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Bloodhusk Ritualist
Bloodhusk Ritualist 2Black (3)
Creature — Vampire Shaman (2/2)

Multikicker Black (You may pay an additional Black any number of times as you cast this spell.)

When Bloodhusk Ritualist enters the battlefield, target opponent discards a card for each time it was kicked.

Commander 2017 (Uncommon)
Other Versions
Worldwake (Uncommon)
Brightstone Ritual
Brightstone Ritual Red (1)
Instant

Add Red for each Goblin on the battlefield.

Onslaught (Common)
Cabal Ritual
Cabal Ritual 1Black (2)
Instant

Add BlackBlackBlack.

Threshold — Add BlackBlackBlackBlackBlack instead if seven or more cards are in your graveyard.

From the Vault: Lore (Mythic Rare)
Other Versions
Torment (Common)
Vintage Masters (Uncommon)
Dark Ritual
Dark Ritual Black (1)
Instant

Add BlackBlackBlack.

Masters 25 (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Ice Age (Common)
Mirage (Common)
Tempest (Common)
Urza's Saga (Common)
Mercadian Masques (Common)
Battle Royale Box Set (Common)
Beatdown Box Set (Common)
Duel Decks: Divine vs. Demonic (Common)
Planechase (Common)
Duel Decks: Phyrexia vs. the Coalition (Common)
Masters Edition IV (Common)
From the Vault: Twenty (Mythic Rare)
Vintage Masters (Common)
Duel Decks Anthology, Divine vs. Demonic (Common)
Tempest Remastered (Common)
Masterpiece Series: Amonkhet Invocations (Special)
Daru Spiritualist
Daru Spiritualist 1White (2)
Creature — Human Cleric (1/1)

Whenever a Cleric creature you control becomes the target of a spell or ability, it gets +0/+2 until end of turn.

Scourge (Common)
Deathreap Ritual
Deathreap Ritual 2BlackGreen (4)
Enchantment

Morbid — At the beginning of each end step, if a creature died this turn, you may draw a card.

Commander 2018 (Uncommon)
Other Versions
Magic: The Gathering—Conspiracy (Uncommon)
Vintage Masters (Uncommon)
Desperate Ritual
Desperate Ritual 1Red (2)
Instant — Arcane

Add RedRedRed.

Splice onto Arcane 1Red (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Duel Decks: Mind vs. Might (Uncommon)
Other Versions
Champions of Kamigawa (Common)
Modern Masters (Uncommon)
Exclusion Ritual
Exclusion Ritual 4WhiteWhite (6)
Enchantment

Imprint — When Exclusion Ritual enters the battlefield, exile target nonland permanent.

Players can't cast spells with the same name as the exiled card.

New Phyrexia (Uncommon)
Forbidden Ritual
Forbidden Ritual 2BlackBlack (4)
Sorcery

Sacrifice a nontoken permanent. If you do, target opponent loses 2 life unless that player sacrifices a permanent or discards a card. You may repeat this process any number of times.

Visions (Rare)
Inalla, Archmage Ritualist
Inalla, Archmage Ritualist 2BlueBlackRed (5)
Legendary Creature — Human Wizard (4/5)

Eminence — Whenever another nontoken Wizard enters the battlefield under your control, if Inalla, Archmage Ritualist is in the command zone or on the battlefield, you may pay 1. If you do, create a token that's a copy of that Wizard. The token gains haste. Exile it at the beginning of the next end step.

Tap five untapped Wizards you control: Target player loses 7 life.

Commander 2017 (Mythic Rare)
Landbind Ritual
Landbind Ritual 3WhiteWhite (5)
Sorcery

You gain 2 life for each Plains you control.

Zendikar (Uncommon)
Midnight Ritual
Midnight Ritual Variable Colorless2Black (3)
Sorcery

Exile X target creature cards from your graveyard. For each creature card exiled this way, create a 2/2 black Zombie creature token.

Tenth Edition (Rare)
Other Versions
Mercadian Masques (Rare)
Oasis Ritualist
Oasis Ritualist 3Green (4)
Creature — Naga Druid (2/4)

Tap: Add one mana of any color.

Tap, Exert Oasis Ritualist: Add two mana of any one color. (An exerted creature won't untap during your next untap step.)

Hour of Devastation (Common)
Pyretic Ritual
Pyretic Ritual 1Red (2)
Instant

Add RedRedRed.

Magic 2011 (Common)
Ritual of Rejuvenation
Ritual of Rejuvenation 2White (3)
Instant

You gain 4 life.

Draw a card.

Ixalan (Common)
Ritual of Restoration
Ritual of Restoration White (1)
Sorcery

Return target artifact card from your graveyard to your hand.

Darksteel (Common)
Ritual of Soot
Ritual of Soot 2BlackBlack (4)
Sorcery

Destroy all creatures with converted mana cost 3 or less.

Guilds of Ravnica (Rare)
Ritual of Steel
Ritual of Steel 2White (3)
Enchantment — Aura

Enchant creature

When Ritual of Steel enters the battlefield, draw a card at the beginning of the next turn's upkeep.

Enchanted creature gets +0/+2.

Mirage (Common)
Ritual of Subdual
Ritual of Subdual 4GreenGreen (6)
Enchantment

Cumulative upkeep 2 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

If a land is tapped for mana, it produces colorless mana instead of any other type.

Masters Edition II (Rare)
Other Versions
Ice Age (Rare)
Ritual of the Machine
Ritual of the Machine 2BlackBlack (4)
Sorcery

As an additional cost to cast this spell, sacrifice a creature.

Gain control of target nonartifact, nonblack creature.

Masters Edition II (Rare)
Other Versions
Alliances (Rare)
Ritual of the Returned
Ritual of the Returned 3Black (4)
Instant

Exile target creature card from your graveyard. Create a black Zombie creature token. Its power is equal to that card's power and its toughness is equal to that card's toughness.

Journey into Nyx (Uncommon)
Scarscale Ritual
Scarscale Ritual 1Blue or Black (2)
Sorcery

As an additional cost to cast this spell, put a -1/-1 counter on a creature you control.

Draw two cards.

Shadowmoor (Common)
Spiritual Asylum
Spiritual Asylum 2WhiteWhite (4)
Enchantment

Creatures and lands you control have shroud. (They can't be the targets of spells or abilities.)

When a creature you control attacks, sacrifice Spiritual Asylum.

Nemesis (Rare)
Spiritual Focus
Spiritual Focus 1White (2)
Enchantment

Whenever a spell or ability an opponent controls causes you to discard a card, you gain 2 life and you may draw a card.

Mercadian Masques (Rare)
Spiritual Guardian
Spiritual Guardian 3WhiteWhite (5)
Creature — Spirit (3/4)

When Spiritual Guardian enters the battlefield, you gain 4 life.

Portal (Rare)
Spiritual Sanctuary
Spiritual Sanctuary 2WhiteWhite (4)
Enchantment

At the beginning of each player's upkeep, if that player controls a Plains, they gain 1 life.

Legends (Rare)
Spiritual Visit
Spiritual Visit White (1)
Instant — Arcane

Create a 1/1 colorless Spirit creature token.

Splice onto Arcane White (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Saviors of Kamigawa (Common)
Spiritualize
Spiritualize 2White (3)
Instant

Until end of turn, whenever target creature deals damage, you gain that much life.

Draw a card.

Odyssey (Uncommon)
Springsage Ritual
Springsage Ritual 3Green (4)
Instant

Destroy target artifact or enchantment. You gain 4 life.

Eldritch Moon (Common)