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Aura Flux
Aura Flux 2Blue (3)
Enchantment

Other enchantments have "At the beginning of your upkeep, sacrifice this enchantment unless you pay 2."

Urza's Legacy (Common)
Conflux
Conflux 3WhiteBlueBlackRedGreen (8)
Sorcery

Search your library for a white card, a blue card, a black card, a red card, and a green card. Reveal those cards and put them into your hand. Then shuffle your library.

Conflux (Mythic Rare)
Counterflux
Counterflux BlueBlueRed (3)
Instant

Counterflux can't be countered by spells or abilities.

Counter target spell you don't control.

Overload 1BlueBlueRed (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

Return to Ravnica (Rare)
Energy Flux
Energy Flux 2Blue (3)
Enchantment

All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay 2."

Masters Edition IV (Uncommon)
Other Versions
Mercadian Masques (Uncommon)Fifth Edition (Uncommon)Fourth Edition (Uncommon)Revised Edition (Uncommon)Antiquities (Uncommon)
Flux
Flux 2Blue (3)
Sorcery

Each player discards any number of cards, then draws that many cards.

Draw a card.

Weatherlight (Common)
Other Versions
Portal (Uncommon)
Fluxcharger
Fluxcharger 2BlueRed (4)
Creature — Weird (1/5)

Flying

Whenever you cast an instant or sorcery spell, you may switch Fluxcharger's power and toughness until end of turn.

Dragon's Maze (Uncommon)
Magnetic Flux
Magnetic Flux 2Blue (3)
Instant

Artifact creatures you control gain flying until end of turn.

Darksteel (Common)
Ooze Flux
Ooze Flux 3Green (4)
Enchantment

1Green, Remove one or more +1/+1 counters from among creatures you control: Put an X/X green Ooze creature token onto the battlefield, where X is the number of +1/+1 counters removed this way.

Gatecrash (Rare)
Pendrell Flux
Pendrell Flux 1Blue (2)
Enchantment — Aura

Enchant creature

Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you pay its mana cost."

Urza's Saga (Common)
Simic Fluxmage
Simic Fluxmage 2Blue (3)
Creature — Merfolk Wizard (1/2)

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

1Blue, Tap: Move a +1/+1 counter from Simic Fluxmage onto target creature.

Gatecrash (Uncommon)
Thermal Flux
Thermal Flux Blue (1)
Instant

Choose one — Target nonsnow permanent becomes snow until end of turn; or target snow permanent isn't snow until end of turn.

Draw a card at the beginning of the next turn's upkeep.

Coldsnap (Common)