+Kessig (13)
First strike
: Add an amount of equal to the greatest power among creatures you control that entered the battlefield this turn.
Partner (You can have two commanders if both have partner.)
Reach
Whenever another creature enters the battlefield under your control, you may pay . When you do, that creature deals damage equal to its power to target creature.
Whenever Kessig Cagebreakers attacks, create a 2/2 green Wolf creature token that's tapped and attacking for each creature card in your graveyard.
Delirium — Kessig Dire Swine has trample as long as there are four or more card types among cards in your graveyard.
Whenever you cast a noncreature spell, Kessig Flamebreather deals 1 damage to each opponent.
Whenever Kessig Forgemaster blocks or becomes blocked by a creature, Kessig Forgemaster deals 1 damage to that creature.
At the beginning of each upkeep, if no spells were cast last turn, transform Kessig Forgemaster.
When Kessig Malcontents enters the battlefield, it deals damage to target player or planeswalker equal to the number of Humans you control.
Whenever Kessig Naturalist attacks, add or . Until end of turn, you don't lose this mana as steps and phases end.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
: Transform Kessig Prowler.
Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
: Kessig Wolf gains first strike until end of turn.
: Add .
, : Target creature gets +X/+0 and gains trample until end of turn.
Menace
, , Exile three cards from your graveyard: Create a 3/2 red Wolf creature token.
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