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Black Scarab
Black Scarab White (1)
Enchantment — Aura

Enchant creature

Enchanted creature can't be blocked by black creatures.

Enchanted creature gets +2/+2 as long as an opponent controls a black permanent.

Ice Age (Uncommon)
Blazethorn Scarecrow
Blazethorn Scarecrow 5 (5)
Artifact Creature — Scarecrow (3/3)

Blazethorn Scarecrow has haste as long as you control a red creature.

Blazethorn Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.)

Shadowmoor (Common)
Blue Scarab
Blue Scarab White (1)
Enchantment — Aura

Enchant creature

Enchanted creature can't be blocked by blue creatures.

Enchanted creature gets +2/+2 as long as an opponent controls a blue permanent.

Ice Age (Uncommon)
Deity of Scars
Deity of Scars Black or GreenBlack or GreenBlack or GreenBlack or GreenBlack or Green (5)
Creature — Spirit Avatar (7/7)

Trample

Deity of Scars enters the battlefield with two -1/-1 counters on it.

Black or Green, Remove a -1/-1 counter from Deity of Scars: Regenerate Deity of Scars.

Eventide (Rare)
Dragon-Scarred Bear
Dragon-Scarred Bear 2Green (3)
Creature — Bear (3/2)

Formidable — 1Green: Regenerate Dragon-Scarred Bear. Activate this ability only if creatures you control have total power 8 or greater.

Dragons of Tarkir (Common)
Gnarled Scarhide
Gnarled Scarhide Black (1)
Enchantment Creature — Minotaur (2/1)

Bestow 3Black (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Gnarled Scarhide can't block.

Enchanted creature gets +2/+1 and can't block.

Journey into Nyx (Uncommon)
Grave-Shell Scarab
Grave-Shell Scarab 2BlackGreenGreen (5)
Creature — Insect (4/4)

1, Sacrifice Grave-Shell Scarab: Draw a card.

Dredge 1 (If you would draw a card, instead you may put exactly one card from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

Ravnica: City of Guilds (Rare)
Green Scarab
Green Scarab White (1)
Enchantment — Aura

Enchant creature

Enchanted creature can't be blocked by green creatures.

Enchanted creature gets +2/+2 as long as an opponent controls a green permanent.

Ice Age (Uncommon)
Heal the Scars
Heal the Scars 3Green (4)
Instant

Regenerate target creature. You gain life equal to that creature's toughness.

Lorwyn (Common)
Jagged-Scar Archers
Jagged-Scar Archers 1GreenGreen (3)
Creature — Elf Archer (*/*)

Jagged-Scar Archers's power and toughness are each equal to the number of Elves you control.

Tap: Jagged-Scar Archers deals damage equal to its power to target creature with flying.

Lorwyn (Uncommon)
Lurebound Scarecrow
Lurebound Scarecrow 3 (3)
Artifact Creature — Scarecrow (4/4)

As Lurebound Scarecrow enters the battlefield, choose a color.

When you control no permanents of the chosen color, sacrifice Lurebound Scarecrow.

Shadowmoor (Uncommon)
Lys Alana Scarblade
Lys Alana Scarblade 2Black (3)
Creature — Elf Assassin (1/1)

Tap, Discard an Elf card: Target creature gets -X/-X until end of turn, where X is the number of Elves you control.

Lorwyn (Uncommon)
Moonscarred Werewolf
Moonscarred Werewolf (0)
Creature — Werewolf (2/2)

Vigilance

Tap: Add GreenGreen to your mana pool.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonscarred Werewolf.

Dark Ascension (Common)
One-Eyed Scarecrow
One-Eyed Scarecrow 3 (3)
Artifact Creature — Scarecrow (2/3)

Defender

Creatures with flying your opponents control get -1/-0.

Innistrad (Common)
Rattleblaze Scarecrow
Rattleblaze Scarecrow 6 (6)
Artifact Creature — Scarecrow (5/3)

Rattleblaze Scarecrow has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Rattleblaze Scarecrow has haste as long as you control a red creature.

Shadowmoor (Common)
Red Scarab
Red Scarab White (1)
Enchantment — Aura

Enchant creature

Enchanted creature can't be blocked by red creatures.

Enchanted creature gets +2/+2 as long as an opponent controls a red permanent.

Ice Age (Uncommon)
Rune-Scarred Demon
Rune-Scarred Demon 5BlackBlack (7)
Creature — Demon (6/6)

Flying

When Rune-Scarred Demon enters the battlefield, search your library for a card, put it into your hand, then shuffle your library.

Magic 2012 (Rare)
Rust Scarab
Rust Scarab 4Green (5)
Creature — Insect (4/5)

Whenever Rust Scarab becomes blocked, you may destroy target artifact or enchantment defending player controls.

Gatecrash (Uncommon)
Scar
Scar Black or Red (1)
Instant

Put a -1/-1 counter on target creature.

Shadowmoor (Common)
Scarab of the Unseen
Scarab of the Unseen 2 (2)
Artifact

Tap, Sacrifice Scarab of the Unseen: Return all Auras attached to target permanent you own to their owners' hands. Draw a card at the beginning of the next turn's upkeep.

Alliances (Uncommon)
Scarblade Elite
Scarblade Elite BlackBlack (2)
Creature — Elf Assassin (2/2)

Tap, Exile an Assassin card from your graveyard: Destroy target creature.

Morningtide (Rare)
Scare Tactics
Scare Tactics Black (1)
Instant

Creatures you control get +1/+0 until end of turn.

Exodus (Common)
Scarecrone
Scarecrone 3 (3)
Artifact Creature — Scarecrow (1/2)

1, Sacrifice a Scarecrow: Draw a card.

4, Tap: Return target artifact creature card from your graveyard to the battlefield.

Eventide (Rare)
Scarecrow
Scarecrow 5 (5)
Artifact Creature — Scarecrow (2/2)

6, Tap: Prevent all damage that would be dealt to you this turn by creatures with flying.

Masters Edition IV (Uncommon)
Other Versions
The Dark (Uncommon)
Scarland Thrinax
Scarland Thrinax BlackRedGreen (3)
Creature — Lizard (2/2)

Sacrifice a creature: Put a +1/+1 counter on Scarland Thrinax.

Commander 2013 Edition (Uncommon)
Other Versions
Conflux (Uncommon)
Scarred Puma
Scarred Puma Red (1)
Creature — Cat (2/1)

Scarred Puma can't attack unless a black or green creature also attacks.

Invasion (Common)
Scarred Vinebreeder
Scarred Vinebreeder 1Black (2)
Creature — Elf Shaman (1/1)

2Black, Exile an Elf card from your graveyard: Scarred Vinebreeder gets +3/+3 until end of turn.

Lorwyn (Common)
Scars of the Veteran
Scars of the Veteran 4White (5)
Instant

You may exile a white card from your hand rather than pay Scars of the Veteran's mana cost.

Prevent the next 7 damage that would be dealt to target creature or player this turn. At the beginning of the next end step, put a +0/+1 counter on that creature for each 1 damage prevented this way.

Masters Edition II (Rare)
Other Versions
Alliances (Uncommon)
Scarscale Ritual
Scarscale Ritual 1Blue or Black (2)
Sorcery

As an additional cost to cast Scarscale Ritual, put a -1/-1 counter on a creature you control.

Draw two cards.

Shadowmoor (Common)
Scarwood Bandits
Scarwood Bandits 2GreenGreen (4)
Creature — Human Rogue (2/2)

Forestwalk

2Green, Tap: Unless an opponent pays 2, gain control of target artifact for as long as Scarwood Bandits remains on the battlefield.

Masters Edition IV (Rare)
Other Versions
The Dark (Rare)
Scarwood Goblins
Scarwood Goblins RedGreen (2)
Creature — Goblin (2/2)

Counts as both a green card and a red card.

The Dark (Common)
Scarwood Hag
Scarwood Hag 1Green (2)
Creature — Hag (1/1)

GreenGreenGreenGreen, Tap: Target creature gains forestwalk until end of turn.

Tap: Target creature loses forestwalk until end of turn.

The Dark (Uncommon)
Scarwood Treefolk
Scarwood Treefolk 3Green (4)
Creature — Treefolk (3/5)

Scarwood Treefolk enters the battlefield tapped.

Time Spiral (Common)
Scavenging Scarab
Scavenging Scarab 3Black (4)
Creature — Insect (3/3)

Scavenging Scarab can't block.

Darksteel (Common)
Sivitri Scarzam
Sivitri Scarzam 5BlueBlack (7)
Legendary Creature — Human (6/4)

Masters Edition III (Common)
Other Versions
Chronicles (Uncommon)Legends (Uncommon)
Thornwatch Scarecrow
Thornwatch Scarecrow 6 (6)
Artifact Creature — Scarecrow (4/4)

Thornwatch Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.)

Thornwatch Scarecrow has vigilance as long as you control a white creature.

Shadowmoor (Common)
Varolz, the Scar-Striped
Varolz, the Scar-Striped 1BlackGreen (3)
Legendary Creature — Troll Warrior (2/2)

Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost. (Exile a creature card from your graveyard and pay its mana cost: Put a number of +1/+1 counters equal to that card's power on target creature. Scavenge only as a sorcery.)

Sacrifice another creature: Regenerate Varolz, the Scar-Striped.

Dragon's Maze (Rare)
Watchwing Scarecrow
Watchwing Scarecrow 4 (4)
Artifact Creature — Scarecrow (2/4)

Watchwing Scarecrow has vigilance as long as you control a white creature.

Watchwing Scarecrow has flying as long as you control a blue creature.

Shadowmoor (Common)
White Scarab
White Scarab White (1)
Enchantment — Aura

Enchant creature

Enchanted creature can't be blocked by white creatures.

Enchanted creature gets +2/+2 as long as an opponent controls a white permanent.

Ice Age (Uncommon)
Wind-Scarred Crag
Wind-Scarred Crag (0)
Land

Wind-Scarred Crag enters the battlefield tapped.

When Wind-Scarred Crag enters the battlefield, you gain 1 life.

Tap: Add Red or White to your mana pool.

Fate Reforged (Common)
Other Versions
Khans of Tarkir (Common)
Wingrattle Scarecrow
Wingrattle Scarecrow 3 (3)
Artifact Creature — Scarecrow (2/2)

Wingrattle Scarecrow has flying as long as you control a blue creature.

Wingrattle Scarecrow has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Shadowmoor (Common)
Yellow Scarves Cavalry
Yellow Scarves Cavalry 1Red (2)
Creature — Human Soldier (1/1)

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Yellow Scarves Cavalry can't block.

Portal Three Kingdoms (Common)
Yellow Scarves General
Yellow Scarves General 3Red (4)
Creature — Human Soldier (2/2)

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Yellow Scarves General can't block.

Portal Three Kingdoms (Rare)
Yellow Scarves Troops
Yellow Scarves Troops 1Red (2)
Creature — Human Soldier (2/2)

Yellow Scarves Troops can't block.

Portal Three Kingdoms (Common)