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Gerrard Capashen
Gerrard Capashen 3WhiteWhite (5)
Legendary Creature — Human Soldier (3/4)

At the beginning of your upkeep, you gain 1 life for each card in target opponent's hand.

3White: Tap target creature. Activate only if Gerrard Capashen is attacking.

Duel Decks: Phyrexia vs. the Coalition (Rare)
Other Versions
Apocalypse (Rare)
Gerrard, Weatherlight Hero
Gerrard, Weatherlight Hero 2RedWhite (4)
Legendary Creature — Human Soldier (3/3)

First strike

When Gerrard, Weatherlight Hero dies, exile it and return to the battlefield all artifact and creature cards in your graveyard that were put there from the battlefield this turn.

Commander 2019 (Rare)
Gerrard's Battle Cry
Gerrard's Battle Cry White (1)
Enchantment

2White: Creatures you control get +1/+1 until end of turn.

Tempest Remastered (Rare)
Other Versions
Tempest (Rare)
Vintage Masters (Rare)
Gerrard's Command
Gerrard's Command GreenWhite (2)
Instant

Untap target creature. It gets +3/+3 until end of turn.

Duel Decks: Phyrexia vs. the Coalition (Common)
Other Versions
Planeshift (Common)
Gerrard's Hourglass Pendant
Gerrard's Hourglass Pendant 1 (1)
Legendary Artifact

Flash

If a player would begin an extra turn, that player skips that turn instead.

4, Tap, Exile Gerrard's Hourglass Pendant: Return to the battlefield tapped all artifact, creature, enchantment, and land cards in your graveyard that were put there from the battlefield this turn.

Dominaria United Commander (Rare)
Gerrard's Irregulars
Gerrard's Irregulars 4Red (5)
Creature — Human Soldier (4/2)

Trample, haste

Mercadian Masques (Common)
Gerrard's Verdict
Gerrard's Verdict WhiteBlack (2)
Sorcery

Target player discards two cards. You gain 3 life for each land card discarded this way.

Dominaria Remastered (Uncommon)
Other Versions
Apocalypse (Uncommon)
Gerrard's Wisdom
Gerrard's Wisdom 2WhiteWhite (4)
Sorcery

You gain 2 life for each card in your hand.

Starter 1999 (Rare)
Other Versions
Seventh Edition (Uncommon)
Weatherlight (Uncommon)
Triumph of Gerrard
Triumph of Gerrard 1White (2)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Put a +1/+1 counter on target creature you control with the greatest power.

III — Target creature you control with the greatest power gains flying, first strike, and lifelink until end of turn.

Dominaria (Uncommon)
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