+Cyclone (2)

Search Criteria
None yet.
 Search Result Options
    Name (asc)   >    
  • Additional Sort:

Cyclone 2GreenGreen (4)

At the beginning of your upkeep, put a wind counter on Cyclone, then sacrifice Cyclone unless you pay Green for each wind counter on it. If you pay, Cyclone deals damage equal to the number of wind counters on it to each creature and each player.

Masters Edition IV (Rare)
Other Versions
Chronicles (Rare)Arabian Nights (Uncommon)
Cyclone Sire
Cyclone Sire 4Blue (5)
Creature — Elemental (3/4)


When Cyclone Sire dies, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.

Oath of the Gatewatch (Uncommon)