Mire's Malice
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Mire's Malice
Mana Cost:
3Black
Mana Value:
4
Types:
Sorcery
Card Text:
Target opponent discards two cards.
Awaken 3—5Black (If you cast this spell for 5Black, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Expansion:
Rarity:
Common
Card Number:
117
Artist:
Rulings
8/25/2015 You can cast a spell with awaken for its mana cost and get only its first effect. If you cast a spell for its awaken cost, you'll get both effects.
8/25/2015 If the non-awaken part of the spell requires a target, you must choose a legal target. You can't cast the spell if you can't choose a legal target for each instance of the word "target" (though you only need a legal target for the awaken ability if you're casting the spell for its awaken cost).
8/25/2015 If a spell with awaken has multiple targets (including the land you control), and some but not all of those targets become illegal by the time the spell tries to resolve, the spell won't affect the illegal targets in any way.
8/25/2015 If the non-awaken part of the spell doesn't require a target and you cast the spell for its awaken cost, then the spell won't resolve if the target land you control becomes illegal before the spell resolves (such as due to being destroyed in response to the spell being cast).
8/25/2015 The land will retain any other types, subtypes, or supertypes it previously had. It will also retain any mana abilities it had as a result of those subtypes. For example, a Forest that's turned into a creature this way can still be tapped for Green.
8/25/2015 Awaken doesn't give the land you control a color. As most lands are colorless, in most cases the resulting land creature will also be colorless.
We have updated our privacy policy. Click the link to learn more.

Gatherer works better in the Companion app!

Continue