+Chill (10)

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Chill 1Blue (2)

Red spells cost 2 more to cast.

Classic Sixth Edition (Uncommon)
Other Versions
Tempest (Uncommon)
Chill Haunting
Chill Haunting 1Black (2)

As an additional cost to cast Chill Haunting, exile X creature cards from your graveyard.

Target creature gets -X/-X until end of turn.

Scourge (Uncommon)
Chill of Foreboding
Chill of Foreboding 2Blue (3)

Each player puts the top five cards of his or her library into his or her graveyard.

Flashback 7Blue (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Dark Ascension (Uncommon)
Chill to the Bone
Chill to the Bone 3Black (4)

Destroy target nonsnow creature.

Coldsnap (Common)
Chilling Apparition
Chilling Apparition 2Black (3)
Creature — Spirit (1/1)

Black: Regenerate Chilling Apparition.

Whenever Chilling Apparition deals combat damage to a player, that player discards a card.

Prophecy (Uncommon)
Chilling Grasp
Chilling Grasp 2Blue (3)

Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.

Madness 3Blue (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Eldritch Moon (Uncommon)
Chilling Shade
Chilling Shade 2Black (3)
Snow Creature — Shade (1/1)


Snow: Chilling Shade gets +1/+1 until end of turn. (Snow can be paid with one mana from a snow permanent.)

Coldsnap (Common)
Crippling Chill
Crippling Chill 2Blue (3)

Tap target creature. It doesn't untap during its controller's next untap step.

Draw a card.

Modern Masters 2017 Edition (Common)
Other Versions
Avacyn Restored (Common)
Khans of Tarkir (Common)
Shinen of Fear's Chill
Shinen of Fear's Chill 4Black (5)
Creature — Spirit (3/2)

Shinen of Fear's Chill can't block.

Channel — 1Black, Discard Shinen of Fear's Chill: Target creature can't block this turn.

Saviors of Kamigawa (Common)
Winter's Chill
Winter's Chill Variable ColorlessBlue (1)

Cast Winter's Chill only during combat before blockers are declared.

X can't be greater than the number of snow lands you control.

Choose X target attacking creatures. For each of those creatures, its controller may pay 1 or 2. If that player doesn't, destroy that creature at end of combat. If that player pays only 1, prevent all combat damage that would be dealt to and dealt by that creature this combat.

Ice Age (Rare)