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Cast into Darkness
Cast into Darkness 1Black (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets -2/-0 and can't block.

Journey into Nyx (Common)
Clinging Darkness
Clinging Darkness 1Black (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets -4/-1.

Ravnica: City of Guilds (Common)
Cover of Darkness
Cover of Darkness 1Black (2)
Enchantment

As Cover of Darkness enters the battlefield, choose a creature type.

Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.)

Onslaught (Rare)
Darkness
Darkness Black (1)
Instant

Prevent all combat damage that would be dealt this turn.

Time Spiral "Timeshifted" (Special)
Other Versions
Legends (Common)
Exile into Darkness
Exile into Darkness 4Black (5)
Sorcery

Target player sacrifices a creature with converted mana cost 3 or less.

At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return Exile into Darkness from your graveyard to your hand.

Saviors of Kamigawa (Uncommon)
Extract from Darkness
Extract from Darkness 3BlueBlack (5)
Sorcery

Each player puts the top two cards of his or her library into his or her graveyard. Then put a creature card from a graveyard onto the battlefield under your control.

Magic: The Gathering—Conspiracy (Uncommon)
Grasp of Darkness
Grasp of Darkness BlackBlack (2)
Instant

Target creature gets -4/-4 until end of turn.

Scars of Mirrodin (Common)
Infernal Darkness
Infernal Darkness 2BlackBlack (4)
Enchantment

Cumulative upkeep—Pay Black and 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

If a land is tapped for mana, it produces Black instead of any other type.

Masters Edition II (Rare)
Other Versions
Ice Age (Rare)
Plunge into Darkness
Plunge into Darkness 1Black (2)
Instant

Choose one — Sacrifice any number of creatures, then you gain 3 life for each sacrificed creature; or pay X life, then look at the top X cards of your library, put one of those cards into your hand, and exile the rest.

Entwine Black (Choose both if you pay the entwine cost.)

Fifth Dawn (Rare)
Repel the Darkness
Repel the Darkness 2White (3)
Instant

Tap up to two target creatures.

Draw a card.

Rise of the Eldrazi (Common)
Scion of Darkness
Scion of Darkness 5BlackBlackBlack (8)
Creature — Avatar (6/6)

Trample

Whenever Scion of Darkness deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control.

Cycling 3 (3, Discard this card: Draw a card.)

Archenemy (Rare)
Other Versions
Legions (Rare)
Spinning Darkness
Spinning Darkness 4BlackBlack (6)
Instant

You may exile the top three black cards of your graveyard rather than pay Spinning Darkness's mana cost.

Spinning Darkness deals 3 damage to target nonblack creature. You gain 3 life.

Weatherlight (Common)
Touch of Darkness
Touch of Darkness Black (1)
Instant

Any number of target creatures become black until end of turn.

Legends (Uncommon)