11/8/2024 |
If you choose to cast a card as Colossal Dreadmaw, while on the stack, treat that spell as though it were Colossal Dreadmaw (including the mana cost to cast it). After it resolves, treat the permanent it becomes as though it were Colossal Dreadmaw for as long as it remains on the battlefield. Once it leaves the battlefield, the card goes back to its normal self. |
11/8/2024 |
Once you’ve started casting a spell as Colossal Dreadmaw, it’s too late . . . for an opponent to prevent you from doing that by killing The Colossal Dreadmaw. |
11/8/2024 |
Official text for Colossal Dreadmaw can be found using the Gatherer card database at Gatherer.Wizards.com. |
11/8/2024 |
Cards exiled by The Heron Moon’s second ability are exiled face up. |
11/8/2024 |
The third ability only triggers once for each instance where cards an opponent owns are put into exile, no matter how many cards were exiled at the same time. |
11/8/2024 |
If a player is instructed to exile cards from their library “until” a certain event occurs, that player exiles those cards one at a time. If that player is an opponent, The Heron Moon’s ability will trigger that many times. |
11/8/2024 |
You cast the copy of Emrakul, the Promised End as The Heron Moon’s last ability resolves. You do so as part of the resolution of the ability. You can’t wait to cast it later in the turn. Timing restrictions based on the card’s types are ignored. |
11/8/2024 |
If you cast a spell “without paying its mana cost,” you can’t choose to cast it for any alternative costs. You can, however, pay additional costs. If the spell has any mandatory additional costs, those must be paid to cast the spell. |
11/8/2024 |
Official text for Emrakul, the Promised End can be found using the Gatherer card database at Gatherer.Wizards.com. |
11/8/2024 |
Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!). |
11/8/2024 |
Playtest cards use a modified version of game symbols, such as and . These modified symbols should be treated as the standard symbols during play. |
11/8/2024 |
For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure. |
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