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Arc Lightning
( 3)
Sorcery
Arc Lightning deals 3 damage divided as you choose among one, two, or three targets.
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Ball Lightning
( 3)
Creature — Elemental
(6/1)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Haste (This creature can attack and as soon as it comes under your control.) At the beginning of the end step, sacrifice Ball Lightning.
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Barbed Lightning
( 3)
Instant
Choose one — • Barbed Lightning deals 3 damage to target creature. • Barbed Lightning deals 3 damage to target player or planeswalker. Entwine (Choose both if you pay the entwine cost.)
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Blightning
( 3)
Sorcery
Blightning deals 3 damage to target player or planeswalker. That player or that planeswalker's controller discards two cards.
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Burst Lightning
( 1)
Instant
Kicker (You may pay an additional as you cast this spell.) Burst Lightning deals 2 damage to any target. If this spell was kicked, it deals 4 damage instead.
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Chain Lightning
( 1)
Sorcery
Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay . If the player does, they may copy this spell and may choose a new target for that copy.
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Feral Lightning
( 6)
Sorcery
Create three 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step.
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Forked Lightning
( 4)
Sorcery
Forked Lightning deals 4 damage divided as you choose among one, two, or three target creatures.
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Homing Lightning
( 4)
Instant
Homing Lightning deals 4 damage to target creature and each other creature with the same name as that creature.
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Jagged Lightning
( 5)
Sorcery
Jagged Lightning deals 3 damage to each of two target creatures.
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Javelin of Lightning
( 2)
Artifact — Equipment
Flash When Javelin of Lightning enters the battlefield, attach it to target creature you control. As long as it's your turn, equipped creature gets +2/+0 and has first strike. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Leyline of Lightning
( 4)
Enchantment
If Leyline of Lightning is in your opening hand, you may begin the game with it on the battlefield. Whenever you cast a spell, you may pay . If you do, Leyline of Lightning deals 1 damage to target player or planeswalker.
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Lightning Axe
( 1)
Instant
As an additional cost to cast this spell, discard a card or pay . Lightning Axe deals 5 damage to target creature.
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Lightning Berserker
( 1)
Creature — Human Berserker
(1/1)
: Lightning Berserker gets +1/+0 until end of turn. Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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Lightning Blow
( 2)
Instant
Target creature gains first strike until end of turn. Draw a card at the beginning of the next turn's upkeep.
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Lightning Bolt
( 1)
Instant
Lightning Bolt deals 3 damage to any target.
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Lightning Cloud
( 4)
Enchantment
Whenever a player casts a red spell, you may pay . If you do, Lightning Cloud deals 1 damage to any target.
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Lightning Coils
( 3)
Artifact
Whenever a nontoken creature you control dies, put a charge counter on Lightning Coils. At the beginning of your upkeep, if Lightning Coils has five or more charge counters on it, remove all of them from it and create that many 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step.
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Lightning Colt (playtest)
( 5)
Instant Creature — — Horse
(3/3)
When CARDNAME enters the battlefield, it deals 3 damage to any target.
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Lightning Crafter
( 4)
Creature — Goblin Shaman
(3/3)
Champion a Goblin or Shaman (When this enters the battlefield, sacrifice it unless you exile another Goblin or Shaman you control. When this leaves the battlefield, that card returns to the battlefield.) : Lightning Crafter deals 3 damage to any target.
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Lightning Dart
( 2)
Instant
Lightning Dart deals 1 damage to target creature. If that creature is white or blue, Lightning Dart deals 4 damage to it instead.
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Lightning Diadem
( 6)
Enchantment — Aura
Enchant creature When Lightning Diadem enters the battlefield, it deals 2 damage to any target. Enchanted creature gets +2/+2.
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Lightning Dragon
( 4)
Creature — Dragon
(4/4)
Flying Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) : Lightning Dragon gets +1/+0 until end of turn.
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Lightning Elemental
( 4)
Creature — Elemental
(4/1)
Haste (This creature can attack and as soon as it comes under your control.)
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Lightning Greaves
( 2)
Artifact — Equipment
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip
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Lightning Helix
( 2)
Instant
Lightning Helix deals 3 damage to any target and you gain 3 life.
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Lightning Javelin
( 4)
Sorcery
Lightning Javelin deals 3 damage to any target. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Lightning Mare
( 2)
Creature — Elemental Horse
(3/1)
This spell can't be countered. Lightning Mare can't be blocked by blue creatures. : Lightning Mare gets +1/+0 until end of turn.
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Lightning Mauler
( 2)
Creature — Human Berserker
(2/1)
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Lightning Mauler is paired with another creature, both creatures have haste.
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Lightning Phoenix
( 3)
Creature — Phoenix
(2/2)
Flying, haste Lightning Phoenix can't block. At the beginning of your end step, if an opponent was dealt 3 or more damage this turn, you may pay . If you do, return Lightning Phoenix from your graveyard to the battlefield.
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Lightning Prowess
( 3)
Enchantment — Aura
Enchant creature Enchanted creature has haste and ": This creature deals 1 damage to any target."
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Lightning Reaver
( 5)
Creature — Zombie Beast
(3/3)
Haste; fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever Lightning Reaver deals combat damage to a player, put a charge counter on it. At the beginning of your end step, Lightning Reaver deals damage equal to the number of charge counters on it to each opponent.
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Lightning Reflexes
( 2)
Enchantment — Aura
You may cast Lightning Reflexes as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature Enchanted creature gets +1/+0 and has first strike.
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Lightning Rift
( 2)
Enchantment
Whenever a player cycles a card, you may pay . If you do, Lightning Rift deals 2 damage to any target.
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Lightning Runner
( 5)
Creature — Human Warrior
(2/2)
Double strike, haste Whenever Lightning Runner attacks, you get (two energy counters), then you may pay eight . If you pay, untap all creatures you control, and after this phase, there is an additional combat phase.
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Lightning Serpent
( 1)
Creature — Elemental Serpent
(2/1)
Trample, haste Lightning Serpent enters the battlefield with X +1/+0 counters on it. At the beginning of the end step, sacrifice Lightning Serpent.
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Lightning Shrieker
( 5)
Creature — Dragon
(5/5)
Flying, trample, haste At the beginning of the end step, Lightning Shrieker's owner shuffles it into their library.
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Lightning Skelemental
( 3)
Creature — Elemental Skeleton
(6/1)
Trample, haste Whenever Lightning Skelemental deals combat damage to a player, that player discards two cards. At the beginning of the end step, sacrifice Lightning Skelemental.
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Lightning Spear
( 2)
Artifact — Equipment
Equipped creature gets +1/+0 and has trample. , Sacrifice Lightning Spear: It deals 3 damage to any target. Equip
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Lightning Storm
( 3)
Instant
Lightning Storm deals X damage to any target, where X is 3 plus the number of charge counters on Lightning Storm. Discard a land card: Put two charge counters on Lightning Storm. You may choose a new target for it. Any player may activate this ability but only if Lightning Storm is on the stack.
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Lightning Stormkin
( 2)
Creature — Elemental Wizard
(2/2)
Flying Haste (This creature can attack and as soon as it comes under your control.)
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Lightning Surge
( 5)
Sorcery
Lightning Surge deals 4 damage to any target. Threshold — If seven or more cards are in your graveyard, instead Lightning Surge deals 6 damage to that permanent or player and the damage can't be prevented. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Lightning Talons
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+0 and has first strike. (It deals combat damage before creatures without first strike.)
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Lightning Visionary
( 2)
Creature — Minotaur Shaman
(2/1)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Lightning Volley
( 4)
Instant
Until end of turn, creatures you control gain ": This creature deals 1 damage to any target."
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Lightning Wolf
( 4)
Creature — Wolf
(4/3)
: Lightning Wolf gains first strike until end of turn. Activate only as a sorcery.
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Lightning-Core Excavator
( 1)
Artifact Creature — Golem
(0/3)
, , Sacrifice Lightning-Core Excavator: It deals 3 damage to any target.
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Lightning-Rig Crew
( 3)
Creature — Goblin Pirate
(0/5)
: Lightning-Rig Crew deals 1 damage to each opponent. Whenever you cast a Pirate spell, untap Lightning-Rig Crew.
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Living Lightning
( 4)
Creature — Elemental Shaman
(3/2)
When Living Lightning dies, return target instant or sorcery card from your graveyard to your hand.
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Radiating Lightning
( 4)
Instant
Radiating Lightning deals 3 damage to target player and 1 damage to each creature that player controls.
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Rhystic Lightning
( 3)
Instant
Rhystic Lightning deals 4 damage to any target unless that permanent's controller or that player pays . If they do, Rhystic Lightning deals 2 damage to the permanent or player.
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Riddle of Lightning
( 5)
Instant
Choose any target. Scry 3, then reveal the top card of your library. Riddle of Lightning deals damage equal to that card's mana value to that permanent or player.
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Vow of Lightning
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2, has first strike, and can't attack you or planeswalkers you control.
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Weaver of Lightning
( 3)
Creature — Human Shaman
(1/4)
Reach Whenever you cast an instant or sorcery spell, Weaver of Lightning deals 1 damage to target creature an opponent controls.
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Werewolf Mage Lightning
( 0)
Stickers
2 — Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on this creature. 4 — Whenever a creature blocks this creature, that creature gets -4/-4 until end of turn. 2 — 4/1 3 — 3/5
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Wizard's Lightning
( 3)
Instant
This spell costs less to cast if you control a Wizard. Wizard's Lightning deals 3 damage to any target.
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