+Vampiric, +L (10)
Flying
Whenever a creature dealt damage by Vampiric Dragon this turn dies, put a +1/+1 counter on Vampiric Dragon.
: Vampiric Dragon deals 1 damage to target creature.
Enchant creature
Enchanted creature gets +2/+2 and has flying.
Whenever a creature dealt damage by enchanted creature this turn dies, put a +1/+1 counter on that creature.
Vampiric Feast deals 4 damage to any target and you gain 4 life.
Vampire creatures you control get +2/+0 and gain first strike until end of turn.
Whenever enchanted creature deals damage, you gain that much life.
, Sacrifice a creature: You gain 1 life and draw a card.
All Sliver creatures have "Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature."
When Vampiric Spirit enters the battlefield, you lose 4 life.
Vampiric Touch deals 2 damage to target opponent or planeswalker and you gain 2 life.
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
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