Flying, vigilance
Flying
As Archangel of Strife enters the battlefield, each player chooses war or peace.
Creatures controlled by players who chose war get +3/+0.
Creatures controlled by players who chose peace get +0/+3.
You gain 2 life for each card in your graveyard, then shuffle your graveyard into your library.
Flying, shroud
All damage that would be dealt to you is dealt to Empyrial Archangel instead.
Metalcraft — Artifacts you control have shroud as long as you control three or more artifacts.
Whenever Maelstrom Archangel deals combat damage to a player, you may cast a nonland card from your hand without paying its mana cost.
When an opponent casts a creature spell, if Opal Archangel is an enchantment, Opal Archangel becomes a 5/5 Angel creature with flying and vigilance.
Radiant, Archangel gets +1/+1 for each other creature with flying on the battlefield.
Flying, vigilance, haste
: The next 3 damage that would be dealt to target creature you control this turn is dealt to another target creature instead.
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Other creatures you control have exalted. (If a creature has multiple instances of exalted, each triggers separately.)
: Add to your mana pool.
, : Creatures you control gain deathtouch and lifelink until end of turn.