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Cave-In
Cave-In 3RedRed (5)
Sorcery

You may exile a red card from your hand rather than pay Cave-In's mana cost.

Cave-In deals 2 damage to each creature and each player.

Mercadian Masques (Rare)
Goblin Caves
Goblin Caves 1RedRed (3)
Enchantment — Aura

Enchant land

As long as enchanted land is a basic Mountain, Goblin creatures get +0/+2.

Masters Edition IV (Common)
Other Versions
The Dark (Common)
Ronin Cavekeeper
Ronin Cavekeeper 5Red (6)
Creature — Human Samurai (4/3)

Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)

Saviors of Kamigawa (Common)
Scavenging Ghoul
Scavenging Ghoul 3Black (4)
Creature — Zombie (2/2)

At the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature that died this turn.

Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul.

Masters Edition IV (Uncommon)
Other Versions
Fourth Edition (Uncommon)Revised Edition (Uncommon)Unlimited Edition (Uncommon)Limited Edition Beta (Uncommon)Limited Edition Alpha (Uncommon)
Scavenging Ooze
Scavenging Ooze 1Green (2)
Creature — Ooze (2/2)

Green: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.

Magic 2014 Core Set (Rare)
Other Versions
Magic: The Gathering-Commander (Rare)
Scavenging Scarab
Scavenging Scarab 3Black (4)
Creature — Insect (3/3)

Scavenging Scarab can't block.

Darksteel (Common)