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Balshan Beguiler
Balshan Beguiler 2Blue (3)
Creature — Human Wizard (1/1)

Whenever Balshan Beguiler deals combat damage to a player, that player reveals the top two cards of his or her library. You choose one of those cards and put it into his or her graveyard.

Odyssey (Uncommon)
Beguiler of Wills
Beguiler of Wills 3BlueBlue (5)
Creature — Human Wizard (1/1)

Tap: Gain control of target creature with power less than or equal to the number of creatures you control.

Dark Ascension (Mythic Rare)
Guile
Guile 3BlueBlueBlue (6)
Creature — Elemental Incarnation (6/6)

Guile can't be blocked except by three or more creatures.

If a spell or ability you control would counter a spell, instead exile that spell and you may play that card without paying its mana cost.

When Guile is put into a graveyard from anywhere, shuffle it into its owner's library.

Duel Decks: Jace vs. Chandra (Rare)
Other Versions
Lorwyn (Rare)
Mage's Guile
Mage's Guile 1Blue (2)
Instant

Target creature gains shroud until end of turn. (It can't be the target of spells or abilities.)

Cycling Blue (Blue, Discard this card: Draw a card.)

Onslaught (Common)
Mirri's Guile
Mirri's Guile Green (1)
Enchantment

At the beginning of your upkeep, you may look at the top three cards of your library, then put them back in any order.

Tempest (Rare)
Ranger's Guile
Ranger's Guile Green (1)
Instant

Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Magic 2015 Core Set (Common)
Other Versions
Magic 2014 Core Set (Common)Innistrad (Common)
Sleeper's Guile
Sleeper's Guile 2Black (3)
Enchantment — Aura

Enchant creature

Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

When Sleeper's Guile is put into a graveyard from the battlefield, return Sleeper's Guile to its owner's hand.

Urza's Legacy (Common)