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Psychic Allergy
Psychic Allergy 3BlueBlue (5)
Enchantment

As Psychic Allergy enters the battlefield, choose a color.

At the beginning of each opponent's upkeep, Psychic Allergy deals X damage to that player, where X is the number of nontoken permanents of the chosen color he or she controls.

At the beginning of your upkeep, destroy Psychic Allergy unless you sacrifice two Islands.

The Dark (Rare)
Psychic Barrier
Psychic Barrier BlueBlue (2)
Instant

Counter target creature spell. Its controller loses 1 life.

New Phyrexia (Common)
Psychic Battle
Psychic Battle 3BlueBlue (5)
Enchantment

Whenever a player chooses one or more targets, each player reveals the top card of his or her library. The player who reveals the card with the highest converted mana cost may change the target or targets. If two or more cards are tied for highest cost, the target or targets remain unchanged. Changing targets this way doesn't trigger abilities of permanents named Psychic Battle.

Invasion (Rare)
Psychic Drain
Psychic Drain Variable ColorlessBlueBlack (2)
Sorcery

Target player puts the top X cards of his or her library into his or her graveyard and you gain X life.

Ravnica: City of Guilds (Uncommon)
Psychic Intrusion
Psychic Intrusion 3BlueBlack (5)
Sorcery

Target opponent reveals his or her hand. You choose a nonland card from that player's graveyard or hand and exile it. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.

Theros (Rare)
Psychic Membrane
Psychic Membrane 2Blue (3)
Creature — Wall (0/3)

Defender (This creature can't attack.)

Whenever Psychic Membrane blocks, you may draw a card.

Mirrodin (Uncommon)
Psychic Miasma
Psychic Miasma 1Black (2)
Sorcery

Target player discards a card. If a land card is discarded this way, return Psychic Miasma to its owner's hand.

Scars of Mirrodin (Common)
Psychic Network
Psychic Network Blue (1)
Enchantment

Each player reveals the top card of his or her library to all other players by continuously holding it against his or her forehead. This does not allow a player to look at his or her own card. (That card still counts as the top card of your library. Whenever you draw a card, draw that one and replace it with the next card of your library.)

Unglued (Rare)
Psychic Overload
Psychic Overload 3Blue (4)
Enchantment — Aura

Enchant permanent

When Psychic Overload enters the battlefield, tap enchanted permanent.

Enchanted permanent doesn't untap during its controller's untap step.

Enchanted permanent has "Discard two artifact cards: Untap this permanent."

Darksteel (Uncommon)
Psychic Possession
Psychic Possession 2BlueBlue (4)
Enchantment — Aura

Enchant opponent

Skip your draw step.

Whenever enchanted opponent draws a card, you may draw a card.

Dissension (Rare)
Psychic Puppetry
Psychic Puppetry 1Blue (2)
Instant — Arcane

You may tap or untap target permanent.

Splice onto Arcane Blue (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Champions of Kamigawa (Common)
Psychic Purge
Psychic Purge Blue (1)
Sorcery

Psychic Purge deals 1 damage to target creature or player.

When a spell or ability an opponent controls causes you to discard Psychic Purge, that player loses 5 life.

Masters Edition (Uncommon)
Other Versions
Legends (Common)
Psychic Spear
Psychic Spear Black (1)
Sorcery

Target player reveals his or her hand. You choose a Spirit or Arcane card from it. That player discards that card.

Betrayers of Kamigawa (Common)
Psychic Spiral
Psychic Spiral 4Blue (5)
Instant

Shuffle all cards from your graveyard into your library. Target player puts that many cards from the top of his or her library into his or her graveyard.

Return to Ravnica (Uncommon)
Psychic Strike
Psychic Strike 1BlueBlack (3)
Instant

Counter target spell. Its controller puts the top two cards of his or her library into his or her graveyard.

Gatecrash (Common)
Psychic Surgery
Psychic Surgery 1Blue (2)
Enchantment

Whenever an opponent shuffles his or her library, you may look at the top two cards of that library. You may exile one of those cards. Then put the rest on top of that library in any order.

New Phyrexia (Rare)
Psychic Theft
Psychic Theft 1Blue (2)
Sorcery

Target player reveals his or her hand. You choose an instant or sorcery card from it and exile that card. You may cast that card for as long as it remains exiled. At the beginning of the next end step, if you haven't cast the card, return it to its owner's hand.

Prophecy (Rare)
Psychic Trance
Psychic Trance 2BlueBlue (4)
Instant

Until end of turn, Wizards you control gain "Tap: Counter target spell."

Onslaught (Rare)
Psychic Transfer
Psychic Transfer 4Blue (5)
Sorcery

If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player.

Starter 1999 (Rare)
Other Versions
Classic Sixth Edition (Rare)Mirage (Rare)
Psychic Venom
Psychic Venom 1Blue (2)
Enchantment — Aura

Enchant land

Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.

Masters Edition (Common)
Other Versions
Classic Sixth Edition (Common)Fifth Edition (Common)Fourth Edition (Common)Revised Edition (Common)Unlimited Edition (Common)Limited Edition Beta (Common)Limited Edition Alpha (Common)
Psychic Vortex
Psychic Vortex 2BlueBlue (4)
Enchantment

Cumulative upkeep—Draw a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

At the beginning of your end step, sacrifice a land and discard your hand.

Weatherlight (Rare)