|
Goblin Snowman
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 4)
Creature — Goblin
(1/1)
Whenever Goblin Snowman blocks, prevent all combat damage that would be dealt to and dealt by it this turn. : Goblin Snowman deals 1 damage to target creature it's blocking.
|
|
|
Goldenglow Moth
![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 1)
Creature — Insect
(0/1)
Flying Whenever Goldenglow Moth blocks, you may gain 4 life.
|
|
|
Goldmeadow Dodger
![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 1)
Creature — Kithkin Rogue
(1/1)
Goldmeadow Dodger can't be blocked by creatures with power 4 or greater.
|
|
|
Goldmeadow Stalwart
![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 1)
Creature — Kithkin Soldier
(2/2)
As an additional cost to cast this spell, reveal a Kithkin card from your hand or pay .
|
|
|
Golgari Brownscale
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 3)
Creature — Lizard
(2/3)
When Golgari Brownscale is put into your hand from your graveyard, you gain 2 life. Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
|
|
|
Goring Warplow
![6](/Handlers/Image.ashx?size=small&name=6&type=symbol) ( 6)
Artifact Creature — Construct
(5/4)
Deathtouch //PRT-Prototype_Mech// ![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol)
Prototype (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) 1/1
|
|
|
Graceful Takedown
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 2)
Sorcery
Any number of target enchanted creatures you control and up to one other target creature you control each deal damage equal to their power to target creature you don't control.
|
|
|
Grafted Growth
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 3)
Enchantment — Aura
Enchant land When Grafted Growth enters the battlefield, put a +1/+1 counter on target creature or Vehicle you control. Enchanted land has " : Add two mana of any one color."
|
|
|
Grand Master of Flowers
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 4)
Legendary Planeswalker — Bahamut
(3)
As long as Grand Master of Flowers has seven or more loyalty counters on him, he's a 7/7 Dragon God creature with flying and indestructible. +1: Target creature without first strike, double strike, or vigilance can't attack or block until your next turn. +1: Search your library and/or graveyard for a card named Monk of the Open Hand, reveal it, and put it into your hand. If you search your library this way, shuffle.
|
|
|
Grasping Shadows
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 4)
Enchantment
Whenever a creature you control attacks alone, it gains deathtouch and lifelink until end of turn. Put a dread counter on Grasping Shadows. Then if there are three or more dread counters on it, transform it.
|
|
|
Greatbow Doyen
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 5)
Creature — Elf Archer
(2/4)
Other Archer creatures you control get +1/+1. Whenever an Archer you control deals damage to a creature, that Archer deals that much damage to that creature's controller.
|
|
|
Greatest Show in the Multiverse
![7](/Handlers/Image.ashx?size=small&name=7&type=symbol) ( 7)
Artifact Enchantment — Saga
As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) As an additional cost to cast this spell, exile five instant and/or sorcery cards you own with the same artist and different names from outside the game. I, II, III — Choose one of the exiled cards at random. You may cast it without paying its mana cost.
|
|
|
Grim Flowering
![5](/Handlers/Image.ashx?size=small&name=5&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 6)
Sorcery
Draw a card for each creature card in your graveyard.
|
|
|
Grismold, the Dreadsower
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 3)
Legendary Creature — Troll Shaman
(3/3)
Trample At the beginning of your end step, each player creates a 1/1 green Plant creature token. Whenever a creature token dies, put a +1/+1 counter on Grismold, the Dreadsower.
|
|
|
Grow from the Ashes
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 3)
Sorcery
Kicker (You may pay an additional as you cast this spell.) Search your library for a basic land card, put it onto the battlefield, then shuffle. If this spell was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle.
|
|
|
Growing Ranks
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Green or White](/Handlers/Image.ashx?size=small&name=GW&type=symbol) ![Green or White](/Handlers/Image.ashx?size=small&name=GW&type=symbol) ( 4)
Enchantment
At the beginning of your upkeep, populate. (Create a token that's a copy of a creature token you control.)
|
|
|
Growing Rites of Itlimoc
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 3)
Legendary Enchantment
When Growing Rites of Itlimoc enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
|
|
|
Growth Cycle
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 2)
Instant
Target creature gets +3/+3 until end of turn. It gets an additional +2/+2 until end of turn for each card named Growth Cycle in your graveyard.
|
|
|
Growth Spasm
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 3)
Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add ."
|
|
|
Growth Spiral
![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 2)
Instant
Draw a card. You may put a land card from your hand onto the battlefield.
|
|
|
Growth Spurt
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 2)
Instant
Roll a six-sided die. Target creature gets +X/+X until end of turn, where X is the result.
|
|
|
Growth-Chamber Guardian
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 2)
Creature — Elf Crab Warrior
(2/2)
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) : Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
Whenever one or more +1/+1 counters are put on Growth-Chamber Guardian, you may search your library for a card named Growth-Chamber Guardian, reveal it, put it into your hand, then shuffle.
|
|
|
Gruul War Plow
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ( 4)
Artifact
Creatures you control have trample. ![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) : Gruul War Plow becomes a 4/4 Juggernaut artifact creature until end of turn.
|
|
|
Guildsworn Prowler
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 2)
Creature — Tiefling Rogue Assassin
(2/1)
Deathtouch When Guildsworn Prowler dies, if it wasn't blocking, draw a card.
|
|
|
Gurmag Drowner
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 4)
Creature — Snake Wizard
(2/4)
Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Gurmag Drowner exploits a creature, look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
|
|
|
Hail of Arrows
![Variable Colorless](/Handlers/Image.ashx?size=small&name=X&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 1)
Instant
Hail of Arrows deals X damage divided as you choose among any number of target attacking creatures.
|
|
|
Hallow
![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 1)
Instant
Prevent all damage target spell would deal this turn. You gain life equal to the damage prevented this way.
|
|
|
Hallowed Burial
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 5)
Sorcery
Put all creatures on the bottom of their owners' libraries.
|
|
|
Hallowed Fountain
( 0)
Land — Plains Island
( : Add or .) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
|
|
|
Hallowed Ground
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 2)
Enchantment
![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) : Return target nonsnow land you control to its owner's hand.
|
|
|
Hallowed Haunting
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 4)
Enchantment
As long as you control seven or more enchantments, creatures you control have flying and vigilance. Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This creature's power and toughness are each equal to the number of Spirits you control."
|
|
|
Hallowed Healer
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 3)
Creature — Human Cleric
(1/1)
: Prevent the next 2 damage that would be dealt to any target this turn.
Threshold — : Prevent the next 4 damage that would be dealt to any target this turn. Activate only if seven or more cards are in your graveyard.
|
|
|
Hallowed Moonlight
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 2)
Instant
Until end of turn, if a creature would enter the battlefield and it wasn't cast, exile it instead. Draw a card.
|
|
|
Hallowed Priest
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 2)
Creature — Human Cleric
(1/1)
Whenever you gain life, put a +1/+1 counter on Hallowed Priest.
|
|
|
Hallowed Respite
![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 2)
Sorcery
Exile target nonlegendary creature, then return it to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on it. Otherwise, tap it. Flashback ![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
|
|
Hallowed Spiritkeeper
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 3)
Creature — Avatar
(3/2)
Vigilance When Hallowed Spiritkeeper dies, create X 1/1 white Spirit creature tokens with flying, where X is the number of creature cards in your graveyard.
|
|
|
Hanweir, the Writhing Township
( 0)
Legendary Creature — Eldrazi Ooze
(7/4)
Trample, haste Whenever Hanweir, the Writhing Township attacks, create two 3/2 colorless Eldrazi Horror creature tokens that are tapped and attacking.
|
|
|
Harrow
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 3)
Instant
As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
|
|
|
Havoc Sower
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 4)
Creature — Eldrazi Drone
(3/3)
Devoid (This card has no color.) ![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) : Havoc Sower gets +2/+1 until end of turn. ( represents colorless mana.)
|
|
|
Heart-Piercer Bow
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ( 2)
Artifact — Equipment
Whenever equipped creature attacks, Heart-Piercer Bow deals 1 damage to target creature defending player controls. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
|
|
|
Heliod, Sun-Crowned
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 3)
Legendary Enchantment Creature — God
(5/5)
Indestructible As long as your devotion to white is less than five, Heliod isn't a creature. Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control. ![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) : Another target creature gains lifelink until end of turn.
|
|
|
Hero of Leina Tower
![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 1)
Creature — Human Warrior
(1/1)
Heroic — Whenever you cast a spell that targets Hero of Leina Tower, you may pay . If you do, put X +1/+1 counters on Hero of Leina Tower.
|
|
|
Hinata, Dawn-Crowned
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 4)
Legendary Creature — Kirin Spirit
(4/4)
Flying, trample Spells you cast cost less to cast for each target. Spells your opponents cast cost more to cast for each target.
|
|
|
Hollow Dogs
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 5)
Creature — Phyrexian Zombie Dog
(3/3)
Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn.
|
|
|
Hollow Marauder
![6](/Handlers/Image.ashx?size=small&name=6&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 7)
Creature — Specter Rogue
(4/2)
This spell costs less to cast for each creature card in your graveyard. Flying When Hollow Marauder enters the battlefield, any number of target opponents each discard a card. For each of those opponents who didn't discard a card with mana value 4 or greater, draw a card.
|
|
|
Hollow One
![5](/Handlers/Image.ashx?size=small&name=5&type=symbol) ( 5)
Artifact Creature — Golem
(4/4)
This spell costs less to cast for each card you've cycled or discarded this turn. Cycling ( , Discard this card: Draw a card.)
|
|
|
Hollow Scavenger
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 3)
Creature — Wolf
(3/2)
, Sacrifice a Food: Hollow Scavenger gets +2/+2 until end of turn. Activate only once each turn.
|
|
|
Hollow Specter
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 3)
Creature — Specter
(2/2)
Flying Whenever Hollow Specter deals combat damage to a player, you may pay . If you do, that player reveals X cards from their hand and you choose one of them. That player discards that card.
|
|
|
Hollow Trees
( 0)
Land
Hollow Trees enters the battlefield tapped. You may choose not to untap Hollow Trees during your untap step. At the beginning of your upkeep, if Hollow Trees is tapped, put a storage counter on it. , Remove any number of storage counters from Hollow Trees: Add for each storage counter removed this way.
|
|
|
Hollow Warrior
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ( 4)
Artifact Creature — Golem Warrior
(4/4)
Hollow Warrior can't attack or block unless you tap an untapped creature you control not declared as an attacking or blocking creature this combat. (This cost is paid as attackers or blockers are declared.)
|
|
|
Hollowborn Barghest
![5](/Handlers/Image.ashx?size=small&name=5&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 7)
Creature — Demon Dog
(7/6)
At the beginning of your upkeep, if you have no cards in hand, each opponent loses 2 life. At the beginning of each opponent's upkeep, if that player has no cards in hand, they lose 2 life.
|
|
|
Hollowhead Sliver
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 3)
Creature — Sliver
(2/2)
Sliver creatures you control have " , Discard a card: Draw a card."
|
|
|
Hollowhenge Huntmaster
( 0)
Creature — Werewolf
(6/6)
Hexproof Other permanents you control have hexproof. At the beginning of combat on your turn, put two +1/+1 counters on each creature you control. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
|
|
|
Hollowhenge Overlord
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 6)
Creature — Wolf
(4/4)
Flash At the beginning of your upkeep, for each creature you control that's a Wolf or a Werewolf, create a 2/2 green Wolf creature token.
|
|
|
Hollowhenge Scavenger
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 5)
Creature — Elemental
(4/5)
Morbid — When Hollowhenge Scavenger enters the battlefield, if a creature died this turn, you gain 5 life.
|
|
|
Hollowhenge Spirit
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 4)
Creature — Spirit
(2/2)
Flash (You may cast this spell any time you could cast an instant.) Flying When Hollowhenge Spirit enters the battlefield, remove target attacking or blocking creature from combat.
|
|
|
Hollowhenge Wrangler
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 5)
Creature — — Elemental
(6/6)
When Hollowhenge Wrangler enters the battlefield, seek a land card. Discard a land card: Conjure a card named Hollowhenge Beast into your hand. You may also activate this ability while Hollowhenge Wrangler is in your graveyard.
|
|
|
Hollowsage
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 4)
Creature — Merfolk Wizard
(2/2)
Whenever Hollowsage becomes untapped, you may have target player discard a card.
|
|
|
Holy Cow
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 3)
Creature — Ox Angel
(2/2)
Flash Flying When Holy Cow enters the battlefield, you gain 2 life and scry 1. (Look at the top card of your library. You may put that card on the bottom.)
|
|
|
Horrid Shadowspinner
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 3)
Creature — Horror
(2/3)
Lifelink Whenever Horrid Shadowspinner attacks, you may draw cards equal to its power. If you do, discard that many cards.
|
|
|
How Is This a Par Three?!
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 4)
Enchantment
Whenever you cast a spell, you may have target player mill X cards, where X is the number of words in that spell's name.
|
|
|
Howl of the Horde
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 3)
Sorcery
When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. Raid — If you attacked this turn, when you next cast an instant or sorcery spell this turn, copy that spell an additional time. You may choose new targets for the copy.
|
|
|
Howl of the Hunt
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 3)
Enchantment — Aura
Flash Enchant creature When Howl of the Hunt enters the battlefield, if enchanted creature is a Wolf or Werewolf, untap that creature. Enchanted creature gets +2/+2 and has vigilance.
|
|
|
Howlgeist
![5](/Handlers/Image.ashx?size=small&name=5&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 6)
Creature — Spirit Wolf
(4/2)
Creatures with power less than Howlgeist's power can't block it. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
|
|
|
Howling Banshee
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 4)
Creature — Spirit
(3/3)
Flying When Howling Banshee enters the battlefield, each player loses 3 life.
|
|
|
Howling Chorus
( 0)
Creature — Eldrazi Werewolf
(3/5)
Creatures with power less than Howling Chorus's power can't block it. Whenever Howling Chorus deals combat damage to a player, create a 3/2 colorless Eldrazi Horror creature token.
|
|
|
Howling Fury
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 3)
Sorcery
Target creature gets +4/+0 until end of turn.
|
|
|
Howling Gale
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 2)
Instant
Howling Gale deals 1 damage to each creature with flying and each player. Flashback ![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
|
|
Howling Galefang
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 4)
Creature — Beast
(4/4)
Vigilance Howling Galefang has haste as long as you own a card in exile that has an Adventure.
|
|
|
Howling Giant
![5](/Handlers/Image.ashx?size=small&name=5&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 7)
Creature — Giant Druid
(5/5)
Reach (This creature can block creatures with flying.) When Howling Giant enters the battlefield, create two 2/2 green Wolf creature tokens.
|
|
|
Howling Golem
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ( 3)
Artifact Creature — Golem
(2/3)
Whenever Howling Golem attacks or blocks, each player draws a card.
|
|
|
Howling Mine
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ( 2)
Artifact
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
|
|
|
Howling Moon
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 3)
Enchantment
At the beginning of combat on your turn, target Wolf or Werewolf you control gets +2/+2 until end of turn. Whenever an opponent casts their second spell each turn, create a 2/2 green Wolf creature token.
|
|
|
Howling Wolf
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 4)
Creature — Wolf
(2/2)
When Howling Wolf enters the battlefield, you may search your library for up to three cards named Howling Wolf, reveal them, put them into your hand, then shuffle.
|
|
|
Howlpack Alpha
( 0)
Creature — Werewolf
(3/3)
Each other creature you control that's a Werewolf or a Wolf gets +1/+1. At the beginning of your end step, create a 2/2 green Wolf creature token. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack Alpha.
|
|
|
Howlpack Avenger
( 0)
Creature — Werewolf
(4/4)
Whenever a permanent you control is dealt damage, Howlpack Avenger deals that much damage to any target. ![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) : Howlpack Avenger gets +2/+0 until end of turn.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
|
|
|
Howlpack of Estwald
( 0)
Creature — Werewolf
(4/6)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack of Estwald.
|
|
|
Howlpack Piper
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 4)
Creature — Human Werewolf
(2/2)
This spell can't be countered. ![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) , : You may put a creature card from your hand onto the battlefield. If it's a Wolf or Werewolf, untap Howlpack Piper. Activate only as a sorcery.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
|
|
|
Howlpack Resurgence
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 3)
Enchantment
Flash (You may cast this spell any time you could cast an instant.) Each creature you control that's a Wolf or a Werewolf gets +1/+1 and has trample.
|
|
|
Howlpack Wolf
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 3)
Creature — Wolf
(3/3)
Howlpack Wolf can't block unless you control another Wolf or Werewolf.
|
|
|
Howltooth Hollow
( 0)
Land
Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Howltooth Hollow enters the battlefield tapped. : Add .
, : You may play the exiled card without paying its mana cost if each player has no cards in hand.
|
|
|
Hunger of the Howlpack
![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 1)
Instant
Put a +1/+1 counter on target creature. Morbid — Put three +1/+1 counters on that creature instead if a creature died this turn.
|
|
|
Hunt Down
![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 1)
Sorcery
Target creature blocks target creature this turn if able.
|
|
|
Hunter's Blowgun
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ( 1)
Artifact — Equipment
Equipped creature gets +1/+1. Equipped creature has deathtouch as long as it's your turn. Otherwise, it has reach. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
|
|
|
Hunter's Prowess
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 5)
Sorcery
Until end of turn, target creature gets +3/+3 and gains trample and "Whenever this creature deals combat damage to a player, draw that many cards."
|
|
|
Hydra's Growth
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 3)
Enchantment — Aura
Enchant creature When Hydra's Growth enters the battlefield, put a +1/+1 counter on enchanted creature. At the beginning of your upkeep, double the number of +1/+1 counters on enchanted creature.
|
|
|
Hylda of the Icy Crown
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 4)
Legendary Creature — Human Warlock
(3/4)
Whenever you tap an untapped creature an opponent controls, you may pay . When you do, choose one — • Create a 4/4 white and blue Elemental creature token. • Put a +1/+1 counter on each creature you control. • Scry 2, then draw a card.
|
|
|
Hyrax Tower Scout
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 3)
Creature — Human Scout
(3/3)
When Hyrax Tower Scout enters the battlefield, untap target creature.
|
|
|