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Abzan Charm
Abzan Charm WhiteBlackGreen (3)
Instant

Choose one —

• Exile target creature with power 3 or greater.

• You draw two cards and you lose 2 life.

• Distribute two +1/+1 counters among one or two target creatures.

Khans of Tarkir (Uncommon)
Æther Charge
Æther Charge 4Red (5)
Enchantment

Whenever a Beast enters the battlefield under your control, you may have it deal 4 damage to target opponent.

Onslaught (Uncommon)
Azorius Charm
Azorius Charm WhiteBlue (2)
Instant

Choose one —

• Creatures you control gain lifelink until end of turn.

• Draw a card.

• Put target attacking or blocking creature on top of its owner's library.

Return to Ravnica (Uncommon)
Bant Charm
Bant Charm GreenWhiteBlue (3)
Instant

Choose one —

• Destroy target artifact.

• Put target creature on the bottom of its owner's library.

• Counter target instant spell.

Shards of Alara (Uncommon)
Boros Charm
Boros Charm RedWhite (2)
Instant

Choose one —

• Boros Charm deals 4 damage to target player.

• Permanents you control gain indestructible until end of turn.

• Target creature gains double strike until end of turn.

Commander 2013 Edition (Uncommon)
Other Versions
Gatecrash (Uncommon)
Chaos Charm
Chaos Charm Red (1)
Instant

Choose one —

• Destroy target Wall.

• Chaos Charm deals 1 damage to target creature.

• Target creature gains haste until end of turn.

Mirage (Common)
Char
Char 2Red (3)
Instant

Char deals 4 damage to target creature or player and 2 damage to you.

From the Vault: Twenty (Mythic Rare)
Other Versions
Ravnica: City of Guilds (Rare)
Charcoal Diamond
Charcoal Diamond 2 (2)
Artifact

Charcoal Diamond enters the battlefield tapped.

Tap: Add Black to your mana pool.

Seventh Edition (Uncommon)
Other Versions
Classic Sixth Edition (Uncommon)Mirage (Uncommon)
Charge Across the Araba
Charge Across the Araba 4White (5)
Instant — Arcane

Sweep — Return any number of Plains you control to their owner's hand. Creatures you control get +1/+1 until end of turn for each Plains returned this way.

Saviors of Kamigawa (Uncommon)
Charging Badger
Charging Badger Green (1)
Creature — Badger (1/1)

Trample

Born of the Gods (Common)
Charging Bandits
Charging Bandits 4Black (5)
Creature — Human Rogue (3/3)

Whenever Charging Bandits attacks, it gets +2/+0 until end of turn.

Portal (Uncommon)
Charging Griffin
Charging Griffin 3White (4)
Creature — Griffin (2/2)

Flying

Whenever Charging Griffin attacks, it gets +1/+1 until end of turn.

Magic 2014 Core Set (Common)
Charging Paladin
Charging Paladin 2White (3)
Creature — Human Knight (2/2)

Whenever Charging Paladin attacks, it gets +0/+3 until end of turn.

Duel Decks: Divine vs. Demonic (Common)
Other Versions
Starter 1999 (Uncommon)Exodus (Common)Portal (Uncommon)
Charging Rhino
Charging Rhino 3GreenGreen (5)
Creature — Rhino (4/4)

Charging Rhino can't be blocked by more than one creature.

Magic 2015 Core Set (Common)
Other Versions
Magic: The Gathering—Conspiracy (Common)Tempest (Uncommon)Portal (Rare)
Charging Slateback
Charging Slateback 4Red (5)
Creature — Beast (4/3)

Charging Slateback can't block.

Morph 4Red (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Onslaught (Common)
Charging Troll
Charging Troll 2GreenWhite (4)
Creature — Troll (3/3)

Vigilance

Green: Regenerate Charging Troll.

Duel Decks: Phyrexia vs. the Coalition (Uncommon)
Other Versions
Invasion (Uncommon)
Chariot of the Sun
Chariot of the Sun 3 (3)
Artifact

2, Tap: Until end of turn, target creature you control gains flying and has base toughness 1.

Mirage (Uncommon)
Chariot of Victory
Chariot of Victory 3 (3)
Artifact — Equipment

Equipped creature has first strike, trample, and haste.

Equip 1

Journey into Nyx (Uncommon)
Charisma
Charisma BlueBlueBlue (3)
Enchantment — Aura

Enchant creature

Whenever enchanted creature deals damage to a creature, gain control of the other creature for as long as Charisma remains on the battlefield.

Mercadian Masques (Rare)
Charm Peddler
Charm Peddler White (1)
Creature — Human Spellshaper (1/1)

White, Tap, Discard a card: The next time a source of your choice would deal damage to target creature this turn, prevent that damage.

Mercadian Masques (Common)
Charm School
Charm School 2White (3)
Enchant Player

When Charm School comes into play, choose a color and balance Charm School on your head.

Prevent all damage to you of the chosen color.

If Charm School falls off your head, sacrifice Charm School.

Unglued (Uncommon)
Charmbreaker Devils
Charmbreaker Devils 5Red (6)
Creature — Devil (4/4)

At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.

Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn.

Commander 2013 Edition (Rare)
Other Versions
Innistrad (Rare)
Charmed Griffin
Charmed Griffin 3White (4)
Creature — Griffin (3/3)

Flying

When Charmed Griffin enters the battlefield, each other player may put an artifact or enchantment card onto the battlefield from his or her hand.

Mercadian Masques (Uncommon)
Charmed Pendant
Charmed Pendant 4 (4)
Artifact

Tap, Put the top card of your library into your graveyard: For each colored mana symbol in that card's mana cost, add one mana of that color to your mana pool. Activate this ability only any time you could cast an instant. (For example, if the card's mana cost is 3BlueBlueBlack, you add BlueBlueBlack to your mana pool.)

Odyssey (Rare)
Charnelhoard Wurm
Charnelhoard Wurm 4BlackRedGreen (7)
Creature — Wurm (6/6)

Trample

Whenever Charnelhoard Wurm deals damage to an opponent, you may return target card from your graveyard to your hand.

Commander 2013 Edition (Rare)
Other Versions
Conflux (Rare)
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