molimo, Maro-Sorcerer
Molimo, Maro-Sorcerer 4GreenGreenGreen (7)
Legendary Creature — Elemental (*/*)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.

Commander Masters (Uncommon)
Other Versions
Invasion (Rare)
Tenth Edition (Rare)
Archenemy (Rare)
Commander Legends (Rare)
Multani, Maro-Sorcerer
Multani, Maro-Sorcerer 4GreenGreen (6)
Legendary Creature — Elemental (*/*)

Shroud (This creature can't be the target of spells or abilities.)

Multani, Maro-Sorcerer's power and toughness are each equal to the total number of cards in all players' hands.

Urza's Legacy (Rare)
Soramaro, First to Dream
Soramaro, First to Dream 4BlueBlue (6)
Legendary Creature — Spirit (*/*)

Flying

Soramaro, First to Dream's power and toughness are each equal to the number of cards in your hand.

4, Return a land you control to its owner's hand: Draw a card.

Saviors of Kamigawa (Rare)
Territorial Maro
Territorial Maro 4Green (5)
Creature — Elemental (*/*)

Domain — Territorial Maro's power and toughness are each equal to twice the number of basic land types among lands you control.

Dominaria United (Uncommon)
Tundra Fumarole
Tundra Fumarole 1RedRed (3)
Snow Sorcery

Tundra Fumarole deals 4 damage to target creature or planeswalker. Add Colorless for each Snow spent to cast this spell. Until end of turn, you don't lose this mana as steps and phases end. (Snow is mana from a snow source.)

Kaldheim (Rare)
Wandering Fumarole
Wandering Fumarole (0)
Land

Wandering Fumarole enters tapped.

Tap: Add Blue or Red.

2BlueRed: Until end of turn, Wandering Fumarole becomes a 1/4 blue and red Elemental creature with "0: Switch this creature's power and toughness until end of turn." It's still a land.

Commander Legends: Battle for Baldur's Gate (Rare)
Other Versions
Oath of the Gatewatch (Rare)
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