11/8/2024 |
Except for its color, the token copies exactly what was printed on the original creature and nothing else (unless that permanent is copying something else or it is a token; see below). It doesn’t copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, and so on. |
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If the copied creature has in its mana cost, X is considered to be 0. |
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If the copied creature is a token, the new token that’s created copies the original characteristics of that token, with the exception noted above. |
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If the copied creature is copying something else, then the token enters the battlefield as whatever that creature copied, with the exception noted above. |
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Any enters abilities of the copied creature will trigger when the token enters the battlefield. Any “as [this creature] enters” or “[this creature] enters with” abilities of the copied creature will also work. |
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If the enchanted creature is no longer on the battlefield when Penumbra Umbra’s second ability resolves, use its copiable values as it last existed on the battlefield. |
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Umbra armor’s effect is mandatory. If the enchanted creature would be destroyed, you must remove all damage from it (if it has any) and destroy the Aura that has umbra armor instead. |
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Umbra armor’s effect is applied no matter why the enchanted creature would be destroyed: because it’s been dealt lethal damage, or because it’s being affected by an effect that says to “destroy” it (such as Nekrataal’s triggered ability). In either case, all damage is removed from the creature and the Aura is destroyed instead. |
11/8/2024 |
If a creature you control is enchanted with multiple Auras that have umbra armor, and the enchanted creature would be destroyed, one of those Auras is destroyed instead—but only one of them. You choose which one because you control the enchanted creature. |
11/8/2024 |
If a creature enchanted with an Aura that has umbra armor would be destroyed by multiple state-based actions at the same time (most likely because a creature with deathtouch has dealt damage to that creature greater than or equal to its toughness), umbra armor’s effect will replace all of them and save the creature. |
11/8/2024 |
If a spell or ability would destroy both an Aura with umbra armor and the creature it’s enchanting at the same time, umbra armor’s effect will save the enchanted creature from being destroyed. Instead, the spell or ability will destroy the Aura in two different ways at the same time, but the result is the same as destroying it once. |
11/8/2024 |
Umbra armor’s effect is not regeneration. Specifically, if umbra armor’s effect is applied, the enchanted creature does not become tapped and is not removed from combat as a result. Effects that say the enchanted creature can’t be regenerated won’t prevent umbra armor’s effect from being applied. |
11/8/2024 |
If a spell or ability says that it would “destroy” a creature enchanted with an Aura that has umbra armor, that spell or ability is what causes the Aura to be destroyed instead. Umbra armor doesn’t destroy the Aura; rather, it changes the effects of the spell or ability. On the other hand, if a spell or ability deals lethal damage to a creature enchanted with an Aura that has umbra armor, the game rules regarding lethal damage cause the Aura to be destroyed, not that spell or ability. |
11/8/2024 |
Umbra armor has no effect if the enchanted creature is put into a graveyard for any other reason, such as if it’s sacrificed, if the “legend rule” applies to it, or if its toughness is 0 or less. |
11/8/2024 |
If a creature enchanted with an Aura that has umbra armor has indestructible, lethal damage and effects that try to destroy it simply have no effect. Umbra armor won’t do anything because it won’t have to. |
11/8/2024 |
Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!). |
11/8/2024 |
Playtest cards use a modified version of game symbols, such as and . These modified symbols should be treated as the standard symbols during play. |
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For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure. |
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