Enchant artifact or creature
Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated.
Choose one — Destroy target artifact; or destroy target land.
Entwine (Choose both if you pay the entwine cost.)
Counter target activated ability from an artifact source. (Mana abilities can't be targeted.)
Flying
At the beginning of your upkeep, sacrifice an artifact other than Rust Elemental. If you can't, tap Rust Elemental and you lose 4 life.
Whenever Rust Scarab becomes blocked, you may destroy target artifact or enchantment defending player controls.
You may choose not to untap Rust Tick during your untap step.
, : Tap target artifact. It doesn't untap during its controller's untap step for as long as Rust Tick remains tapped.
Metalcraft — Rusted Relic is a 5/5 Golem artifact creature as long as you control three or more artifacts.
Rusted Sentinel enters the battlefield tapped.
Sacrifice an artifact: Regenerate Rusted Slasher.
As Rustic Clachan enters the battlefield, you may reveal a Kithkin card from your hand. If you don't, Rustic Clachan enters the battlefield tapped.
: Add to your mana pool.
Reinforce 1— (, Discard this card: Put a +1/+1 counter on target creature.)
Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Rusting Golem's power and toughness are each equal to the number of fade counters on it.
Whenever Rustmouth Ogre deals combat damage to a player, you may destroy target artifact that player controls.
First strike
Wither (This deals damage to creatures in the form of -1/-1 counters.)
When Rustspore Ram enters the battlefield, destroy target Equipment.
, : Put a storage counter on Saltcrusted Steppe.
, Remove X storage counters from Saltcrusted Steppe: Add X mana in any combination of and/or to your mana pool.
Your maximum hand size is increased by two.
At the beginning of your upkeep, return a blue creature you control to its owner's hand.
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Trusted Forcemage is paired with another creature, each of those creatures gets +1/+1.
Equipped creature gets +2/+1.
Equip