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Cave-In
Cave-In 3RedRed (5)
Sorcery

You may exile a red card from your hand rather than pay Cave-In's mana cost.

Cave-In deals 2 damage to each creature and each player.

Mercadian Masques (Rare)
Goblin Caves
Goblin Caves 1RedRed (3)
Enchantment — Aura

Enchant land

As long as enchanted land is a basic Mountain, Goblin creatures get +0/+2.

Masters Edition IV (Common)
Other Versions
The Dark (Common)
Ronin Cavekeeper
Ronin Cavekeeper 5Red (6)
Creature — Human Samurai (4/3)

Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)

Saviors of Kamigawa (Common)
Scavenging Ghoul
Scavenging Ghoul 3Black (4)
Creature — Zombie (2/2)

At the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature that died this turn.

Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul.

Masters Edition IV (Uncommon)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Fourth Edition (Uncommon)
Scavenging Ooze
Scavenging Ooze 1Green (2)
Creature — Ooze (2/2)

Green: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.

Modern Masters 2017 Edition (Rare)
Other Versions
Magic: The Gathering-Commander (Rare)
Magic 2014 Core Set (Rare)
Commander 2016 (Rare)
Scavenging Scarab
Scavenging Scarab 3Black (4)
Creature — Insect (3/3)

Scavenging Scarab can't block.

Darksteel (Common)