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Cyclone
Cyclone 2GreenGreen (4)
Enchantment

At the beginning of your upkeep, put a wind counter on Cyclone, then sacrifice Cyclone unless you pay Green for each wind counter on it. If you pay, Cyclone deals damage equal to the number of wind counters on it to each creature and each player.

Masters Edition IV (Rare)
Other Versions
Arabian Nights (Uncommon)
Chronicles (Rare)
Cyclone Sire
Cyclone Sire 4Blue (5)
Creature — Elemental (3/4)

Flying

When Cyclone Sire dies, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.

Oath of the Gatewatch (Uncommon)
Cyclone Summoner
Cyclone Summoner 5BlueBlue (7)
Creature — Giant Wizard (7/7)

When Cyclone Summoner enters the battlefield, if you cast it from your hand, return all permanents to their owners' hands except for Giants, Wizards, and lands.

Kaldheim (Rare)
Unpredictable Cyclone
Unpredictable Cyclone 3RedRed (5)
Enchantment

If a cycling ability of another nonland card would cause you to draw a card, instead exile cards from the top of your library until you exile a card that shares a card type with the cycled card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of your library in a random order.

Cycling 2 (2, Discard this card: Draw a card.)

Ikoria: Lair of Behemoths (Rare)
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