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Bloodrock Cyclops
Bloodrock Cyclops 2Red (3)
Creature — Cyclops (3/3)

Bloodrock Cyclops attacks each combat if able.

Jumpstart (Common)
Other Versions
Weatherlight (Common)
Tenth Edition (Common)
Beatdown Box Set (Common)
Bloodscale Prowler
Bloodscale Prowler 2Red (3)
Creature — Lizard Warrior (3/1)

Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)

Guildpact (Common)
Bloodscent
Bloodscent 3Green (4)
Instant

All creatures able to block target creature this turn do so.

Mirrodin (Uncommon)
Bloodshed Fever
Bloodshed Fever Red (1)
Enchantment — Aura

Enchant creature

Enchanted creature attacks each combat if able.

Shadowmoor (Common)
Bloodshot Cyclops
Bloodshot Cyclops 5Red (6)
Creature — Cyclops Giant (4/4)

Tap, Sacrifice a creature: Bloodshot Cyclops deals damage equal to the sacrificed creature's power to any target.

Urza's Destiny (Rare)
Other Versions
Seventh Edition (Rare)
Eighth Edition (Rare)
Bloodshot Trainee
Bloodshot Trainee 3Red (4)
Creature — Goblin Warrior (2/3)

Tap: Bloodshot Trainee deals 4 damage to target creature. Activate only if Bloodshot Trainee's power is 4 or greater.

Double Masters (Uncommon)
Other Versions
Future Sight (Uncommon)
Scars of Mirrodin (Uncommon)
Modern Masters 2015 Edition (Uncommon)
Jumpstart (Uncommon)
Bloodsky Berserker
Bloodsky Berserker 1Black (2)
Creature — Human Berserker (1/1)

Whenever you cast your second spell each turn, put two +1/+1 counters on Bloodsky Berserker. It gains menace until end of turn. (It can't be blocked except by two or more creatures.)

Kaldheim (Uncommon)
Bloodsoaked Altar
Bloodsoaked Altar 4BlackBlack (6)
Artifact

Tap, Pay 2 life, Discard a card, Sacrifice a creature: Create a 5/5 black Demon creature token with flying. Activate only as a sorcery.

Game Night: Free-For-All (Uncommon)
Other Versions
Core Set 2020 (Uncommon)
Bloodsoaked Champion
Bloodsoaked Champion Black (1)
Creature — Human Warrior (2/1)

Bloodsoaked Champion can't block.

Raid — 1Black: Return Bloodsoaked Champion from your graveyard to the battlefield. Activate only if you attacked this turn.

Commander Legends: Battle for Baldur's Gate (Rare)
Other Versions
Khans of Tarkir (Rare)
Streets of New Capenna Commander (Rare)
Bloodsoaked Insight
Bloodsoaked Insight 5Black or RedBlack or Red (7)
Sorcery

This spell costs 1 less to cast for each 1 life your opponents have lost this turn.

Target opponent exiles the top three cards of their library. Until the end of your next turn, you may play those cards. If you cast a spell this way, mana of any type can be spent to cast it.

Modern Horizons 3 (Uncommon)
Bloodsoaked Reveler
Bloodsoaked Reveler (0)
Creature — Vampire (3/3)

At the beginning of your end step, if you gained life this turn, create a Blood token. (It's an artifact with "1, Tap, Discard a card, Sacrifice this artifact: Draw a card.")

4Black: Each opponent loses 2 life and you gain 2 life.

Innistrad: Crimson Vow (Uncommon)
Bloodspore Thrinax
Bloodspore Thrinax 2GreenGreen (4)
Creature — Lizard (2/2)

Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)

Each other creature you control enters the battlefield with an additional X +1/+1 counters on it, where X is the number of +1/+1 counters on Bloodspore Thrinax.

Commander Masters (Rare)
Other Versions
Commander 2015 (Rare)
Commander Anthology (Rare)
Double Masters (Rare)
Bloodstained Mire
Bloodstained Mire (0)
Land

Tap, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.

Modern Horizons 3 (Rare)
Other Versions
Onslaught (Rare)
Khans of Tarkir (Rare)
Zendikar Expeditions (Mythic Rare)
Zendikar Rising Expeditions (Mythic Rare)
Bloodstoke Howler
Bloodstoke Howler 5Red (6)
Creature — Beast (3/4)

Morph 6Red (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

When Bloodstoke Howler is turned face up, Beast creatures you control get +3/+0 until end of turn.

Legions (Common)
Bloodstone Cameo
Bloodstone Cameo 3 (3)
Artifact

Tap: Add Black or Red.

Invasion (Uncommon)
Bloodstone Goblin
Bloodstone Goblin 1Red (2)
Creature — Goblin Warrior (2/2)

Whenever you cast a spell, if that spell was kicked, Bloodstone Goblin gets +1/+1 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)

Dominaria (Common)
Bloodsworn Knight
Bloodsworn Knight (0)
Creature — Vampire Knight (*/*)

Bloodsworn Knight's power and toughness are each equal to the number of creature cards in your graveyard.

1Black, Discard a card: Bloodsworn Knight gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.)

Innistrad: Crimson Vow (Uncommon)
Bloodsworn Squire
Bloodsworn Squire 3Black (4)
Creature — Vampire Soldier (3/3)

1Black, Discard a card: Bloodsworn Squire gains indestructible until end of turn. Tap it. Then if there are four or more creature cards in your graveyard, transform Bloodsworn Squire. (Damage and effects that say "destroy" don't destroy it.)

Innistrad: Crimson Vow (Uncommon)
Bloodsworn Steward
Bloodsworn Steward 2RedRed (4)
Creature — Vampire Knight (4/4)

Flying

Commander creatures you control get +2/+2 and have haste.

Innistrad: Crimson Vow Commander (Rare)
Other Versions
Commander 2017 (Rare)
Bloodtallow Candle
Bloodtallow Candle 1 (1)
Artifact

6, Tap, Sacrifice Bloodtallow Candle: Target creature gets -5/-5 until end of turn.

Dominaria (Common)
Bloodthirster
Bloodthirster 5Red (6)
Creature — Demon (6/6)

Flying, trample

Whenever Bloodthirster deals combat damage to a player, untap it. After this phase, there is an additional combat phase.

Bloodthirster can't attack a player it has already attacked this turn.

Warhammer 40,000 Commander (Rare)
Bloodthirsty Adversary
Bloodthirsty Adversary 1Red (2)
Creature — Vampire (2/2)

Haste

When Bloodthirsty Adversary enters the battlefield, you may pay 2Red any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Bloodthirsty Adversary, then exile up to that many target instant and/or sorcery cards with mana value 3 or less from your graveyard and copy them. You may cast any number of the copies without paying their mana costs.

Outlaws of Thunder Junction Commander (Mythic Rare)
Other Versions
Innistrad: Midnight Hunt (Mythic Rare)
Bloodthirsty Aerialist
Bloodthirsty Aerialist 1BlackBlack (3)
Creature — Vampire Rogue (2/3)

Flying

Whenever you gain life, put a +1/+1 counter on Bloodthirsty Aerialist.

Jumpstart 2022 (Uncommon)
Other Versions
Core Set 2020 (Uncommon)
Commander 2021 (Uncommon)
Bloodthirsty Blade
Bloodthirsty Blade 2 (2)
Artifact — Equipment

Equipped creature gets +2/+0 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)

1: Attach Bloodthirsty Blade to target creature an opponent controls. Activate only as a sorcery.

Murders at Karlov Manor Commander (Uncommon)
Other Versions
Commander 2019 (Uncommon)
Commander 2021 (Uncommon)
Streets of New Capenna Commander (Uncommon)
Commander Legends: Battle for Baldur's Gate (Uncommon)
Game Night: Free-For-All (Uncommon)
Bloodthirsty Ogre
Bloodthirsty Ogre 2Black (3)
Creature — Ogre Warrior Shaman (3/1)

Tap: Put a devotion counter on Bloodthirsty Ogre.

Tap: Target creature gets -X/-X until end of turn, where X is the number of devotion counters on Bloodthirsty Ogre. Activate only if you control a Demon.

Champions of Kamigawa (Uncommon)
Bloodthorn Flail
Bloodthorn Flail Black (1)
Artifact — Equipment

Equipped creature gets +2/+1.

Equip—Pay 3 or discard a card.

The Lost Caverns of Ixalan (Uncommon)
Bloodthorn Taunter
Bloodthorn Taunter 1Red (2)
Creature — Human Scout (1/1)

Haste

Tap: Target creature with power 5 or greater gains haste until end of turn.

Shards of Alara (Common)
Bloodthrone Vampire
Bloodthrone Vampire 1Black (2)
Creature — Vampire (1/1)

Sacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn.

Duel Decks: Zendikar vs. Eldrazi (Common)
Other Versions
Rise of the Eldrazi (Common)
Magic 2011 (Common)
Magic 2013 (Common)
Modern Masters 2015 Edition (Common)
Bloodtithe Collector
Bloodtithe Collector 4Black (5)
Creature — Vampire Noble (3/4)

Flying

When Bloodtithe Collector enters the battlefield, if an opponent lost life this turn, each opponent discards a card.

Innistrad: Midnight Hunt (Uncommon)
Bloodtithe Harvester
Bloodtithe Harvester BlackRed (2)
Creature — Vampire (3/2)

When Bloodtithe Harvester enters the battlefield, create a Blood token. (It's an artifact with "1, Tap, Discard a card, Sacrifice this artifact: Draw a card.")

Tap, Sacrifice Bloodtithe Harvester: Target creature gets -X/-X until end of turn, where X is twice the number of Blood tokens you control. Activate only as a sorcery.

Innistrad: Crimson Vow (Uncommon)
Blood-Toll Harpy
Blood-Toll Harpy 2Black (3)
Creature — Harpy (2/1)

Flying

When Blood-Toll Harpy enters the battlefield, each player loses 1 life.

Conspiracy: Take the Crown (Common)
Other Versions
Theros (Common)
Bloodtracker
Bloodtracker 3Black (4)
Creature — Vampire Wizard (2/2)

Flying

Black, Pay 2 life: Put a +1/+1 counter on Bloodtracker.

When Bloodtracker leaves the battlefield, draw a card for each +1/+1 counter on it.

The Lost Caverns of Ixalan Commander (Rare)
Other Versions
Commander 2018 (Rare)
Commander 2021 (Rare)
Innistrad: Crimson Vow Commander (Rare)
Jumpstart 2022 (Rare)
Bloodvial Purveyor
Bloodvial Purveyor 2BlackBlack (4)
Creature — Vampire (5/6)

Flying, trample

Whenever an opponent casts a spell, that player creates a Blood token. (It's an artifact with "1, Tap, Discard a card, Sacrifice this artifact: Draw a card.")

Whenever Bloodvial Purveyor attacks, it gets +1/+0 until end of turn for each Blood token defending player controls.

Innistrad: Crimson Vow (Rare)
Bloodwater Entity
Bloodwater Entity 1BlueRed (3)
Creature — Elemental (2/2)

Flying

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

When Bloodwater Entity enters the battlefield, you may put target instant or sorcery card from your graveyard on top of your library.

Double Masters 2022 (Common)
Other Versions
Hour of Devastation (Uncommon)
Bloody Betrayal
Bloody Betrayal 2Red (3)
Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Blood token. (It's an artifact with "1, Tap, Discard a card, Sacrifice this artifact: Draw a card.")

Innistrad: Crimson Vow (Common)
Bloom Hulk
Bloom Hulk 3Green (4)
Creature — Plant Elemental (4/4)

When Bloom Hulk enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

War of the Spark (Common)
Bloom Tender
Bloom Tender 1Green (2)
Creature — Elf Druid (1/1)

Tap: For each color among permanents you control, add one mana of that color.

Double Masters 2022 (Rare)
Other Versions
Eventide (Rare)
Blooming Marsh
Blooming Marsh (0)
Land

Blooming Marsh enters the battlefield tapped unless you control two or fewer other lands.

Tap: Add Black or Green.

Outlaws of Thunder Junction (Rare)
Other Versions
Kaladesh (Rare)
Kaladesh Remastered (Rare)
Bloomwielder Dryads
Bloomwielder Dryads (0)
Creature — Dryad (3/3)

Ward 2 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2.)

At the beginning of your end step, put a +1/+1 counter on target creature you control.

March of the Machine (Uncommon)
Blorbian Buddy
Blorbian Buddy Green (1)
Creature — Alien Guest (1/1)

Trample

Green, Tap: You get Ticket (a ticket counter).

Unfinity (Common)
Blossom Dryad
Blossom Dryad 2Green (3)
Creature — Dryad (2/2)

Tap: Untap target land.

Ixalan (Common)
Blossom Prancer
Blossom Prancer 3GreenGreen (5)
Creature — Spirit (4/4)

Reach

When Blossom Prancer enters the battlefield, look at the top five cards of your library. You may reveal a creature or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, you gain 4 life.

Kamigawa: Neon Dynasty (Uncommon)
Blossom-Clad Werewolf
Blossom-Clad Werewolf (0)
Creature — Werewolf (3/4)

Tap: Add two mana of any one color.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Innistrad: Crimson Vow (Common)
Blossoming Bogbeast
Blossoming Bogbeast 4Green (5)
Creature — Beast (3/3)

Whenever Blossoming Bogbeast attacks, you gain 2 life. Then creatures you control gain trample and get +X/+X until end of turn, where X is the amount of life you gained this turn.

Commander 2021 (Rare)
Blossoming Calm
Blossoming Calm White (1)
Instant

You gain hexproof until your next turn. You gain 2 life.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Modern Horizons 2 (Uncommon)
Blossoming Defense
Blossoming Defense Green (1)
Instant

Target creature you control gets +2/+2 and gains hexproof until end of turn.

Kaladesh Remastered (Uncommon)
Other Versions
Kaladesh (Uncommon)
Blossoming Sands
Blossoming Sands (0)
Land

Blossoming Sands enters the battlefield tapped.

When Blossoming Sands enters the battlefield, you gain 1 life.

Tap: Add Green or White.

March of the Machine (Land)
Other Versions
Khans of Tarkir (Common)
Fate Reforged (Common)
Eternal Masters (Common)
Commander 2017 (Common)
Commander 2018 (Common)
Core Set 2020 (Common)
Commander 2019 (Common)
Ikoria: Lair of Behemoths (Land)
Core Set 2021 (Land)
Kamigawa: Neon Dynasty (Land)
Blossoming Tortoise
Blossoming Tortoise 2GreenGreen (4)
Creature — Turtle (3/3)

Whenever Blossoming Tortoise enters the battlefield or attacks, mill three cards, then return a land card from your graveyard to the battlefield tapped.

Activated abilities of lands you control cost 1 less to activate.

Land creatures you control get +1/+1.

Wilds of Eldraine (Mythic Rare)
Blossoming Wreath
Blossoming Wreath Green (1)
Instant

You gain life equal to the number of creature cards in your graveyard.

Weatherlight (Common)
Blot Out
Blot Out 2Black (3)
Instant

Target opponent exiles a creature or planeswalker they control with the greatest mana value among creatures and planeswalkers they control.

March of the Machine: The Aftermath (Uncommon)
Blot Out the Sky
Blot Out the Sky Variable ColorlessWhiteBlack (2)
Sorcery

Create X tapped 2/1 white and black Inkling creature tokens with flying. If X is 6 or more, destroy all noncreature, nonland permanents.

Strixhaven: School of Mages (Mythic Rare)
Frolicking Familiar (Blow Off Steam)
Frolicking Familiar (Blow Off Steam) Red (1)
Instant — Adventure

Blow Off Steam deals 1 damage to any target. (Then exile this card. You may cast the creature later from exile.)

Wilds of Eldraine (Uncommon)
Blow Your House Down
Blow Your House Down 2Red (3)
Sorcery

Up to three target creatures can't block this turn. Destroy any of them that are Walls.

Throne of Eldraine (Common)
Blowfly Infestation
Blowfly Infestation 2Black (3)
Enchantment

Whenever a creature dies, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature.

Shadowmoor (Uncommon)
Bludgeon Brawl
Bludgeon Brawl 2Red (3)
Enchantment

Each noncreature, non-Equipment artifact is an Equipment with equip Variable Colorless and "Equipped creature gets +X/+0," where X is that artifact's mana value.

New Phyrexia (Rare)
Blue Dragon
Blue Dragon 5BlueBlue (7)
Creature — Dragon (5/5)

Flying

Lightning Breath — When Blue Dragon enters the battlefield, until your next turn, target creature an opponent controls gets -3/-0, up to one other target creature gets -2/-0, and up to one other target creature gets -1/-0.

Adventures in the Forgotten Realms (Uncommon)
Blue Elemental Blast
Blue Elemental Blast Blue (1)
Instant

Choose one —

• Counter target red spell.

• Destroy target red permanent.

Signature Spellbook: Jace (Rare)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Masters Edition IV (Uncommon)
Masters 25 (Uncommon)
Blue Mana Battery
Blue Mana Battery 4 (4)
Artifact

2, Tap: Put a charge counter on Blue Mana Battery.

Tap, Remove any number of charge counters from Blue Mana Battery: Add Blue, then add an additional Blue for each charge counter removed this way.

Legends (Uncommon)
Other Versions
Fourth Edition (Rare)
Blue Ribbon
Blue Ribbon 1 (1)
Artifact — Equipment

When Blue Ribbon enters the battlefield, ask a person outside the game which creature you control is most deserving of a blue ribbon. Attach Blue Ribbon to that creature.

Equipped creature has best in show. (Whenever another creature becomes the target of a spell or ability you control, you may copy that spell or ability. If you do, the copy targets this creature.)

Equip 3

Unfinity (Acorn) (Rare)
Blue Scarab
Blue Scarab White (1)
Enchantment — Aura

Enchant creature

Enchanted creature can't be blocked by blue creatures.

Enchanted creature gets +2/+2 as long as an opponent controls a blue permanent.

Ice Age (Uncommon)
Blue Sun's Twilight
Blue Sun's Twilight Variable ColorlessBlueBlue (2)
Sorcery

Gain control of target creature with mana value X or less. If X is 5 or more, create a token that's a copy of that creature.

Phyrexia: All Will Be One (Rare)
Blue Sun's Zenith
Blue Sun's Zenith Variable ColorlessBlueBlueBlue (3)
Instant

Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.

Strixhaven Mystical Archive (Mythic Rare)
Other Versions
Mirrodin Besieged (Rare)
Commander 2013 Edition (Rare)
Commander 2015 (Rare)
Commander Anthology (Rare)
Masters 25 (Rare)
Blue Ward
Blue Ward White (1)
Enchantment — Aura

Enchant creature

Enchanted creature has protection from blue. This effect doesn't remove Blue Ward.

Fourth Edition (Uncommon)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Blue, Loyal Raptor
Blue, Loyal Raptor 2GreenBlue (4)
Legendary Creature — Dinosaur (5/4)

Partner with Owen Grady, Raptor Trainer (When this creature enters the battlefield, target player may put Owen into their hand from their library, then shuffle.)

For each kind of counter on Blue, Loyal Raptor, each other Dinosaur you control enters the battlefield with a counter of that kind on it.

Jurassic World Collection Cards (Rare)
Blufferfish
Blufferfish 4BlueBlue (6)
Creature — Fish (3/6)

3Blue: An opponent tells you a statement about themselves and secretly notes whether it's true or false. You guess which it is. If you guessed correctly, Blufferfish gets +2/+0 and can't be blocked this turn.

Unfinity (Acorn) (Common)
Blunt the Assault
Blunt the Assault 3Green (4)
Instant

You gain 1 life for each creature on the battlefield. Prevent all combat damage that would be dealt this turn.

Scars of Mirrodin (Common)
Blur
Blur 2Blue (3)
Instant

Exile target creature you control, then return that card to the battlefield under its owner's control.

Draw a card.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Commander Legends: Battle for Baldur's Gate (Common)
Blur of Blades
Blur of Blades 1Red (2)
Instant

Put a -1/-1 counter on target creature. Blur of Blades deals 2 damage to that creature's controller.

Amonkhet Remastered (Common)
Other Versions
Hour of Devastation (Common)
Blur Sliver
Blur Sliver 2Red (3)
Creature — Sliver (2/2)

Sliver creatures you control have haste. (They can attack and Tap as soon as they come under your control.)

Commander Masters (Common)
Other Versions
Magic 2014 Core Set (Common)
Jumpstart: Historic Horizons (Common)
Blurred Mongoose
Blurred Mongoose 1Green (2)
Creature — Mongoose (2/1)

This spell can't be countered.

Shroud (This creature can't be the target of spells or abilities.)

Invasion (Rare)
Blurry Beeble
Blurry Beeble Blue (1)
Artifact Creature — Cyborg Beeble (1/1)

Blurry (This creature can be blocked only if defending player was wearing glasses as it was cast.)

Whenever Blurry Beeble deals combat damage to a player, you may draw a card. If you do, discard a card.

Unstable (Common)
Blustersquall
Blustersquall Blue (1)
Instant

Tap target creature you don't control.

Overload 3Blue (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Commander 2015 (Uncommon)
Other Versions
Return to Ravnica (Uncommon)
Boa Constrictor
Boa Constrictor 4Green (5)
Creature — Snake (3/3)

Tap: Boa Constrictor gets +3/+3 until end of turn.

Mercadian Masques (Uncommon)
Boar Umbra
Boar Umbra 2Green (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3.

Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Ultimate Masters (Uncommon)
Other Versions
Rise of the Eldrazi (Uncommon)
Planechase 2012 Edition (Uncommon)
Planechase Anthology (Uncommon)
Board the Weatherlight
Board the Weatherlight 1White (2)
Sorcery

Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)

Dominaria (Uncommon)
Boarded Window
Boarded Window 3 (3)
Artifact

Creatures attacking you get -1/-0.

At the beginning of each end step, if you were dealt 4 or more damage this turn, exile Boarded Window.

Innistrad: Crimson Vow (Uncommon)
Boarding Party
Boarding Party 5Red (6)
Creature — Human Pirate (6/3)

Haste

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Commander Legends (Common)
Boareskyr Tollkeeper
Boareskyr Tollkeeper 1White (2)
Creature — — Orc Knight (3/1)

When Boareskyr Tollkeeper enters the battlefield, target opponent reveals all creature and land cards in their hand. Choose one of them. That card perpetually gains "This permanent enters the battlefield tapped."

Alchemy Horizons: Baldur's Gate (Uncommon)
Boartusk Liege
Boartusk Liege 1Red or GreenRed or GreenRed or Green (4)
Creature — Goblin Knight (3/4)

Trample

Other red creatures you control get +1/+1.

Other green creatures you control get +1/+1.

Double Masters 2022 (Rare)
Other Versions
Shadowmoor (Rare)
Body Count
Body Count 2Black (3)
Instant

Spectacle Black (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

Draw a card for each creature that died under your control this turn.

Streets of New Capenna Commander (Rare)
Body Double
Body Double 4Blue (5)
Creature — Shapeshifter (0/0)

You may have Body Double enter the battlefield as a copy of any creature card in a graveyard.

Commander Masters (Uncommon)
Other Versions
Planar Chaos (Rare)
Duel Decks: Jace vs. Vraska (Rare)
Commander 2017 (Rare)
Historic Anthology 3 (Rare)
Double Masters 2022 (Uncommon)
Body Dropper
Body Dropper BlackRed (2)
Creature — Devil Warrior (2/2)

Whenever you sacrifice another creature, put a +1/+1 counter on Body Dropper.

BlackRed, Sacrifice another creature: Body Dropper gains menace until end of turn. (It can't be blocked except by two or more creatures.)

Streets of New Capenna (Common)
Body Launderer
Body Launderer 2BlackBlack (4)
Creature — Ogre Rogue (3/3)

Deathtouch

Whenever another nontoken creature you control dies, Body Launderer connives.

When Body Launderer dies, return another target non-Rogue creature card with equal or lesser power from your graveyard to the battlefield.

Streets of New Capenna (Mythic Rare)
Body of Jukai
Body of Jukai 7GreenGreen (9)
Creature — Spirit (8/5)

Trample

Soulshift 8 (When this creature dies, you may return target Spirit card with mana value 8 or less from your graveyard to your hand.)

Betrayers of Kamigawa (Uncommon)
Body of Knowledge
Body of Knowledge 3BlueBlue (5)
Creature — Avatar (*/*)

Body of Knowledge's power and toughness are each equal to the number of cards in your hand.

You have no maximum hand size.

Whenever Body of Knowledge is dealt damage, draw that many cards.

Commander Legends (Rare)
Body of Research
Body of Research GreenGreenGreenBlueBlueBlue (6)
Sorcery

Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of cards in your library.

Strixhaven: School of Mages (Mythic Rare)
Body Snatcher
Body Snatcher 2BlackBlack (4)
Creature — Phyrexian Minion (2/2)

When Body Snatcher enters the battlefield, exile it unless you discard a creature card.

When Body Snatcher dies, exile it and return target creature card from your graveyard to the battlefield.

Dominaria Remastered (Rare)
Other Versions
Urza's Destiny (Rare)
Bog Badger
Bog Badger 2Green (3)
Creature — Badger (3/3)

Kicker Black (You may pay an additional Black as you cast this spell.)

When Bog Badger enters the battlefield, if it was kicked, creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)

Dominaria United (Common)
Bog Down
Bog Down 2Black (3)
Sorcery

Kicker—Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you cast this spell.)

Target player discards two cards. If this spell was kicked, that player discards three cards instead.

Planeshift (Common)
Bog Elemental
Bog Elemental 3BlackBlack (5)
Creature — Elemental (5/4)

Protection from white

At the beginning of your upkeep, sacrifice Bog Elemental unless you sacrifice a land.

Prophecy (Rare)
Bog Glider
Bog Glider 2Black (3)
Creature — Human Mercenary (1/1)

Flying

Tap, Sacrifice a land: Search your library for a Mercenary permanent card with mana value 2 or less, put it onto the battlefield, then shuffle.

Prophecy (Common)
Bog Gnarr
Bog Gnarr 4Green (5)
Creature — Beast (2/2)

Whenever a player casts a black spell, Bog Gnarr gets +2/+2 until end of turn.

Apocalypse (Common)
Bog Hoodlums
Bog Hoodlums 5Black (6)
Creature — Goblin Warrior (4/1)

Bog Hoodlums can't block.

When Bog Hoodlums enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Bog Hoodlums. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

Lorwyn (Common)
Bog Imp
Bog Imp 1Black (2)
Creature — Imp (1/1)

Flying (This creature can't be blocked except by creatures with flying or reach.)

Portal (Common)
Other Versions
Fourth Edition (Common)
Fifth Edition (Common)
Classic Sixth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Common)
Ninth Edition (Common)
The Dark (Common)
Starter 1999 (Common)
Starter 2000 (Common)
Bog Initiate
Bog Initiate 1Black (2)
Creature — Human Wizard (1/1)

1: Add Black.

Invasion (Common)
Bog Naughty
Bog Naughty 3BlackBlack (5)
Creature — Faerie (3/3)

Flying

2Black, Sacrifice a Food: Target creature gets -3/-3 until end of turn.

Throne of Eldraine (Uncommon)
Bog Raiders
Bog Raiders 2Black (3)
Creature — Zombie (2/2)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Magic 2011 (Common)
Other Versions
Urza's Saga (Common)
Starter 1999 (Common)
Portal (Common)
Bog Rats
Bog Rats Black (1)
Creature — Rat (1/1)

Bog Rats can't be blocked by Walls.

Chronicles (Common)
Other Versions
Fifth Edition (Common)
Classic Sixth Edition (Common)
The Dark (Common)
Bog Serpent
Bog Serpent 5Black (6)
Creature — Serpent (5/5)

Bog Serpent can't attack unless defending player controls a Swamp.

When you control no Swamps, sacrifice Bog Serpent.

Planar Chaos (Common)
Bog Smugglers
Bog Smugglers 1BlackBlack (3)
Creature — Human Mercenary (2/2)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Mercadian Masques (Common)
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