+Impulse (4)

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Act on Impulse
Act on Impulse 2Red (3)

Exile the top three cards of your library. Until end of turn, you may play cards exiled this way. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.)

Magic 2015 Core Set (Uncommon)
Fiery Impulse
Fiery Impulse Red (1)

Fiery Impulse deals 2 damage to target creature.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Fiery Impulse deals 3 damage to that creature instead.

Magic Origins (Common)
Impulse 1Blue (2)

Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

Duel Decks: Speed vs. Cunning (Common)
Other Versions
Visions (Common)
Beatdown Box Set (Common)
From the Vault: Twenty (Mythic Rare)
Talisman of Impulse
Talisman of Impulse 2 (2)

Tap: Add Colorless to your mana pool.

Tap: Add Red or Green to your mana pool. Talisman of Impulse deals 1 damage to you.

Mirrodin (Uncommon)