: Angelfire Crusader gets +1/+0 until end of turn.
Aysen Crusader's power and toughness are each equal to 2 plus the number of Soldiers and Warriors you control.
Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.
Flash (You may cast this spell any time you could cast an instant.)
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Flying
Other white creatures get +1/+1.
First strike (This creature deals combat damage before creatures without first strike.)
White creatures get +1/+1.
Crusader of Odric's power and toughness are each equal to the number of creatures you control.
Goblin creatures get +1/+1.
All Goblins are black and are Zombies in addition to their other creature types.
: Target Elf or Soldier creature gets +2/+2 until end of turn.
Double strike, protection from black and from green
Protection from black and from red
Threshold — As long as seven or more cards are in your graveyard, Mystic Crusader gets +1/+1 and has flying.
First strike, protection from red and from white
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Shadow (This creature can block or be blocked by only creatures with shadow.)
: Soltari Crusader gets +1/+0 until end of turn.
Protection from white
: Stromgald Crusader gains flying until end of turn.
: Stromgald Crusader gets +1/+0 until end of turn.
Destroy all Goblins.
: Varchild's Crusader can't be blocked this turn except by Walls. Sacrifice Varchild's Crusader at the beginning of the next end step.
Protection from black
: White Shield Crusader gains flying until end of turn.
: White Shield Crusader gets +1/+0 until end of turn.
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
: The next 1 damage that would be dealt to Zhalfirin Crusader this turn is dealt to target creature or player instead.