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Balance
Balance 1White (2)
Sorcery

Each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.

Masters Edition IV (Rare)
Other Versions
From the Vault: Exiled (Mythic Rare)Fourth Edition (Rare)Revised Edition (Rare)Unlimited Edition (Rare)Limited Edition Beta (Rare)Limited Edition Alpha (Rare)
Balance of Power
Balance of Power 3BlueBlue (5)
Sorcery

If target opponent has more cards in hand than you, draw cards equal to the difference.

Eighth Edition (Rare)
Other Versions
Portal Three Kingdoms (Rare)Portal (Rare)
Checks and Balances
Checks and Balances 2Blue (3)
Enchantment

Whenever any spell is played, counter that spell if each player, other than the caster and his or her teammates, agrees to choose and discard a card. Those players must discard those cards after agreeing.

Checks and Balances may be played only in a game with three or more players.

Unglued (Uncommon)
Counterbalance
Counterbalance BlueBlue (2)
Enchantment

Whenever an opponent casts a spell, you may reveal the top card of your library. If you do, counter that spell if it has the same converted mana cost as the revealed card.

Coldsnap (Uncommon)
Gaea's Balance
Gaea's Balance 3Green (4)
Sorcery

As an additional cost to cast Gaea's Balance, sacrifice five lands.

Search your library for a land card of each basic land type and put them onto the battlefield. Then shuffle your library.

Apocalypse (Uncommon)
Natural Balance
Natural Balance 2GreenGreen (4)
Sorcery

Each player who controls six or more lands chooses five lands he or she controls and sacrifices the rest. Each player who controls four or fewer lands may search his or her library for up to X basic land cards and put them onto the battlefield, where X is five minus the number of lands he or she controls. Then each player who searched his or her library this way shuffles it.

Mirage (Rare)
Off Balance
Off Balance White (1)
Instant

Target creature can't attack or block this turn.

Nemesis (Common)
Restore Balance
Restore Balance (0)
Sorcery

Suspend 6—White (Rather than cast this card from your hand, pay White and exile it with six time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players sacrifice creatures and discard cards the same way.

Time Spiral (Rare)