+Fissure (5)

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Encircling Fissure
Encircling Fissure 2White (3)

Prevent all combat damage that would be dealt this turn by creatures target opponent controls.

Awaken 2—4White (If you cast this spell for 4White, also put two +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Battle for Zendikar (Uncommon)
Fissure 3RedRed (5)

Destroy target creature or land. It can't be regenerated.

Masters Edition (Common)
Other Versions
Fourth Edition (Common)The Dark (Common)
Fissure Vent
Fissure Vent 3RedRed (5)

Choose one or both —

• Destroy target artifact.

• Destroy target nonbasic land.

Commander 2013 Edition (Common)
Other Versions
Rise of the Eldrazi (Common)
Temporal Fissure
Temporal Fissure 4Blue (5)

Return target permanent to its owner's hand.

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Vintage Masters (Common)
Other Versions
Scourge (Common)
Yawning Fissure
Yawning Fissure 4Red (5)

Each opponent sacrifices a land.

Magic 2010 (Common)